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author | sfan5 <sfan5@live.de> | 2019-11-08 20:54:25 +0100 |
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committer | sfan5 <sfan5@live.de> | 2019-11-09 16:08:38 +0100 |
commit | 7e649f985cf7b08d76366a7998e7c4f5a534c43e (patch) | |
tree | e1910c817bf2786ff4abd8335f99f2217e5258d1 /doc | |
parent | b1f2a693820537c6ecd47b84056da136e2f9f563 (diff) | |
download | minetest-7e649f985cf7b08d76366a7998e7c4f5a534c43e.tar.gz minetest-7e649f985cf7b08d76366a7998e7c4f5a534c43e.tar.bz2 minetest-7e649f985cf7b08d76366a7998e7c4f5a534c43e.zip |
Corrections to client_lua_api.txt
Diffstat (limited to 'doc')
-rw-r--r-- | doc/client_lua_api.txt | 47 |
1 files changed, 23 insertions, 24 deletions
diff --git a/doc/client_lua_api.txt b/doc/client_lua_api.txt index ab7963029..51854d3d9 100644 --- a/doc/client_lua_api.txt +++ b/doc/client_lua_api.txt @@ -30,7 +30,7 @@ Startup Mods are loaded during client startup from the mod load paths by running the `init.lua` scripts in a shared environment. -In order to load client-side mods in a world, the following conditions need to be satisfied: +In order to load client-side mods, the following conditions need to be satisfied: 1) `$path_user/minetest.conf` contains the setting `enable_client_modding = true` @@ -43,14 +43,10 @@ be loaded or have limited functionality. See setting `csm_restriction_flags` for Paths ----- * `RUN_IN_PLACE=1` (Windows release, local build) - * `$path_user`: - * Linux: `<build directory>` - * Windows: `<build directory>` - * `$path_share` - * Linux: `<build directory>` - * Windows: `<build directory>` + * `$path_user`: `<build directory>` + * `$path_share`: `<build directory>` * `RUN_IN_PLACE=0`: (Linux release) - * `$path_share` + * `$path_share`: * Linux: `/usr/share/minetest` * Windows: `<install directory>/minetest-0.4.x` * `$path_user`: @@ -75,7 +71,6 @@ On an installed version on Linux: Modpack support ---------------- -**NOTE: Not implemented yet.** Mods can be put in a subdirectory, if the parent directory, which otherwise should be a mod, contains a file named `modpack.conf`. @@ -90,30 +85,36 @@ Mod directory structure clientmods ├── modname - | ├── depends.txt - | ├── init.lua + │ ├── mod.conf + │ ├── init.lua └── another ### modname + The location of this directory. -### depends.txt -List of mods that have to be loaded before loading this mod. +### mod.conf + +An (optional) settings file that provides meta information about the mod. -A single line contains a single modname. +* `name`: The mod name. Allows Minetest to determine the mod name even if the + folder is wrongly named. +* `description`: Description of mod to be shown in the Mods tab of the main + menu. +* `depends`: A comma separated list of dependencies. These are mods that must be + loaded before this mod. +* `optional_depends`: A comma separated list of optional dependencies. + Like a dependency, but no error if the mod doesn't exist. -Optional dependencies can be defined by appending a question mark -to a single modname. Their meaning is that if the specified mod -is missing, that does not prevent this mod from being loaded. +### `init.lua` -### init.lua The main Lua script. Running this script should register everything it wants to register. Subsequent execution depends on minetest calling the registered callbacks. -### `sounds` -Media files (sounds) that will be transferred to the -client and will be available for use by the mod. +**NOTE**: Client mods currently can't provide and textures, sounds or models by +themselves. Any media referenced in function calls must already be loaded +(provided by mods that exist on the server). Naming convention for registered textual names ---------------------------------------------- @@ -142,7 +143,7 @@ The `:` prefix can also be used for maintaining backwards compatibility. Sounds ------ -**NOTE: max_hear_distance and connecting to objects is not implemented.** +**NOTE: Connecting sounds to objects is not implemented.** Only Ogg Vorbis files are supported. @@ -182,13 +183,11 @@ Examples of sound parameter tables: { pos = {x = 1, y = 2, z = 3}, gain = 1.0, -- default - max_hear_distance = 32, -- default, uses an euclidean metric } -- Play connected to an object, looped { object = <an ObjectRef>, gain = 1.0, -- default - max_hear_distance = 32, -- default, uses an euclidean metric loop = true, } |