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authorExcaliburZero <cwellsny@nycap.rr.com>2015-07-15 13:21:27 -0400
committerest31 <MTest31@outlook.com>2015-07-18 07:50:44 +0200
commit5b9c8dfbd26851268ae2cdaecafb255cc57d05cd (patch)
tree58e944744fb1c8630cd29aac04b59afde28c1685 /games/minimal/mods/default/textures/default_mineral_iron.png
parent8d03301138c0e82728d61b957ea47a5a4061633a (diff)
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Change texture pack description file name
Change the name for texture pack description files from "info.txt" to "description.txt" in order to keep the naming consistent between description files for both mods and texture packs. Also add backwards compatibility for texture packs that use "info.txt", and note in the log that "info.txt" is depreciated.
Diffstat (limited to 'games/minimal/mods/default/textures/default_mineral_iron.png')
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-- Minetest: builtin/misc.lua

--
-- Misc. API functions
--

function core.check_player_privs(name, ...)
	if core.is_player(name) then
		name = name:get_player_name()
	elseif type(name) ~= "string" then
		error("core.check_player_privs expects a player or playername as " ..
			"argument.", 2)
	end

	local requested_privs = {...}
	local player_privs = core.get_player_privs(name)
	local missing_privileges = {}

	if type(requested_privs[1]) == "table" then
		-- We were provided with a table like { privA = true, privB = true }.
		for priv, value in pairs(requested_privs[1]) do
			if value and not player_privs[priv] then
				missing_privileges[#missing_privileges + 1] = priv
			end
		end
	else
		-- Only a list, we can process it directly.
		for key, priv in pairs(requested_privs) do
			if not player_privs[priv] then
				missing_privileges[#missing_privileges + 1] = priv
			end
		end
	end

	if #missing_privileges > 0 then
		return false, missing_privileges
	end

	return true, ""
end


function core.send_join_message(player_name)
	if not core.is_singleplayer() then
		core.chat_send_all("*** " .. player_name .. " joined the game.")
	end
end


function core.send_leave_message(player_name, timed_out)
	local announcement = "*** " ..  player_name .. " left the game."
	if timed_out then
		announcement = announcement .. " (timed out)"
	end
	core.chat_send_all(announcement)
end


core.register_on_joinplayer(function(player)
	local player_name = player:get_player_name()
	if not core.is_singleplayer() then
		local status = core.get_server_status(player_name, true)
		if status and status ~= "" then
			core.chat_send_player(player_name, status)
		end
	end
	core.send_join_message(player_name)
end)


core.register_on_leaveplayer(function(player, timed_out)
	local player_name = player:get_player_name()
	core.send_leave_message(player_name, timed_out)
end)


function core.is_player(player)
	-- a table being a player is also supported because it quacks sufficiently
	-- like a player if it has the is_player function
	local t = type(player)
	return (t == "userdata" or t == "table") and
		type(player.is_player) == "function" and player:is_player()
end


function core.player_exists(name)
	return core.get_auth_handler().get_auth(name) ~= nil
end


-- Returns two position vectors representing a box of `radius` in each
-- direction centered around the player corresponding to `player_name`

function core.get_player_radius_area(player_name, radius)
	local player = core.get_player_by_name(player_name)
	if player == nil then
		return nil
	end

	local p1 = player:get_pos()
	local p2 = p1

	if radius then
		p1 = vector.subtract(p1, radius)
		p2 = vector.add(p2, radius)
	end

	return p1, p2
end


function core.hash_node_position(pos)
	return (pos.z + 32768) * 65536 * 65536
		 + (pos.y + 32768) * 65536
		 +  pos.x + 32768
end


function core.get_position_from_hash(hash)
	local pos = {}
	pos.x = (hash % 65536) - 32768
	hash  = math.floor(hash / 65536)
	pos.y = (hash % 65536) - 32768
	hash  = math.floor(hash / 65536)
	pos.z = (hash % 65536) - 32768
	return pos
end


function core.get_item_group(name, group)
	if not core.registered_items[name] or not
			core.registered_items[name].groups[group] then
		return 0
	end
	return core.registered_items[name].groups[group]
end


function core.get_node_group(name, group)
	core.log("deprecated", "Deprecated usage of get_node_group, use get_item_group instead")
	return core.get_item_group(name, group)
end


function core.setting_get_pos(name)
	local value = core.settings:get(name)
	if not value then
		return nil
	end
	return core.string_to_pos(value)
end


-- To be overriden by protection mods

function core.is_protected(pos, name)
	return false
end


function core.record_protection_violation(pos, name)
	for _, func in pairs(core.registered_on_protection_violation) do
		func(pos, name)
	end
end


-- Checks if specified volume intersects a protected volume

function core.is_area_protected(minp, maxp, player_name, interval)
	-- 'interval' is the largest allowed interval for the 3D lattice of checks.

	-- Compute the optimal float step 'd' for each axis so that all corners and
	-- borders are checked. 'd' will be smaller or equal to 'interval'.
	-- Subtracting 1e-4 ensures that the max co-ordinate will be reached by the
	-- for loop (which might otherwise not be the case due to rounding errors).

	-- Default to 4
	interval = interval or 4
	local d = {}

	for _, c in pairs({"x", "y", "z"}) do
		if minp[c] > maxp[c] then
			-- Repair positions: 'minp' > 'maxp'
			local tmp = maxp[c]
			maxp[c] = minp[c]
			minp[c] = tmp
		end

		if maxp[c] > minp[c] then
			d[c] = (maxp[c] - minp[c]) /
				math.ceil((maxp[c] - minp[c]) / interval) - 1e-4
		else
			d[c] = 1 -- Any value larger than 0 to avoid division by zero
		end
	end

	for zf = minp.z, maxp.z, d.z do
		local z = math.floor(zf + 0.5)
		for yf = minp.y, maxp.y, d.y do
			local y = math.floor(yf + 0.5)
			for xf = minp.x, maxp.x, d.x do
				local x = math.floor(xf + 0.5)
				local pos = {x = x, y = y, z = z}
				if core.is_protected(pos, player_name) then
					return pos
				end
			end
		end
	end
	return false
end


local raillike_ids = {}
local raillike_cur_id = 0
function core.raillike_group(name)
	local id = raillike_ids[name]
	if not id then
		raillike_cur_id = raillike_cur_id + 1
		raillike_ids[name] = raillike_cur_id
		id = raillike_cur_id
	end
	return id
end


-- HTTP callback interface

function core.http_add_fetch(httpenv)
	httpenv.fetch = function(req, callback)
		local handle = httpenv.fetch_async(req)

		local function update_http_status()
			local res = httpenv.fetch_async_get(handle)
			if res.completed then
				callback(res)
			else
				core.after(0, update_http_status)
			end
		end
		core.after(0, update_http_status)
	end

	return httpenv
end


function core.close_formspec(player_name, formname)
	return core.show_formspec(player_name, formname, "")
end


function core.cancel_shutdown_requests()
	core.request_shutdown("", false, -1)
end