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author | sfan5 <sfan5@live.de> | 2019-07-16 19:20:06 +0200 |
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committer | sfan5 <sfan5@live.de> | 2019-08-10 19:44:27 +0200 |
commit | 291e7730cf24ba5081f10b5ddbf2494951333827 (patch) | |
tree | ba898a07025935ed768fe1d7daaf03db3f78d271 /doc | |
parent | cf64054390970f3cf974afb2b174340a3e1da382 (diff) | |
download | minetest-291e7730cf24ba5081f10b5ddbf2494951333827.tar.gz minetest-291e7730cf24ba5081f10b5ddbf2494951333827.tar.bz2 minetest-291e7730cf24ba5081f10b5ddbf2494951333827.zip |
Add player knockback on punch to builtin
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 9fd2ba3f5..6506dc2b2 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -5019,6 +5019,15 @@ Misc. of the creative mode setting, checks for "sneak" to set the `invert_wall` parameter and `prevent_after_place` set to `true`. +* `minetest.calculate_knockback(player, hitter, time_from_last_punch, + tool_capabilities, dir, distance, damage)` + * Returns the amount of knockback applied on the punched player. + * Arguments are equivalent to `register_on_punchplayer`, except the following: + * `distance`: distance between puncher and punched player + * This function can be overriden by mods that wish to modify this behaviour. + * You may want to cache and call the old function to allow multiple mods to + change knockback behaviour. + * `minetest.forceload_block(pos[, transient])` * forceloads the position `pos`. * returns `true` if area could be forceloaded |