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authorest31 <MTest31@outlook.com>2015-09-14 06:02:41 +0200
committerest31 <MTest31@outlook.com>2015-09-14 07:02:15 +0200
commit283bf97a1cc5435179533fac5428a382f9af3934 (patch)
tree0fc66ac4f02d7b9ac4ef0618621b0b0173af8970 /games/minimal/mods/experimental/textures
parent915807f8db1f3721ad9ffc00a4863ad940010c45 (diff)
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Serialisation: documentation fixes, clarifying renames and whitespace fixes
1. Do two renames: * SER_FMT_CLIENT_VER_LOWEST -> SER_FMT_VER_LOWEST_WRITE * SER_FMT_VER_LOWEST -> SER_FMT_VER_LOWEST_READ Now the two define values are consistently named with the _WRITE defines SER_FMT_VER_{HIGHEST,LOWEST}_WRITE, and to better point out what the two serialisation versions actually are for. 2. wrap some lines in doc/worldformat.txt, and point out that the node timers are serialized at a later point, as this can cause confusion about what now happens (if one doesn't strictly read the if block's conditions). 3. some whitespace fixes in NodeTimerList::serialize, and one new comment.
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