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authorupdatepo.sh <script@mt>2021-01-30 21:12:16 +0100
committersfan5 <sfan5@live.de>2021-01-30 21:12:46 +0100
commitcb807b26e27f8a235df805f901311711deae5de1 (patch)
tree96cc990c3972ef4d36217bd9c292cc5f9d88d81c /minetest.conf.example
parentd39c0310da518d14d04410020827f069ed3d53ce (diff)
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Update minetest.conf.example and dummy translation file
Diffstat (limited to 'minetest.conf.example')
-rw-r--r--minetest.conf.example160
1 files changed, 96 insertions, 64 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index 3bb357813..f5f608adf 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -75,10 +75,10 @@
# type: bool
# always_fly_fast = true
-# The time in seconds it takes between repeated right clicks when holding the right
-# mouse button.
+# The time in seconds it takes between repeated node placements when holding
+# the place button.
# type: float min: 0.001
-# repeat_rightclick_time = 0.25
+# repeat_place_time = 0.25
# Automatically jump up single-node obstacles.
# type: bool
@@ -130,6 +130,7 @@
# repeat_joystick_button_time = 0.17
# The deadzone of the joystick
+# type: int
# joystick_deadzone = 2048
# The sensitivity of the joystick axes for moving the
@@ -169,6 +170,16 @@
# type: key
# keymap_sneak = KEY_LSHIFT
+# Key for digging.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_dig = KEY_LBUTTON
+
+# Key for placing.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_place = KEY_RBUTTON
+
# Key for opening the inventory.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
@@ -572,8 +583,13 @@
# type: int
# texture_min_size = 64
-# Experimental option, might cause visible spaces between blocks
-# when set to higher number than 0.
+# Use multi-sample antialiasing (MSAA) to smooth out block edges.
+# This algorithm smooths out the 3D viewport while keeping the image sharp,
+# but it doesn't affect the insides of textures
+# (which is especially noticeable with transparent textures).
+# Visible spaces appear between nodes when shaders are disabled.
+# If set to 0, MSAA is disabled.
+# A restart is required after changing this option.
# type: enum values: 0, 1, 2, 4, 8, 16
# fsaa = 0
@@ -605,37 +621,6 @@
# type: bool
# tone_mapping = false
-#### Bumpmapping
-
-# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack.
-# Requires shaders to be enabled.
-# type: bool
-# enable_bumpmapping = false
-
-#### Parallax Occlusion
-
-# Enables parallax occlusion mapping.
-# Requires shaders to be enabled.
-# type: bool
-# enable_parallax_occlusion = false
-
-# 0 = parallax occlusion with slope information (faster).
-# 1 = relief mapping (slower, more accurate).
-# type: int min: 0 max: 1
-# parallax_occlusion_mode = 1
-
-# Number of parallax occlusion iterations.
-# type: int
-# parallax_occlusion_iterations = 4
-
-# Overall scale of parallax occlusion effect.
-# type: float
-# parallax_occlusion_scale = 0.08
-
-# Overall bias of parallax occlusion effect, usually scale/2.
-# type: float
-# parallax_occlusion_bias = 0.04
-
#### Waving Nodes
# Set to true to enable waving liquids (like water).
@@ -684,9 +669,9 @@
# type: int min: 1
# fps_max = 60
-# Maximum FPS when game is paused.
+# Maximum FPS when the window is not focused, or when the game is paused.
# type: int min: 1
-# pause_fps_max = 20
+# fps_max_unfocused = 20
# Open the pause menu when the window's focus is lost. Does not pause if a formspec is
# open.
@@ -695,7 +680,7 @@
# View distance in nodes.
# type: int min: 20 max: 4000
-# viewing_range = 100
+# viewing_range = 190
# Camera 'near clipping plane' distance in nodes, between 0 and 0.25
# Only works on GLES platforms. Most users will not need to change this.
@@ -774,8 +759,8 @@
# The rendering back-end for Irrlicht.
# A restart is required after changing this.
# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
-# On other platforms, OpenGL is recommended, and it’s the only driver with
-# shader support currently.
+# On other platforms, OpenGL is recommended.
+# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl, ogles1, ogles2
# video_driver = opengl
@@ -848,10 +833,12 @@
# selectionbox_width = 2
# Crosshair color (R,G,B).
+# Also controls the object crosshair color
# type: string
# crosshair_color = (255,255,255)
# Crosshair alpha (opaqueness, between 0 and 255).
+# Also controls the object crosshair color
# type: int min: 0 max: 255
# crosshair_alpha = 255
@@ -1181,7 +1168,7 @@
# Maximum number of mapblocks for client to be kept in memory.
# Set to -1 for unlimited amount.
# type: int
-# client_mapblock_limit = 5000
+# client_mapblock_limit = 7500
# Whether to show the client debug info (has the same effect as hitting F5).
# type: bool
@@ -1269,6 +1256,14 @@
# type: int
# max_packets_per_iteration = 1024
+# ZLib compression level to use when sending mapblocks to the client.
+# -1 - Zlib's default compression level
+# 0 - no compresson, fastest
+# 9 - best compression, slowest
+# (levels 1-3 use Zlib's "fast" method, 4-9 use the normal method)
+# type: int min: -1 max: 9
+# map_compression_level_net = -1
+
## Game
# Default game when creating a new world.
@@ -1383,7 +1378,7 @@
# to maintain active objects up to this distance in the direction the
# player is looking. (This can avoid mobs suddenly disappearing from view)
# type: int
-# active_object_send_range_blocks = 4
+# active_object_send_range_blocks = 8
# The radius of the volume of blocks around every player that is subject to the
# active block stuff, stated in mapblocks (16 nodes).
@@ -1391,11 +1386,11 @@
# This is also the minimum range in which active objects (mobs) are maintained.
# This should be configured together with active_object_send_range_blocks.
# type: int
-# active_block_range = 3
+# active_block_range = 4
# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
# type: int
-# max_block_send_distance = 10
+# max_block_send_distance = 12
# Maximum number of forceloaded mapblocks.
# type: int
@@ -1488,11 +1483,11 @@
### Advanced
# Handling for deprecated Lua API calls:
-# - legacy: (try to) mimic old behaviour (default for release).
