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authorWuzzy <wuzzy2@mail.ru>2021-04-05 11:37:58 +0000
committerGitHub <noreply@github.com>2021-04-05 13:37:58 +0200
commit3e1904fa8c4aae3448d58b7e60545a4fdd8234f3 (patch)
tree70f1c35dcc096a8474a63d32a9dc9e2267554814 /games/devtest/mods/testnodes
parent88783679cf95803a615b70ed3686daaac65a74a6 (diff)
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Devtest: Remove testnodes_show_fallback_image
Diffstat (limited to 'games/devtest/mods/testnodes')
-rw-r--r--games/devtest/mods/testnodes/drawtypes.lua20
-rw-r--r--games/devtest/mods/testnodes/settingtypes.txt4
2 files changed, 0 insertions, 24 deletions
diff --git a/games/devtest/mods/testnodes/drawtypes.lua b/games/devtest/mods/testnodes/drawtypes.lua
index 02d71b50d..f6d48b06f 100644
--- a/games/devtest/mods/testnodes/drawtypes.lua
+++ b/games/devtest/mods/testnodes/drawtypes.lua
@@ -15,22 +15,6 @@ testing this node easier and more convenient.
local S = minetest.get_translator("testnodes")
--- If set to true, will show an inventory image for nodes that have no inventory image as of Minetest 5.1.0.
--- This is due to <https://github.com/minetest/minetest/issues/9209>.
--- This is only added to make the items more visible to avoid confusion, but you will no longer see
--- the default inventory images for these items. When you want to test the default inventory image of drawtypes,
--- this should be turned off.
--- TODO: Remove support for fallback inventory image as soon #9209 is fixed.
-local SHOW_FALLBACK_IMAGE = minetest.settings:get_bool("testnodes_show_fallback_image", false)
-
-local fallback_image = function(img)
- if SHOW_FALLBACK_IMAGE then
- return img
- else
- return nil
- end
-end
-
-- A regular cube
minetest.register_node("testnodes:normal", {
description = S("Normal Drawtype Test Node"),
@@ -158,7 +142,6 @@ minetest.register_node("testnodes:torchlike", {
walkable = false,
sunlight_propagates = true,
groups = { dig_immediate = 3 },
- inventory_image = fallback_image("testnodes_torchlike_floor.png"),
})
minetest.register_node("testnodes:torchlike_wallmounted", {
@@ -176,7 +159,6 @@ minetest.register_node("testnodes:torchlike_wallmounted", {
walkable = false,
sunlight_propagates = true,
groups = { dig_immediate = 3 },
- inventory_image = fallback_image("testnodes_torchlike_floor.png"),
})
@@ -192,7 +174,6 @@ minetest.register_node("testnodes:signlike", {
walkable = false,
groups = { dig_immediate = 3 },
sunlight_propagates = true,
- inventory_image = fallback_image("testnodes_signlike.png"),
})
minetest.register_node("testnodes:plantlike", {
@@ -510,7 +491,6 @@ minetest.register_node("testnodes:airlike", {
walkable = false,
groups = { dig_immediate = 3 },
sunlight_propagates = true,
- inventory_image = fallback_image("testnodes_airlike.png"),
})
-- param2 changes liquid height
diff --git a/games/devtest/mods/testnodes/settingtypes.txt b/games/devtest/mods/testnodes/settingtypes.txt
deleted file mode 100644
index 7f753bf3e..000000000
--- a/games/devtest/mods/testnodes/settingtypes.txt
+++ /dev/null
@@ -1,4 +0,0 @@
-# If set to true, will show an inventory image for nodes that have no inventory image as of Minetest 5.1.0.
-# This is due to <https://github.com/minetest/minetest/issues/9209>.
-# This is only added to make the items more visible to avoid confusion, but you will no longer see the default inventory images for these items. When you want to test the default inventory image of drawtypes, this should be turned off.
-testnodes_show_fallback_image (Use fallback inventory images) bool false