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author | est31 <MTest31@outlook.com> | 2016-12-22 23:16:00 +0100 |
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committer | est31 <MTest31@outlook.com> | 2016-12-22 23:16:00 +0100 |
commit | 81d56b94919dceb7b2e51d70b21a7ca22f852bd5 (patch) | |
tree | 1e9ef1be1b3295a8673d6e4f0bdeb4c2d3a6015f /minetest.conf.example | |
parent | 8077612dcb48221281e726a60eb97bf73fde462b (diff) | |
parent | 231ac33d34dfaaddf292c5f31b1eae43eeefba2d (diff) | |
download | minetest-81d56b94919dceb7b2e51d70b21a7ca22f852bd5.tar.gz minetest-81d56b94919dceb7b2e51d70b21a7ca22f852bd5.tar.bz2 minetest-81d56b94919dceb7b2e51d70b21a7ca22f852bd5.zip |
Merge 0.4.15 changes into stable-0.4
0.4.15 release!
Diffstat (limited to 'minetest.conf.example')
-rw-r--r-- | minetest.conf.example | 241 |
1 files changed, 189 insertions, 52 deletions
diff --git a/minetest.conf.example b/minetest.conf.example index 5090a620b..867d98584 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -38,7 +38,7 @@ # type: bool # noclip = false -# Smooths camera when moving and looking around. +# Smooths camera when looking around. Also called look or mouse smoothing. # Useful for recording videos. # type: bool # cinematic = false @@ -83,6 +83,20 @@ # type: bool # continuous_forward = false +# Enable Joysticks +# type: bool +# enable_joysticks = false + +# The time in seconds it takes between repeated events +# when holding down a joystick button combination. +# type: float +# repeat_joystick_button_time = 0.17 + +# The sensitivity of the joystick axes for moving the +# ingame view frustum around. +# type: float +# joystick_frustum_sensitivity = 170 + # Key for moving the player forward. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key @@ -159,10 +173,15 @@ # type: key # keymap_noclip = KEY_KEY_H +# Key for toggling autorun. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_autorun = + # Key for toggling cinematic mode. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_cinematic = KEY_F8 +# keymap_cinematic = # Key for toggling display of minimap. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 @@ -194,7 +213,7 @@ # type: key # keymap_toggle_force_fog_off = KEY_F3 -# Key for toggling the camrea update. Only used for development +# Key for toggling the camera update. Only used for development # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key # keymap_toggle_update_camera = @@ -247,7 +266,7 @@ # Servers starting with 0.4.13 will work, 0.4.12-dev servers may work. # Disabling this option will protect your password better. # type: bool -# send_pre_v25_init = true +# send_pre_v25_init = false # Save the map received by the client on disk. # type: bool @@ -355,7 +374,7 @@ #### Shaders -# Shaders allow advanced visul effects and may increase performance on some video cards. +# Shaders allow advanced visual effects and may increase performance on some video cards. # Thy only work with the OpenGL video backend. # type: bool # enable_shaders = true @@ -454,8 +473,7 @@ # pause_fps_max = 20 # View distance in nodes. -# Min = 20 -# type: int +# type: int min: 20 max: 4000 # viewing_range = 100 # Width component of the initial window size. @@ -482,6 +500,11 @@ # type: int min: 30 max: 160 # fov = 72 +# Field of view while zooming in degrees. +# This requires the "zoom" privilege on the server. +# type: int min: 15 max: 160 +# zoom_fov = 15 + # Adjust the gamma encoding for the light tables. Lower numbers are brighter. # This setting is for the client only and is ignored by the server. # type: float min: 1 max: 3 @@ -591,6 +614,10 @@ # type: bool # inventory_items_animations = false +# Fraction of the visible distance at which fog starts to be rendered +# type: float min: 0 max: 0.99 +# fog_start = 0.4 + ### Menus # Use a cloud animation for the main menu background. @@ -614,7 +641,7 @@ # When gui_scaling_filter_txr2img is true, copy those images # from hardware to software for scaling. When false, fall back # to the old scaling method, for video drivers that don't -# propery support downloading textures back from hardware. +# properly support downloading textures back from hardware. # type: bool # gui_scaling_filter_txr2img = true @@ -631,7 +658,7 @@ # font_path = fonts/liberationsans.ttf # type: int -# font_size = 15 +# font_size = 16 # Font shadow offset, if 0 then shadow will not be drawn. # type: int @@ -639,7 +666,7 @@ # Font shadow alpha (opaqueness, between 0 and 255). # type: int min: 0 max: 255 -# font_shadow_alpha = 128 +# font_shadow_alpha = 127 # type: path # mono_font_path = fonts/liberationmono.ttf @@ -732,6 +759,12 @@ # type: string # serverlist_url = servers.minetest.net +# Disable escape sequences, e.g. chat coloring. +# Use this if you want to run a server with pre-0.4.14 clients and you want to disable +# the escape sequences generated by mods. +# type: bool +# disable_escape_sequences = false + ## Network # Network port to listen (UDP). @@ -764,11 +797,11 @@ ### Advanced -# How many blocks are flying in the wire simultaneously per client. +# Maximum number of blocks that are simultaneously sent per client. # type: int # max_simultaneous_block_sends_per_client = 10 -# How many blocks are flying in the wire simultaneously for the whole server. +# Maximum number of blocks that are simultaneously sent in total. # type: int # max_simultaneous_block_sends_server_total = 40 @@ -953,18 +986,6 @@ # type: enum values: legacy, log, error # deprecated_lua_api_handling = legacy -# Useful for mod developers. -# type: bool -# mod_profiling = false - -# Detailed mod profile data. Useful for mod developers. -# type: bool -# detailed_profiling = false - -# Profiler data print interval. 