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authorJDCodeIt <JDCodeIt@users.noreply.github.com>2018-04-30 11:14:28 -0600
committerSmallJoker <SmallJoker@users.noreply.github.com>2018-04-30 19:14:28 +0200
commit5862d9e482f9b263df2a01ef6f5c4c5bcbef91bd (patch)
tree6bcef6562aa4c19046551a224faa0e07dd490722 /games
parentba91624d8c354bac49c35a449029b6712022d0cb (diff)
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Global new() or grab() to be managed in constuctor only (#7235 partial) (#7236)
* g_extrusion_mesh_cache new() and grab() to be managed in constuctor only (#7235 partial) This global was getting grab()-ed by each call to getItemMesh, incrementing its reference count. What was to be the final drop() in the destructor ended up with > 0 reference count, so memory not freed by Irrlicht.
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