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author | Loic Blot <loic.blot@unix-experience.fr> | 2015-01-12 17:01:41 +0100 |
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committer | Craig Robbins <kde.psych@gmail.com> | 2015-02-10 20:04:08 +1000 |
commit | a704c04f00bfea4b77550169fa08105c2ee0dfd0 (patch) | |
tree | f0f56c7845a14d0e583628f026e59eb1f4cfc7b5 /games/minimal/mods/legacy/textures/cooked_rat.png | |
parent | 15c037614f6f7193cef4bfd1da45d83ef2fef393 (diff) | |
download | minetest-a704c04f00bfea4b77550169fa08105c2ee0dfd0.tar.gz minetest-a704c04f00bfea4b77550169fa08105c2ee0dfd0.tar.bz2 minetest-a704c04f00bfea4b77550169fa08105c2ee0dfd0.zip |
Network Layer 7 rework (Packet handling)
* Move networkcode to a dedicated directory
* Rename clientserver.h to network/networkprotocol.h (Better name) and sanitize some includes
* Create object NetworkPacket
* It stores command (opcode) and data separated
* It also stores peer_id
* Data reading can be done by using a streaming interface
* Change packet routing analysis
* Remove old conditional analysis
* Now uses function pointed analysis and add connection state ({Client,Server}::handlers)
* Connection state permit to categorize condition to handle before analyze packets
* Create a handler for depreciated messages, instead of duplicating code
Diffstat (limited to 'games/minimal/mods/legacy/textures/cooked_rat.png')
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