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authorLoic Blot <loic.blot@unix-experience.fr>2015-03-04 11:29:34 +0100
committerLoic Blot <loic.blot@unix-experience.fr>2015-03-04 11:29:39 +0100
commit1b2f64473ed4f222d3b7f02df853730d4382105e (patch)
tree820e24b348438ce79dc5e183774e4bd091d2d3a9 /games/minimal/mods/default/textures/default_sand.png
parent038d3a31dfa6c382a5a5a57f2ce367d1cd67fb9f (diff)
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Send Inventory packet on event, don't check it at each AsyncRunStep.
* Call UpdateCrafting into SendInventory because this functions is only called before SendInventory * Use Player* instead of peer_id for UpdateCrafting because SendInventory already has the Player* pointer, then don't loop for searching Player* per peer_id * m_env_mutex don't need to be used with this modification because it's already locked before the calls
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