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authorupdatepo.sh <script@mt>2019-10-09 22:03:50 +0200
committerSmallJoker <SmallJoker@users.noreply.github.com>2019-10-12 14:29:24 +0200
commitffe7f96d24d1b1810bd6458894676f1ac2a4a31a (patch)
tree35fa44941aadb9e00732dccb194761889a0e46bc /minetest.conf.example
parent22e04d9919b55b56cd442421da8351ae1baeb4d9 (diff)
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Update minetest.conf.example
Diffstat (limited to 'minetest.conf.example')
-rw-r--r--minetest.conf.example37
1 files changed, 17 insertions, 20 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index 406e27d83..7a97d67fd 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -77,7 +77,7 @@
# The time in seconds it takes between repeated right clicks when holding the right
# mouse button.
-# type: float
+# type: float min: 0.001
# repeat_rightclick_time = 0.25
# Automatically jump up single-node obstacles.
@@ -126,7 +126,7 @@
# The time in seconds it takes between repeated events
# when holding down a joystick button combination.
-# type: float
+# type: float min: 0.001
# repeat_joystick_button_time = 0.17
# The sensitivity of the joystick axes for moving the
@@ -573,11 +573,12 @@
# type: enum values: 0, 1, 2, 4, 8, 16
# fsaa = 0
-# Undersampling is similar to using lower screen resolution, but it applies
+# Undersampling is similar to using a lower screen resolution, but it applies
# to the game world only, keeping the GUI intact.
-# It should give significant performance boost at the cost of less detailed image.
-# type: enum values: 0, 2, 3, 4
-# undersampling = 0
+# It should give a significant performance boost at the cost of less detailed image.
+# Higher values result in a less detailed image.
+# type: int min: 1 max: 8
+# undersampling = 1
### Shaders
@@ -682,11 +683,11 @@
# If FPS would go higher than this, limit it by sleeping
# to not waste CPU power for no benefit.
-# type: int
+# type: int min: 1
# fps_max = 60
# Maximum FPS when game is paused.
-# type: int
+# type: int min: 1
# pause_fps_max = 20
# Open the pause menu when the window's focus is lost. Does not pause if a formspec is
@@ -706,11 +707,11 @@
# near_plane = 0.1
# Width component of the initial window size.
-# type: int
+# type: int min: 1
# screen_w = 1024
# Height component of the initial window size.
-# type: int
+# type: int min: 1
# screen_h = 600
# Save window size automatically when modified.
@@ -945,7 +946,7 @@
# This will smooth over some of the rough edges, and blend
# pixels when scaling down, at the cost of blurring some
# edge pixels when images are scaled by non-integer sizes.
-# type: float
+# type: float min: 0.001
# gui_scaling = 1.0
# When gui_scaling_filter is true, all GUI images need to be
@@ -977,7 +978,7 @@
# type: filepath
# font_path = fonts/liberationsans.ttf
-# type: int
+# type: int min: 1
# font_size = 16
# Font shadow offset, if 0 then shadow will not be drawn.
@@ -991,14 +992,14 @@
# type: filepath
# mono_font_path = fonts/liberationmono.ttf
-# type: int
+# type: int min: 1
# mono_font_size = 15
# This font will be used for certain languages.
# type: filepath
# fallback_font_path = fonts/DroidSansFallbackFull.ttf
-# type: int
+# type: int min: 1
# fallback_font_size = 15
# type: int
@@ -1024,7 +1025,7 @@
## Advanced
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
-# type: int
+# type: int min: 1
# screen_dpi = 72
# Windows systems only: Start Minetest with the command line window in the background.
@@ -1682,10 +1683,6 @@
# type: flags possible values: caves, dungeons, light, decorations, biomes, nocaves, nodungeons, nolight, nodecorations, nobiomes
# mg_flags = caves,dungeons,light,decorations,biomes
-# Whether dungeons occasionally project from the terrain.
-# type: bool
-# projecting_dungeons = true
-
## Biome API temperature and humidity noise parameters
# Temperature variation for biomes.
@@ -2325,7 +2322,7 @@
## Mapgen Carpathian
# Map generation attributes specific to Mapgen Carpathian.
-# type: flags possible values: caverns, nocaverns, rivers, norivers
+# type: flags possible values: caverns, rivers, nocaverns, norivers
# mgcarpathian_spflags = caverns,norivers
# Defines the base ground level.