aboutsummaryrefslogtreecommitdiff
path: root/games/minimal/mods/legacy/textures/apple_iron.png
diff options
context:
space:
mode:
authorAaron Suen <warr1024@gmail.com>2015-03-30 20:04:19 -0400
committerCraig Robbins <kde.psych@gmail.com>2015-03-31 16:56:33 +1000
commitdb32e6c5aa3bf79c23fa51f9297440fcaf09215d (patch)
tree7d840ddc94da602c8fda5009feedbec06f91ac1a /games/minimal/mods/legacy/textures/apple_iron.png
parent862d4ea328ed30d79f4e28eb9119e21e275295d9 (diff)
downloadminetest-db32e6c5aa3bf79c23fa51f9297440fcaf09215d.tar.gz
minetest-db32e6c5aa3bf79c23fa51f9297440fcaf09215d.tar.bz2
minetest-db32e6c5aa3bf79c23fa51f9297440fcaf09215d.zip
Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
Diffstat (limited to 'games/minimal/mods/legacy/textures/apple_iron.png')
0 files changed, 0 insertions, 0 deletions