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author | LoneWolfHT <lonewolf04361@gmail.com> | 2020-07-14 10:12:17 -0700 |
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committer | SmallJoker <mk939@ymail.com> | 2020-07-14 19:13:04 +0200 |
commit | 88ffd641243ead70d82623d54822421c72893240 (patch) | |
tree | 5dc78bce9ffd621e34b41ca0bb3dd6289cfb3e47 /doc | |
parent | 4fa1e03f6844a24fc4b37f22e7264957b2a71d06 (diff) | |
download | minetest-88ffd641243ead70d82623d54822421c72893240.tar.gz minetest-88ffd641243ead70d82623d54822421c72893240.tar.bz2 minetest-88ffd641243ead70d82623d54822421c72893240.zip |
Add object crosshair, disable entity selectionboxes by default (#9523)
Adds new object crosshair base pack texture
Diffstat (limited to 'doc')
-rw-r--r-- | doc/texture_packs.txt | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/doc/texture_packs.txt b/doc/texture_packs.txt index 94151f1a4..e7a7dfd3c 100644 --- a/doc/texture_packs.txt +++ b/doc/texture_packs.txt @@ -72,7 +72,12 @@ by texture packs. All existing fallback textures can be found in the directory * `crosshair.png` * the crosshair texture in the center of the screen. The settings `crosshair_color` and `crosshair_alpha` are used to create a cross - when no texture was found + when no texture is found. + +* `object_crosshair.png` + * the crosshair seen when pointing at an object. The settings + `crosshair_color` and `crosshair_alpha` are used to create a cross + when no texture is found. * `halo.png`: used for the node highlighting mesh |