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author | TeTpaAka <TeTpaAka@users.noreply.github.com> | 2015-05-29 20:30:55 +0200 |
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committer | ShadowNinja <shadowninja@minetest.net> | 2017-05-06 15:41:05 -0400 |
commit | b6f4a9c7e1a4f0bac66fd6f6ff844425ac775975 (patch) | |
tree | 228bef3edfcb05091b8a08184734ae6ff2244193 /doc | |
parent | 43d1f375d18a2fbc547a9b4f23d1354d645856ca (diff) | |
download | minetest-b6f4a9c7e1a4f0bac66fd6f6ff844425ac775975.tar.gz minetest-b6f4a9c7e1a4f0bac66fd6f6ff844425ac775975.tar.bz2 minetest-b6f4a9c7e1a4f0bac66fd6f6ff844425ac775975.zip |
Make the player collisionbox settable
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 166cc024a..1f8abd70c 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -3705,7 +3705,8 @@ Definition tables collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "cube"/"sprite"/"upright_sprite"/"mesh"/"wielditem", visual_size = {x=1, y=1}, - mesh = "model", + mesh = "model", -- for players (0, -1, 0) is ground level, + -- for all other entities (0, 0, 0) is ground level. textures = {}, -- number of required textures depends on visual colors = {}, -- number of required colors depends on visual spritediv = {x=1, y=1}, |