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authorVincent Robinson <robinsonvincent89@gmail.com>2021-12-30 12:54:47 -0800
committerGitHub <noreply@github.com>2021-12-30 12:54:47 -0800
commit544b9d5c72f690d6a729053616d26e023f7e0e28 (patch)
treee549d0a2eda19c5cfd76aee5bc077b95980a80e4 /doc
parent4a16ab3585dafdf4d36b2807a1ee9507be64b363 (diff)
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Add padding[] element to formspecs (#11821)
Diffstat (limited to 'doc')
-rw-r--r--doc/lua_api.txt17
1 files changed, 14 insertions, 3 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 1950659ab..0879dcfb5 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -117,7 +117,7 @@ Menu music
-----------
Games can provide custom main menu music. They are put inside a `menu`
-directory inside the game directory.
+directory inside the game directory.
The music files are named `theme.ogg`.
If you want to specify multiple music files for one game, add additional
@@ -2326,9 +2326,20 @@ Elements
* `position` and `anchor` elements need suitable values to avoid a formspec
extending off the game window due to particular game window sizes.
-### `no_prepend[]`
+### `padding[<X>,<Y>]`
* Must be used after the `size`, `position`, and `anchor` elements (if present).
+* Defines how much space is padded around the formspec if the formspec tries to
+ increase past the size of the screen and coordinates have to be shrunk.
+* For X and Y, 0.0 represents no padding (the formspec can touch the edge of the
+ screen), and 0.5 represents half the screen (which forces the coordinate size
+ to 0). If negative, the formspec can extend off the edge of the screen.
+* Defaults to [0.05, 0.05].
+
+### `no_prepend[]`
+
+* Must be used after the `size`, `position`, `anchor`, and `padding` elements
+ (if present).
* Disables player:set_formspec_prepend() from applying to this formspec.
### `real_coordinates[<bool>]`
@@ -7915,7 +7926,7 @@ Used by `minetest.register_node`.
items = {"default:sand", "default:desert_sand"},
},
{
- -- Only drop if using an item in the "magicwand" group, or
+ -- Only drop if using an item in the "magicwand" group, or
-- an item that is in both the "pickaxe" and the "lucky"
-- groups.
tool_groups = {