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author | red-001 <red-001@outlook.ie> | 2018-01-21 17:27:27 +0000 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2018-01-21 18:27:27 +0100 |
commit | 49ff1d2ea8af6bf0e89fcab83522e3c55625b620 (patch) | |
tree | 0209962f1e759943d6e212a19e9cc58d71618abe /doc | |
parent | 5dab7426451842793b183fbd961ad2ae83c8acbd (diff) | |
download | minetest-49ff1d2ea8af6bf0e89fcab83522e3c55625b620.tar.gz minetest-49ff1d2ea8af6bf0e89fcab83522e3c55625b620.tar.bz2 minetest-49ff1d2ea8af6bf0e89fcab83522e3c55625b620.zip |
[CSM] Remove `on_connect` callback (#6941)
Fixes #6939
Diffstat (limited to 'doc')
-rw-r--r-- | doc/client_lua_api.txt | 17 |
1 files changed, 1 insertions, 16 deletions
diff --git a/doc/client_lua_api.txt b/doc/client_lua_api.txt index 566b86255..31142cae2 100644 --- a/doc/client_lua_api.txt +++ b/doc/client_lua_api.txt @@ -651,8 +651,6 @@ Call these functions only at load time! * **Warning**: If the client terminates abnormally (i.e. crashes), the registered callbacks **will likely not be run**. Data should be saved at semi-frequent intervals as well as on server shutdown. -* `minetest.register_on_connect(func())` - * Called at the end of client connection (when player is loaded onto map) * `minetest.register_on_receiving_chat_message(func(message))` * Called always when a client receive a message * Return `true` to mark the message as handled, which means that it will not be shown to chat @@ -784,8 +782,6 @@ Call these functions only at load time! * Client joins channel `channel_name`, and creates it, if necessary. You should listen from incoming messages with `minetest.register_on_modchannel_message` call to receive incoming messages. Warning, this function is asynchronous. - * You should use a minetest.register_on_connect(function() ... end) to perform - a successful channel join on client startup. ### Particles * `minetest.add_particle(particle definition)` @@ -935,18 +931,7 @@ Please do not try to access the reference until the camera is initialized, other * Returns aspect ratio of screen ### LocalPlayer -An interface to retrieve information about the player. The player is -not accessible until the client is fully done loading and therefore -not at module init time. - -To get the localplayer handle correctly, use `on_connect()` as follows: - -```lua -local localplayer -minetest.register_on_connect(function() - localplayer = minetest.localplayer -end) -``` +An interface to retrieve information about the player. Methods: |