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authorrubenwardy <rw@rubenwardy.com>2019-04-03 21:37:30 +0100
committerParamat <paramat@users.noreply.github.com>2019-04-03 21:37:30 +0100
commit4f7674d448abb9f12030c743a1a6a0d3ad07ad7c (patch)
tree120d1874926fdd05a644270f772de3ed4090e116 /minetest.conf.example
parenta4677496f347a3c9bd66b39ca535f8346bac1708 (diff)
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Change pitch fly binding to 'P', add to change keys menu (#8314)
Diffstat (limited to 'minetest.conf.example')
-rw-r--r--minetest.conf.example45
1 files changed, 22 insertions, 23 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index 1574d5c3f..fe9d0e7f9 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -204,7 +204,7 @@
# Key for toggling pitch move mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
-# keymap_pitchmove = KEY_KEY_L
+# keymap_pitchmove = KEY_KEY_P
# Key for toggling fast mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
@@ -1291,7 +1291,7 @@
# ask_reconnect_on_crash = false
# From how far clients know about objects, stated in mapblocks (16 nodes).
-#
+#
# Setting this larger than active_block_range will also cause the server
# to maintain active objects up to this distance in the direction the
# player is looking. (This can avoid mobs suddenly disappearing from view)
@@ -1804,7 +1804,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# Second of two 3D noises that together define tunnels.
@@ -1817,7 +1817,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# 3D noise defining giant caverns.
@@ -1830,7 +1830,7 @@
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# 3D noise defining terrain.
@@ -2213,7 +2213,7 @@
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# 3D noise defining structure of river canyon walls.
@@ -2226,7 +2226,7 @@
# octaves = 4,
# persistence = 0.75,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# 3D noise defining giant caverns.
@@ -2239,7 +2239,7 @@
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# First of two 3D noises that together define tunnels.
@@ -2252,7 +2252,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# Second of two 3D noises that together define tunnels.
@@ -2265,7 +2265,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
## Mapgen Carpathian
@@ -2465,7 +2465,7 @@
# octaves = 5,
# persistence = 0.55,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# First of two 3D noises that together define tunnels.
@@ -2478,7 +2478,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# Second of two 3D noises that together define tunnels.
@@ -2491,7 +2491,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# 3D noise defining giant caverns.
@@ -2504,7 +2504,7 @@
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
## Mapgen Flat
@@ -2596,7 +2596,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# Second of two 3D noises that together define tunnels.
@@ -2609,7 +2609,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
## Mapgen Fractal
@@ -2759,7 +2759,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# Second of two 3D noises that together define tunnels.
@@ -2772,7 +2772,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
## Mapgen Valleys
@@ -2844,7 +2844,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# Second of two 3D noises that together define tunnels.
@@ -2857,7 +2857,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# The depth of dirt or other biome filler node.
@@ -2883,7 +2883,7 @@
# octaves = 6,
# persistence = 0.63,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# Defines large-scale river channel structure.
@@ -2935,7 +2935,7 @@
# octaves = 6,
# persistence = 0.8,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# Amplifies the valleys.
@@ -3025,4 +3025,3 @@
# so see a full list at https://content.minetest.net/help/content_flags/
# type: string
# contentdb_flag_blacklist = nonfree, desktop_default
-