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author | HybridDog <3192173+HybridDog@users.noreply.github.com> | 2020-12-04 20:16:12 +0100 |
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committer | GitHub <noreply@github.com> | 2020-12-04 20:16:12 +0100 |
commit | e73c5d45858b35dde782b23677495c6eda3f8253 (patch) | |
tree | e432acd4562cc1c026188e69d3b688fce6fdb9a7 /games/devtest/mods/testentities/textures/testentities_callback.png | |
parent | ecd4f45318e7e510ebe4ebe8420ea739122d2edf (diff) | |
download | minetest-e73c5d45858b35dde782b23677495c6eda3f8253.tar.gz minetest-e73c5d45858b35dde782b23677495c6eda3f8253.tar.bz2 minetest-e73c5d45858b35dde782b23677495c6eda3f8253.zip |
Fix MSAA stripes (#9247)
This only works when shaders are enabled.
The centroid varying avoids that the textures (which repeat themselves out of bounds) are sampled out of bounds in MSAA.
If MSAA (called FSAA in minetest) is disabled, the centroid keyword does nothing.
Diffstat (limited to 'games/devtest/mods/testentities/textures/testentities_callback.png')
0 files changed, 0 insertions, 0 deletions