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authorsofar <sofar+github@foo-projects.org>2019-01-03 15:26:08 -0800
committerLoïc Blot <nerzhul@users.noreply.github.com>2019-01-04 00:26:08 +0100
commitcf224c9d6b72f81d19e9b2eca9d23f589b6a1392 (patch)
treed9f3ae4a72770b5ba72fea9b3a7e9da9f8b051ca /games/minimal/mods/default/textures/default_cactus_side.png
parentbba4563d89b6708d75a4053c69873dff0d747538 (diff)
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Remove remote media compatibility mode. (#8044)
The fallback code shouldn't be needed and is a remnant of the GET method that old media servers use. Clients using it are likely to just waste bandwidth and having to download the media again through the normal transfer from server method. The most reliable method is to get all missing textures therefore from the server directly and not spam the remote media server with 404s.
Diffstat (limited to 'games/minimal/mods/default/textures/default_cactus_side.png')
0 files changed, 0 insertions, 0 deletions
='#n147'>147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240
--- irrlicht/source/Irrlicht/COGLESTexture.cpp.orig	2014-06-22 17:01:13.266568869 +0200
+++ irrlicht/source/Irrlicht/COGLESTexture.cpp	2014-06-22 17:03:59.298572810 +0200
@@ -366,112 +366,140 @@
 	void(*convert)(const void*, s32, void*) = 0;
 	getFormatParameters(ColorFormat, InternalFormat, filtering, PixelFormat, PixelType, convert);
 
-	// make sure we don't change the internal format of existing images
-	if (!newTexture)
-		InternalFormat = oldInternalFormat;
-
-    Driver->setActiveTexture(0, this);
-
-	if (Driver->testGLError())
-		os::Printer::log("Could not bind Texture", ELL_ERROR);
-
-	// mipmap handling for main texture
-	if (!level && newTexture)
-	{
-		// auto generate if possible and no mipmap data is given
-		if (!IsCompressed && HasMipMaps && !mipmapData && Driver->queryFeature(EVDF_MIP_MAP_AUTO_UPDATE))
-		{
-			if (Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_SPEED))
-				glHint(GL_GENERATE_MIPMAP_HINT, GL_FASTEST);
-			else if (Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_QUALITY))
-				glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
-			else
-				glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE);
+	bool retry = false;
+	
+	do { 
+		if (retry) {
+			InternalFormat = GL_RGBA;
+			PixelFormat = GL_RGBA;
+			convert = CColorConverter::convert_A8R8G8B8toA8B8G8R8;
+ 		}
+		// make sure we don't change the internal format of existing images
+		if (!newTexture)
+			InternalFormat = oldInternalFormat;
 
-            glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
-			AutomaticMipmapUpdate=true;
-		}
+		Driver->setActiveTexture(0, this);
 
-		// enable bilinear filter without mipmaps
-		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
-		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
-	}
+		if (Driver->testGLError())
+			os::Printer::log("Could not bind Texture", ELL_ERROR);
 
-	// now get image data and upload to GPU
+		// mipmap handling for main texture
+		if (!level && newTexture)
+		{
+			// auto generate if possible and no mipmap data is given
+			if (!IsCompressed && HasMipMaps && !mipmapData && Driver->queryFeature(EVDF_MIP_MAP_AUTO_UPDATE))
+			{
+				if (Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_SPEED))
+					glHint(GL_GENERATE_MIPMAP_HINT, GL_FASTEST);
+				else if (Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_QUALITY))
+					glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
+				else
+					glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE);
+
+				glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
+				AutomaticMipmapUpdate=true;
+			}
+
+			// enable bilinear filter without mipmaps
+			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
+			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
+		}
 
-	u32 compressedImageSize = IImage::getCompressedImageSize(ColorFormat, image->getDimension().Width, image->getDimension().Height);
+		// now get image data and upload to GPU
 
-	void* source = image->lock();
+		u32 compressedImageSize = IImage::getCompressedImageSize(ColorFormat, image->getDimension().Width, image->getDimension().Height);
 