-# - log: mimic and log backtrace of deprecated call (default for debug).
+# - none: Do not log deprecated calls
+# - log: mimic and log backtrace of deprecated call (default).
# - error: abort on usage of deprecated call (suggested for mod developers).
-# type: enum values: legacy, log, error
-# deprecated_lua_api_handling = legacy
+# type: enum values: none, log, error
+# deprecated_lua_api_handling = log
# Number of extra blocks that can be loaded by /clearobjects at once.
# This is a trade-off between sqlite transaction overhead and
@@ -1513,6 +1508,14 @@
# type: enum values: 0, 1, 2
# sqlite_synchronous = 2
+# ZLib compression level to use when saving mapblocks to disk.
+# -1 - Zlib's default compression level
+# 0 - no compresson, fastest
+# 9 - best compression, slowest
+# (levels 1-3 use Zlib's "fast" method, 4-9 use the normal method)
+# type: int min: -1 max: 9
+# map_compression_level_disk = 3
+
# Length of a server tick and the interval at which objects are generally updated over
# network.
# type: float
@@ -1526,6 +1529,11 @@
# type: float
# abm_interval = 1.0
+# The time budget allowed for ABMs to execute on each step
+# (as a fraction of the ABM Interval)
+# type: float min: 0.1 max: 0.9
+# abm_time_budget = 0.2
+
# Length of time between NodeTimer execution cycles
# type: float
# nodetimer_interval = 0.2
@@ -1722,13 +1730,6 @@
# type: bool
# high_precision_fpu = true
-# Changes the main menu UI:
-# - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc.
-# - Simple: One singleplayer world, no game or texture pack choosers. May be
-# necessary for smaller screens.
-# type: enum values: full, simple
-# main_menu_style = full
-
# Replaces the default main menu with a custom one.
# type: string
# main_menu_script =
@@ -1755,7 +1756,7 @@
# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
# type: int
-# max_block_generate_distance = 8
+# max_block_generate_distance = 10
# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
# Only mapchunks completely within the mapgen limit are generated.
@@ -1766,8 +1767,8 @@
# Global map generation attributes.
# In Mapgen v6 the 'decorations' flag controls all decorations except trees
# and junglegrass, in all other mapgens this flag controls all decorations.
-# type: flags possible values: caves, dungeons, light, decorations, biomes, nocaves, nodungeons, nolight, nodecorations, nobiomes
-# mg_flags = caves,dungeons,light,decorations,biomes
+# type: flags possible values: caves, dungeons, light, decorations, biomes, ores, nocaves, nodungeons, nolight, nodecorations, nobiomes, noores
+# mg_flags = caves,dungeons,light,decorations,biomes,ores
## Biome API temperature and humidity noise parameters
@@ -2753,8 +2754,8 @@
# Map generation attributes specific to Mapgen Flat.
# Occasional lakes and hills can be added to the flat world.
-# type: flags possible values: lakes, hills, nolakes, nohills
-# mgflat_spflags = nolakes,nohills
+# type: flags possible values: lakes, hills, caverns, nolakes, nohills, nocaverns
+# mgflat_spflags = nolakes,nohills,nocaverns
# Y of flat ground.
# type: int
@@ -2810,6 +2811,18 @@
# type: float
# mgflat_hill_steepness = 64.0
+# Y-level of cavern upper limit.
+# type: int
+# mgflat_cavern_limit = -256
+
+# Y-distance over which caverns expand to full size.
+# type: int
+# mgflat_cavern_taper = 256
+
+# Defines full size of caverns, smaller values create larger caverns.
+# type: float
+# mgflat_cavern_threshold = 0.7
+
# Lower Y limit of dungeons.
# type: int
# mgflat_dungeon_ymin = -31000
@@ -2872,6 +2885,19 @@
# flags =
# }
+# 3D noise defining giant caverns.
+# type: noise_params_3d
+# mgflat_np_cavern = {
+# offset = 0,
+# scale = 1,
+# spread = (384, 128, 384),
+# seed = 723,
+# octaves = 5,
+# persistence = 0.63,
+# lacunarity = 2.0,
+# flags =
+# }
+
# 3D noise that determines number of dungeons per mapchunk.
# type: noise_params_3d
# mgflat_np_dungeons = {
@@ -3322,17 +3348,17 @@
# Maximum number of blocks that can be queued for loading.
# type: int
-# emergequeue_limit_total = 512
+# emergequeue_limit_total = 1024
# Maximum number of blocks to be queued that are to be loaded from file.
# This limit is enforced per player.
# type: int
-# emergequeue_limit_diskonly = 64
+# emergequeue_limit_diskonly = 128
# Maximum number of blocks to be queued that are to be generated.
# This limit is enforced per player.
# type: int
-# emergequeue_limit_generate = 64
+# emergequeue_limit_generate = 128
# Number of emerge threads to use.
# Value 0:
@@ -3363,3 +3389,9 @@
# so see a full list at https://content.minetest.net/help/content_flags/
# type: string
# contentdb_flag_blacklist = nonfree, desktop_default
+
+# Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.
+# This should be lower than curl_parallel_limit.
+# type: int
+# contentdb_max_concurrent_downloads = 3
+