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author | Wuzzy <Wuzzy2@mail.ru> | 2019-02-21 00:36:17 +0100 |
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committer | sfan5 <sfan5@live.de> | 2019-08-01 14:45:23 +0200 |
commit | ec3142af990ea55775185e04e46ebf8eb16e2268 (patch) | |
tree | 3ada15363f854f8cf0fefcab1e045cac091f6984 /doc | |
parent | 3296952ae55231d601686b69c037ec1366381fc5 (diff) | |
download | minetest-ec3142af990ea55775185e04e46ebf8eb16e2268.tar.gz minetest-ec3142af990ea55775185e04e46ebf8eb16e2268.tar.bz2 minetest-ec3142af990ea55775185e04e46ebf8eb16e2268.zip |
Group "immortal" also protects players from damage
Document new meaning of immortal=1 for players
Disable breathing if player is immortal
Hide builtin statbars if player immortal (delayed)
Co-authored-by: ClobberXD <ClobberXD@gmail.com>
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 22bd6f548..4026821dd 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1533,7 +1533,9 @@ Another example: Make red wool from white wool and red dye: Special groups -------------- -* `immortal`: Disables the group damage system for an entity +* `immortal`: Skips all damage and breath handling for an object. This group + will also hide the integrated HUD status bars for players, and is + automatically set to all players when damage is disabled on the server. * `punch_operable`: For entities; disables the regular damage mechanism for players punching it by hand or a non-tool item, so that it can do something else than take damage. |