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authorKahrl <kahrl@gmx.net>2015-01-23 01:01:21 +0100
committerCraig Robbins <kde.psych@gmail.com>2015-01-31 03:06:34 +1000
commit285655a8788aefe89df608218774b8336736c1ba (patch)
treecba1a05a52187fe10418d9bd13dc187ce334c700 /games
parent38561023b468b923aa2b7957b807fa2700ea59ce (diff)
downloadminetest-285655a8788aefe89df608218774b8336736c1ba.tar.gz
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minetest-285655a8788aefe89df608218774b8336736c1ba.zip
Fix NDT_GLASSLIKE normals
Remove inventorycube() workaround for default:glass in minimal game
Diffstat (limited to 'games')
-rw-r--r--games/minimal/mods/default/init.lua1
1 files changed, 0 insertions, 1 deletions
diff --git a/games/minimal/mods/default/init.lua b/games/minimal/mods/default/init.lua
index 038bf9abc..01bf65b95 100644
--- a/games/minimal/mods/default/init.lua
+++ b/games/minimal/mods/default/init.lua
@@ -886,7 +886,6 @@ minetest.register_node("default:glass", {
description = "Glass",
drawtype = "glasslike",
tiles ={"default_glass.png"},
- inventory_image = minetest.inventorycube("default_glass.png"),
paramtype = "light",
sunlight_propagates = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},