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authorupdatepo.sh <script@mt>2020-06-13 23:17:04 +0200
committersfan5 <sfan5@live.de>2020-06-13 23:22:32 +0200
commit0ba19a08b80459f037f530cf94e25d1caa18e80b (patch)
treef20c9e54ac09281e91e75bf719b1bd31b67e53a8 /minetest.conf.example
parentc013a24787a67a63c162298c1c9c760a9c3e8ff4 (diff)
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Update minetest.conf.example, settings_translation_file.cpp
Diffstat (limited to 'minetest.conf.example')
-rw-r--r--minetest.conf.example107
1 files changed, 96 insertions, 11 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index 17d24a566..a5f98ee5e 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -254,7 +254,7 @@
# Key for toggling display of minimap.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
-# keymap_minimap = KEY_F9
+# keymap_minimap = KEY_KEY_V
# Key for taking screenshots.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
@@ -469,7 +469,7 @@
# Key for switching between first- and third-person camera.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
-# keymap_camera_mode = KEY_F7
+# keymap_camera_mode = KEY_KEY_C
# Key for increasing the viewing range.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
@@ -636,10 +636,6 @@
# type: int min: 0 max: 1
# parallax_occlusion_mode = 1
-# Strength of parallax.
-# type: float
-# 3d_paralax_strength = 0.025
-
# Number of parallax occlusion iterations.
# type: int
# parallax_occlusion_iterations = 4
@@ -823,6 +819,10 @@
# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, crossview, pageflip
# 3d_mode = none
+# Strength of 3D mode parallax.
+# type: float
+# 3d_paralax_strength = 0.025
+
# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
# type: float min: 0.1 max: 1
# console_height = 0.6
@@ -1071,9 +1071,15 @@
# type: filepath
# fallback_font_path = fonts/DroidSansFallbackFull.ttf
-# Path to save screenshots at.
+# Font size of the recent chat text and chat prompt in point (pt).
+# Value 0 will use the default font size.
+# type: int
+# chat_font_size = 0
+
+# Path to save screenshots at. Can be an absolute or relative path.
+# The folder will be created if it doesn't already exist.
# type: path
-# screenshot_path =
+# screenshot_path = screenshots
# Format of screenshots.
# type: enum values: png, jpg, bmp, pcx, ppm, tga
@@ -1136,6 +1142,13 @@
# type: int min: 1 max: 65535
# remote_port = 30000
+# Prometheus listener address.
+# If minetest is compiled with ENABLE_PROMETHEUS option enabled,
+# enable metrics listener for Prometheus on that address.
+# Metrics can be fetch on http://127.0.0.1:30000/metrics
+# type: string
+# prometheus_listener_address = 127.0.0.1:30000
+
# Save the map received by the client on disk.
# type: bool
# enable_local_map_saving = false
@@ -1292,6 +1305,11 @@
# type: int
# item_entity_ttl = 900
+# Specifies the default stack size of nodes, items and tools.
+# Note that mods or games may explicitly set a stack for certain (or all) items.
+# type: int
+# default_stack_max = 99
+
# Enable players getting damage and dying.
# type: bool
# enable_damage = false
@@ -1382,7 +1400,7 @@
# active block stuff, stated in mapblocks (16 nodes).
# In active blocks objects are loaded and ABMs run.
# This is also the minimum range in which active objects (mobs) are maintained.
-# This should be configured together with active_object_range.
+# This should be configured together with active_object_send_range_blocks.
# type: int
# active_block_range = 3
@@ -1662,7 +1680,7 @@
# Set the language. Leave empty to use the system language.
# A restart is required after changing this.
-# type: enum values: , ar, ca, cs, da, de, dv, el, eo, es, et, eu, fil, fr, hu, id, it, ja, ja_KS, jbo, kk, kn, lo, lt, ms, my, nb, nl, nn, pl, pt, pt_BR, ro, ru, sl, sr_Cyrl, sv, sw, th, tr, uk, vi
+# type: enum values: , ar, ca, cs, da, de, dv, el, en, eo, es, et, eu, fil, fr, hu, id, it, ja, ja_KS, jbo, kk, kn, lo, lt, ms, my, nb, nl, nn, pl, pt, pt_BR, ro, ru, sl, sr_Cyrl, sv, sw, th, tr, uk, vi
# language =
# Level of logging to be written to debug.txt:
@@ -1683,6 +1701,10 @@
# type: int
# debug_log_size_max = 50
+# Minimal level of logging to be written to chat.
+# type: enum values: , none, error, warning, action, info, verbose
+# chat_log_level = error
+
# Enable IPv6 support (for both client and server).
# Required for IPv6 connections to work at all.
# type: bool
@@ -2149,7 +2171,9 @@
## Mapgen V7
# Map generation attributes specific to Mapgen v7.
-# 'ridges' enables the rivers.
+# 'ridges': Rivers.
+# 'floatlands': Floating land masses in the atmosphere.
+# 'caverns': Giant caves deep underground.
# type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns
# mgv7_spflags = mountains,ridges,nofloatlands,caverns
@@ -2157,6 +2181,51 @@
# type: int
# mgv7_mount_zero_level = 0
+# Lower Y limit of floatlands.
+# type: int
+# mgv7_floatland_ymin = 1024
+
+# Upper Y limit of floatlands.
+# type: int
+# mgv7_floatland_ymax = 4096
+
+# Y-distance over which floatlands taper from full density to nothing.
+# Tapering starts at this distance from the Y limit.
+# For a solid floatland layer, this controls the height of hills/mountains.
+# Must be less than or equal to half the distance between the Y limits.
+# type: int
+# mgv7_floatland_taper = 256
+
+# Exponent of the floatland tapering. Alters the tapering behaviour.
+# Value = 1.0 creates a uniform, linear tapering.
+# Values > 1.0 create a smooth tapering suitable for the default separated
+# floatlands.
+# Values < 1.0 (for example 0.25) create a more defined surface level with
+# flatter lowlands, suitable for a solid floatland layer.
+# type: float
+# mgv7_float_taper_exp = 2.0
+
+# Adjusts the density of the floatland layer.
+# Increase value to increase density. Can be positive or negative.
+# Value = 0.0: 50% of volume is floatland.
+# Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test
+# to be sure) creates a solid floatland layer.
+# type: float
+# mgv7_floatland_density = -0.6
+
+# Surface level of optional water placed on a solid floatland layer.
+# Water is disabled by default and will only be placed if this value is set
+# to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the
+# upper tapering).
+# ***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:
+# When enabling water placement the floatlands must be configured and tested
+# to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other
+# required value depending on 'mgv7_np_floatland'), to avoid
+# server-intensive extreme water flow and to avoid vast flooding of the
+# world surface below.
+# type: int
+# mgv7_floatland_ywater = -31000
+
# Controls width of tunnels, a smaller value creates wider tunnels.
# Value >= 10.0 completely disables generation of tunnels and avoids the
# intensive noise calculations.
@@ -2328,6 +2397,22 @@
# flags =
# }
+# 3D noise defining structure of floatlands.
+# If altered from the default, the noise 'scale' (0.7 by default) may need
+# to be adjusted, as floatland tapering functions best when this noise has
+# a value range of approximately -2.0 to 2.0.
+# type: noise_params_3d
+# mgv7_np_floatland = {
+# offset = 0,
+# scale = 0.7,
+# spread = (384, 96, 384),
+# seed = 1009,
+# octaves = 4,
+# persistence = 0.75,
+# lacunarity = 1.618,
+# flags =
+# }
+
# 3D noise defining giant caverns.
# type: noise_params_3d
# mgv7_np_cavern = {