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authorparamat <paramat@users.noreply.github.com>2017-07-24 22:50:42 +0100
committerparamat <mat.gregory@virginmedia.com>2017-07-26 02:41:30 +0100
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Mgv7: Add 'mount_zero_level' parameter
Allows setting of the mountain 'zero level' (y where density gradient is zero). It is easy to vertically shift smooth terrain by editing noise parameter 'offset', but vertically shifting mountain terrain was complex and imprecise, involving making a calculation based on an average of the mountain height parameter.
Diffstat (limited to 'minetest.conf.example')
-rw-r--r--minetest.conf.example4
1 files changed, 4 insertions, 0 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index 9e4a0e2ee..becc793bf 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -1397,6 +1397,10 @@
# type: flags possible values: mountains, ridges, floatlands, caverns, biomerepeat, nomountains, noridges, nofloatlands, nocaverns, nobiomerepeat
# mgv7_spflags = mountains,ridges,nofloatlands,caverns,biomerepeat
+# Y of mountain density gradient zero level. Used to shift mountains vertically.
+# type: int
+# mgv7_mount_zero_level = 0
+
# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
# mgv7_cave_width = 0.09