0 = disable. Useful for developers. -# type: int -# profiler_print_interval = 0 - # Number of extra blocks that can be loaded by /clearobjects at once. # This is a trade-off between sqlite transaction overhead and # memory consumption (4096=100MB, as a rule of thumb). @@ -978,7 +999,7 @@ # Maximum number of statically stored objects in a block. # type: int -# max_objects_per_block = 49 +# max_objects_per_block = 64 # See http://www.sqlite.org/pragma.html#pragma_synchronous # type: enum values: 0, 1, 2 @@ -1019,12 +1040,20 @@ # type: float # liquid_update = 1.0 +# At this distance the server will aggressively optimize which blocks are sent to clients. +# Small values potentially improve performance a lot, at the expense of visible rendering glitches. +# (some blocks will not be rendered under water and in caves, as well as sometimes on land) +# Setting this to a value greater than max_block_send_distance disables this optimization. +# Stated in mapblocks (16 nodes) +# type: int min: 2 +# block_send_optimize_distance = 4 + ## Mapgen # Name of map generator to be used when creating a new world. # Creating a world in the main menu will override this. # type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode -# mg_name = v6 +# mg_name = v7 # Water surface level of the world. # type: int @@ -1046,8 +1075,6 @@ # Global map generation attributes. # In Mapgen v6 the 'decorations' flag controls all decorations except trees # and junglegrass, in all other mapgens this flag controls all decorations. -# The default flags set in the engine are: caves, light, decorations -# The flags string modifies the engine defaults. # Flags that are not specified in the flag string are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. # type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations @@ -1083,6 +1110,25 @@ # type: int # num_emerge_threads = 1 +#### Noise parameters and formats + +# Noise parameters can be specified as a set of positional values, for example: +# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity +# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 +# Or the group format can be used instead, for example: +# mgv6_np_terrain_base = { +# offset = -4, +# scale = 20, +# spread = (250, 250, 250), +# seed = 82341, +# octaves = 5, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = "defaults" +# } +# Only the group format supports noise flags which are needed for eased noise. +# Mgv5 uses eased noise for np_ground so this is shown in group format below. + # Noise parameters for biome API temperature, humidity and biome blend. # type: noise_params # mg_biome_np_heat = 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0 @@ -1117,12 +1163,24 @@ # type: noise_params # mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0 +# Noise parameters in group format, unsupported by advanced settings +# menu but settable in minetest.conf. +# See documentation of noise parameter formats above. +# mgv5_np_ground = { +# offset = 0, +# scale = 40, +# spread = (80, 80, 80), +# seed = 983240, +# octaves = 4, +# persistence = 0.55, +# lacunarity = 2.0, +# flags = "eased" +# } + #### Mapgen v6 # Map generation attributes specific to Mapgen v6. # When snowbiomes are enabled jungles are automatically enabled, the 'jungles' flag is ignored. -# The default flags set in the engine are: biomeblend, mudflow -# The flags string modifies the engine defaults. # Flags that are not specified in the flag string are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees @@ -1172,17 +1230,33 @@ #### Mapgen v7 # Map generation attributes specific to Mapgen v7. -# The 'ridges' flag controls the rivers. -# The default flags set in the engine are: mountains, ridges -# The flags string modifies the engine defaults. +# The 'ridges' flag enables the rivers. +# Floatlands are currently experimental and subject to change. # Flags that are not specified in the flag string are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. -# type: flags possible values: mountains, ridges, nomountains, noridges +# type: flags possible values: mountains, ridges, floatlands, nomountains, noridges, nofloatlands # mgv7_spflags = mountains,ridges # Controls width of tunnels, a smaller value creates wider tunnels. # type: float -# mgv7_cave_width = 0.3 +# mgv7_cave_width = 0.09 + +# Controls the density of floatland mountain terrain. +# Is an offset added to the 'np_mountain' noise value. +# type: float +# mgv7_float_mount_density = 0.6 + +# Typical maximum height, above and below midpoint, of floatland mountain terrain. +# type: float +# mgv7_float_mount_height = 128.0 + +# Y-level of floatland midpoint and lake surface. +# type: int +# mgv7_floatland_level = 1280 + +# Y-level to which floatland shadows extend. +# type: int +# mgv7_shadow_limit = 1024 # type: noise_params # mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 @@ -1206,23 +1280,27 @@ # mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0 # type: noise_params +# mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0 + +# type: noise_params +# mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0 + +# type: noise_params # mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 # type: noise_params # mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 # type: noise_params -# mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0 +# mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 # type: noise_params -# mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0 +# mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 #### Mapgen flat # Map generation attributes specific to Mapgen flat. # Occasional lakes and hills can be added to the flat world. -# The default flags set in the engine are: none -# The flags string modifies the engine defaults. # Flags that are not specified in the flag string are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. # type: flags possible values: lakes, hills, , nolakes, nohills @@ -1238,7 +1316,7 @@ # Controls width of tunnels, a smaller value creates wider tunnels. # type: float -# mgflat_cave_width = 0.3 +# mgflat_cave_width = 0.09 # Terrain noise threshold for lakes. # Controls proportion of world area covered by lakes. @@ -1270,16 +1348,16 @@ # mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 # type: noise_params -# mgflat_np_cave1 = 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0 +# mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 # type: noise_params -# mgflat_np_cave2 = 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0 +# mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 #### Mapgen fractal # Controls width of tunnels, a smaller value creates wider tunnels. # type: float -# mgfractal_cave_width = 0.3 +# mgfractal_cave_width = 0.09 # Choice of 18 fractals from 9 formulas. # 1 = 4D "Roundy" mandelbrot set. @@ -1354,10 +1432,10 @@ # mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 # type: noise_params -# mgfractal_np_cave1 = 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0 +# mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 # type: noise_params -# mgfractal_np_cave2 = 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0 +# mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 #### Mapgen Valleys @@ -1367,8 +1445,6 @@ # 'altitude_chill' makes higher elevations colder, which may cause biome issues. # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool, # it may interfere with delicately adjusted biomes. -# The default flags set in the engine are: altitude_chill, humid_rivers -# The flags string modifies the engine defaults. # Flags that are not specified in the flag string are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. # type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers @@ -1406,17 +1482,17 @@ # Controls width of tunnels, a smaller value creates wider tunnels. # type: float -# mgvalleys_cave_width = 0.3 +# mgvalleys_cave_width = 0.09 ##### Noises # Caves and tunnels form at the intersection of the two noises # type: noise_params -# mgvalleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0 +# mgvalleys_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 # Caves and tunnels form at the intersection of the two noises # type: noise_params -# mgvalleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0 +# mgvalleys_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 # The depth of dirt or other filler # type: noise_params @@ -1461,11 +1537,68 @@ # type: string # secure.trusted_mods = -# Comma-seperated list of mods that are allowed to access HTTP APIs, which +# Comma-separated list of mods that are allowed to access HTTP APIs, which # allow them to upload and download data to/from the internet. # type: string # secure.http_mods = +## Advanced + +### Profiling + +# Load the game profiler to collect game profiling data. +# Provides a /profiler command to access the compiled profile. +# Useful for mod developers and server operators. +# type: bool +# profiler.load = false + +# The default format in which profiles are being saved, +# when calling `/profiler save [format]` without format. +# type: enum values: txt, csv, lua, json, json_pretty +# profiler.default_report_format = txt + +# The file path relative to your worldpath in which profiles will be saved to. +# +# type: string +# profiler.report_path = "" + +#### Instrumentation + +# Instrument the methods of entities on registration. +# type: bool +# instrument.entity = true + +# Instrument the action function of Active Block Modifiers on registration. +# type: bool +# instrument.abm = true + +# Instrument the action function of Loading Block Modifiers on registration. +# type: bool +# instrument.lbm = true + +# Instrument chatcommands on registration. +# type: bool +# instrument.chatcommand = true + +# Instrument global callback functions on registration. +# (anything you pass to a minetest.register_*() function) +# type: bool +# instrument.global_callback = true + +##### Advanced + +# Instrument builtin. +# This is usually only needed by core/builtin contributors +# type: bool +# instrument.builtin = false + +# Have the profiler instrument itself: +# * Instrument an empty function. +# This estimates the overhead, that instrumentation is adding (+1 function call). +# * Instrument the sampler being used to update the statistics. +# type: bool +# instrument.profiler = false + # # Client and Server # @@ -1478,7 +1611,7 @@ # Set the language. Leave empty to use the system language. # A restart is required after changing this. -# type: enum values: , be, cs, da, de, eo, es, et, fr, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, tr, uk, zh_CN, zh_TW +# type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW # language = # Level of logging to be written to debug.txt: @@ -1538,3 +1671,7 @@ # type: string # modstore_details_url = https://forum.minetest.net/mmdb/mod/*/ +# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers. +# type: int +# profiler_print_interval = 0 + |