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authorANAND <ClobberXD@gmail.com>2019-07-08 07:57:56 +0530
committerParamat <paramat@users.noreply.github.com>2019-07-08 03:27:56 +0100
commit3a8ac9b03199cf0773107e58c69dd078892284a2 (patch)
treeae9cca6d7257c89afa58c8fcd306499357c4e1c3 /doc
parent9b067efb99c7b8682639736e7c4908b2e3e6e524 (diff)
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Document ObjectRef:remove under Lua entity (#8659)
This was previously documented under the general ObjectRef section with a note that this won't work on players. So I think this would fit better with Lua entity-only methods. This PR also changes the title of the Lua entity-only section from `LuaEntitySAO-only` to `Lua entity only`.
Diffstat (limited to 'doc')
-rw-r--r--doc/lua_api.txt7
1 files changed, 3 insertions, 4 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 913ed3aca..b25c4ec9d 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -5263,8 +5263,6 @@ This is basically a reference to a C++ `ServerActiveObject`
### Methods
-* `remove()`: remove object (after returning from Lua)
- * Note: Doesn't work on players, use `minetest.kick_player` instead
* `get_pos()`: returns `{x=num, y=num, z=num}`
* `set_pos(pos)`: `pos`=`{x=num, y=num, z=num}`
* `move_to(pos, continuous=false)`: interpolated move
@@ -5323,8 +5321,9 @@ This is basically a reference to a C++ `ServerActiveObject`
text = "My Nametag",
}
-#### LuaEntitySAO-only (no-op for other objects)
+#### Lua entity only (no-op for other objects)
+* `remove()`: remove object (after returning from Lua)
* `set_velocity(vel)`
* `vel` is a vector, e.g. `{x=0.0, y=2.3, z=1.0}`
* `add_velocity(vel)`
@@ -5355,7 +5354,7 @@ This is basically a reference to a C++ `ServerActiveObject`
* `get_entity_name()` (**Deprecated**: Will be removed in a future version)
* `get_luaentity()`
-#### Player-only (no-op for other objects)
+#### Player only (no-op for other objects)
* `get_player_name()`: returns `""` if is not a player
* `get_player_velocity()`: returns `nil` if is not a player, otherwise a