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authorJakub Vaněk <vanek.jakub4@seznam.cz>2015-08-25 19:47:36 +0200
committerest31 <MTest31@outlook.com>2015-09-12 23:16:40 +0200
commit51064d0362479e87f222cbf96c99af27d3ca1a41 (patch)
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Currently translated at 95.5% (258 of 270 strings)
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "irr_v3d.h"
#include <string>
#include <iostream>
#include <list>
#include "exceptions.h"
#include "inventory.h"

class Map;
class IGameDef;
struct MapNode;
class InventoryManager;

struct RollbackNode
{
	std::string name;
	int param1 = 0;
	int param2 = 0;
	std::string meta;

	bool operator == (const RollbackNode &other)
	{
		return (name == other.name && param1 == other.param1 &&
				param2 == other.param2 && meta == other.meta);
	}
	bool operator != (const RollbackNode &other) { return !(*this == other); }

	RollbackNode() = default;

	RollbackNode(Map *map, v3s16 p, IGameDef *gamedef);
};


struct RollbackAction
{
	enum Type{
		TYPE_NOTHING,
		TYPE_SET_NODE,
		TYPE_MODIFY_INVENTORY_STACK,
	} type = TYPE_NOTHING;

	time_t unix_time = 0;
	std::string actor;
	bool actor_is_guess = false;

	v3s16 p;
	RollbackNode n_old;
	RollbackNode n_new;

	std::string inventory_location;
	std::string inventory_list;
	u32 inventory_index;
	bool inventory_add;
	ItemStack inventory_stack;

	RollbackAction() = default;

	void setSetNode(v3s16 p_, const RollbackNode &n_old_,
			const RollbackNode &n_new_)
	{
		type = TYPE_SET_NODE;
		p = p_;
		n_old = n_old_;
		n_new = n_new_;
	}

	void setModifyInventoryStack(const std::string &inventory_location_,
			const std::string &inventory_list_, u32 index_,
			bool add_, const ItemStack &inventory_stack_)
	{
		type = TYPE_MODIFY_INVENTORY_STACK;
		inventory_location = inventory_location_;
		inventory_list = inventory_list_;
		inventory_index = index_;
		inventory_add = add_;
		inventory_stack = inventory_stack_;
	}

	// String should not contain newlines or nulls
	std::string toString() const;

	// Eg. flowing water level changes are not important
	bool isImportant(IGameDef *gamedef) const;