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authorLoic Blot <loic.blot@unix-experience.fr>2015-01-12 17:01:41 +0100
committerCraig Robbins <kde.psych@gmail.com>2015-02-10 20:04:08 +1000
commita704c04f00bfea4b77550169fa08105c2ee0dfd0 (patch)
treef0f56c7845a14d0e583628f026e59eb1f4cfc7b5 /games/minimal/mods/give_initial_stuff/depends.txt
parent15c037614f6f7193cef4bfd1da45d83ef2fef393 (diff)
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Network Layer 7 rework (Packet handling)
* Move networkcode to a dedicated directory * Rename clientserver.h to network/networkprotocol.h (Better name) and sanitize some includes * Create object NetworkPacket * It stores command (opcode) and data separated * It also stores peer_id * Data reading can be done by using a streaming interface * Change packet routing analysis * Remove old conditional analysis * Now uses function pointed analysis and add connection state ({Client,Server}::handlers) * Connection state permit to categorize condition to handle before analyze packets * Create a handler for depreciated messages, instead of duplicating code
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