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author | Gregor Parzefall <82708541+grorp@users.noreply.github.com> | 2022-07-31 15:18:29 +0200 |
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committer | GitHub <noreply@github.com> | 2022-07-31 15:18:29 +0200 |
commit | 70b71c501332521b05173bc8e1d505720d0187c5 (patch) | |
tree | f9f1c6524bef5ee8a022b0b40ad16f85c908ec04 /games | |
parent | 95d7fcb9499d7f51a660847a5b5671925206883f (diff) | |
download | minetest-70b71c501332521b05173bc8e1d505720d0187c5.tar.gz minetest-70b71c501332521b05173bc8e1d505720d0187c5.tar.bz2 minetest-70b71c501332521b05173bc8e1d505720d0187c5.zip |
Fix rotation of falling facedir nodes (#12587)
in some cases
Diffstat (limited to 'games')
-rw-r--r-- | games/devtest/mods/testnodes/properties.lua | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/games/devtest/mods/testnodes/properties.lua b/games/devtest/mods/testnodes/properties.lua index 89facf71c..bacd555cd 100644 --- a/games/devtest/mods/testnodes/properties.lua +++ b/games/devtest/mods/testnodes/properties.lua @@ -13,6 +13,20 @@ minetest.register_node("testnodes:falling", { groups = { falling_node = 1, dig_immediate = 3 }, }) +minetest.register_node("testnodes:falling_facedir", { + description = S("Falling Facedir Node"), + tiles = { + "testnodes_1.png", + "testnodes_2.png", + "testnodes_3.png", + "testnodes_4.png", + "testnodes_5.png", + "testnodes_6.png", + }, + paramtype2 = "facedir", + groups = { falling_node = 1, dig_immediate = 3 }, +}) + -- Same as falling node, but will stop falling on top of liquids minetest.register_node("testnodes:falling_float", { description = S("Falling+Floating Node"), |