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author | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-08-16 23:48:29 +0200 |
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committer | SmallJoker <mk939@ymail.com> | 2018-06-03 17:31:59 +0200 |
commit | 151c19a6be591d19d83cdd3c69583e7bf0828440 (patch) | |
tree | 37470c00d6cb1472aff14cb86fe3bf53c13d7439 /games/minimal/mods | |
parent | 9d40d89d2721359b02c578366ebfd0ef1b91116d (diff) | |
download | minetest-151c19a6be591d19d83cdd3c69583e7bf0828440.tar.gz minetest-151c19a6be591d19d83cdd3c69583e7bf0828440.tar.bz2 minetest-151c19a6be591d19d83cdd3c69583e7bf0828440.zip |
ClientInterface: add a function to verify (correctly) if user limit was reached (#6258)
* ClientInterface: add a function to verify (correctly) if user limit was reached
CS_HelloSent is a better indicator of active slots than CS_Created, which are session objects created after init packet reception
Switch existing checks to ClientInterface::isUserLimitReached()
Use range-based for loop for getClientIds() used function too
This will fix #6254 (not the memory overhead if init is flooded)
Diffstat (limited to 'games/minimal/mods')
0 files changed, 0 insertions, 0 deletions