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author | est31 <MTest31@outlook.com> | 2015-03-23 00:46:55 +0100 |
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committer | Craig Robbins <kde.psych@gmail.com> | 2015-03-23 14:11:39 +1000 |
commit | 15d9cd3a6f318a433e3a3b87068b0660e1b2dedc (patch) | |
tree | 884a9b56903dd721ec828a2342c7a54d7672acee /games | |
parent | c31c87adb5bacf26782362ea941bc137a6e6dec7 (diff) | |
download | minetest-15d9cd3a6f318a433e3a3b87068b0660e1b2dedc.tar.gz minetest-15d9cd3a6f318a433e3a3b87068b0660e1b2dedc.tar.bz2 minetest-15d9cd3a6f318a433e3a3b87068b0660e1b2dedc.zip |
Fix Android build on 32 bit
Remove the --system=linux-x86_64 which isn't neccessary on 64 bit,
as, when given no --system parameter, the standalone-toolchain.sh script
figures out the platform on itself. Naturally, the hardcoded setting broke
android building on 32 bit systems.
Diffstat (limited to 'games')
0 files changed, 0 insertions, 0 deletions