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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-08-16 23:48:29 +0200
committerGitHub <noreply@github.com>2017-08-16 23:48:29 +0200
commit1d8d01074fdb52946f81110bebf1d001185b394b (patch)
tree64cbf6f73bc0f18cbf8333247cd71ab1856ed4c2 /games
parent85511a642f851100d0d856f4ecbe7fea7a7bb049 (diff)
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ClientInterface: add a function to verify (correctly) if user limit was reached (#6258)
* ClientInterface: add a function to verify (correctly) if user limit was reached CS_HelloSent is a better indicator of active slots than CS_Created, which are session objects created after init packet reception Switch existing checks to ClientInterface::isUserLimitReached() Use range-based for loop for getClientIds() used function too This will fix #6254 (not the memory overhead if init is flooded)
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