-	IImage* tmpImage = 0;
+		void* source = image->lock();
 
-	if (convert)
-	{
-		tmpImage = new CImage(image->getColorFormat(), image->getDimension());
-		void* dest = tmpImage->lock();
-		convert(source, image->getDimension().getArea(), dest);
-		image->unlock();
-		source = dest;
-	}
+		IImage* tmpImage = 0;
 
-	if (newTexture)
-	{
-		if (IsCompressed)
+		if (convert)
 		{
-			glCompressedTexImage2D(GL_TEXTURE_2D, 0, InternalFormat, image->getDimension().Width,
-				image->getDimension().Height, 0, compressedImageSize, source);
+			tmpImage = new CImage(image->getColorFormat(), image->getDimension());
+			void* dest = tmpImage->lock();
+			convert(source, image->getDimension().getArea(), dest);
+			image->unlock();
+			source = dest;
 		}
-		else
-			glTexImage2D(GL_TEXTURE_2D, level, InternalFormat, image->getDimension().Width,
-				image->getDimension().Height, 0, PixelFormat, PixelType, source);
-	}
-	else
-	{
-		if (IsCompressed)
+
+		if (newTexture)
 		{
-			glCompressedTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, image->getDimension().Width,
-				image->getDimension().Height, PixelFormat, compressedImageSize, source);
+			if (IsCompressed)
+			{
+				glCompressedTexImage2D(GL_TEXTURE_2D, 0, InternalFormat, image->getDimension().Width,
+					image->getDimension().Height, 0, compressedImageSize, source);
+			}
+			else
+				glTexImage2D(GL_TEXTURE_2D, level, InternalFormat, image->getDimension().Width,
+					image->getDimension().Height, 0, PixelFormat, PixelType, source);
 		}
 		else
-			glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, image->getDimension().Width,
-				image->getDimension().Height, PixelFormat, PixelType, source);
-	}
-
-	if (convert)
-	{
-		tmpImage->unlock();
-		tmpImage->drop();
-	}
-	else
-		image->unlock();
-
-	if (!level && newTexture)
-	{
-		if (IsCompressed && !mipmapData)
 		{
-			if (image->hasMipMaps())
-				mipmapData = static_cast<u8*>(image->lock())+compressedImageSize;
+			if (IsCompressed)
+			{
+				glCompressedTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, image->getDimension().Width,
+					image->getDimension().Height, PixelFormat, compressedImageSize, source);
+			}
 			else
-				HasMipMaps = false;
+				glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, image->getDimension().Width,
+					image->getDimension().Height, PixelFormat, PixelType, source);
 		}
 
-		regenerateMipMapLevels(mipmapData);
-
-		if (HasMipMaps) // might have changed in regenerateMipMapLevels
+		if (convert)
 		{
-			// enable bilinear mipmap filter
-			GLint filteringMipMaps = GL_LINEAR_MIPMAP_NEAREST;
-
-			if (filtering != GL_LINEAR)
-				filteringMipMaps = GL_NEAREST_MIPMAP_NEAREST;
+			tmpImage->unlock();
+			tmpImage->drop();
+		}
+		else
+			image->unlock();
+		
+		if (glGetError() != GL_NO_ERROR) {
+			static bool warned = false;
+			if ((!retry) && (ColorFormat == ECF_A8R8G8B8)) {
+
+				if (!warned) {
+					os::Printer::log("Your driver claims to support GL_BGRA but fails on trying to upload a texture, converting to GL_RGBA and trying again", ELL_ERROR);
+					warned = true;
+				}
+			}
+			else if (retry) {
+				os::Printer::log("Neither uploading texture as GL_BGRA nor, converted one using GL_RGBA succeeded", ELL_ERROR);
+			}
+			retry = !retry;
+			continue;
+		} else {
+			retry = false;
+		}
 
-			glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filteringMipMaps);