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authorparamat <mat.gregory@virginmedia.com>2014-12-21 21:16:28 +0000
committerkwolekr <kwolekr@minetest.net>2014-12-22 22:45:11 -0500
commit0c37d480820216392936e35b10012862a61c6afd (patch)
treee53ed36b4a077105d6c933c5612ba865e810594a /minetest.conf.example
parent249749dd8c06fc7902da648d7ab0986be203888e (diff)
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Update mapgen stuff in minetest.conf
Diffstat (limited to 'minetest.conf.example')
-rw-r--r--minetest.conf.example175
1 files changed, 121 insertions, 54 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index 7e5228bec..23d0a91c3 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -417,72 +417,139 @@
# Mapgen stuff
#
-# Name of map generator to be used. Currently supported: v5, v6, v7, singlenode
+# Name of map generator to be used. Currently supported: v5, v6, v7, singlenode.
#mg_name = v6
-# Water level of map.
+# Water surface level of map.
#water_level = 1
-# Size of chunks to be generated.
+# Size of chunks to be generated.
#chunksize = 5
-# Map generation attributes. Currently supported: trees, caves, flat, dungeons, light
-# Flags that are not specified in the flag string are not modified from the default.
-# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
+# Global map generation attributes. Currently supported: trees, caves, flat, dungeons, light.
+# Flags that are not specified in the flag string are not modified from the default.
+# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
#mg_flags = trees, caves
-# Map generation attributes specific to Mapgen V6. Currently supported: biomeblend, jungles, mudflow
-#mgv6_spflags = biomeblend
-# How large deserts and beaches are
+# Map generation attributes specific to Mapgen V6. Currently supported: biomeblend, jungles, mudflow.
+#mgv6_spflags = biomeblend, jungles, mudflow
+# Controls size of deserts and beaches in Mapgen V6.
#mgv6_freq_desert = 0.45
#mgv6_freq_beach = 0.15
-# Perlin noise attributes for different map generation parameters
-# Offset, scale, spread factor, seed offset, number of octaves, persistence
-
-#mgv5_spflags = blobs
-#mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7
-#mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45
-#mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5
-#mgv5_np_cave1 = 0, 6, (50, 50, 50), 52534, 4, 0.5
-#mgv5_np_cave2 = 0, 6, (50, 50, 50), 10325, 4, 0.5
-#mgv5_np_ground = 0, 40, (80, 80, 80), 983240, 4, 0.55
-#mgv5_np_crumble = 0, 1, (20, 20, 20), 34413, 3, 1.3
-#mgv5_np_wetness = 0, 1, (40, 40, 40), 32474, 4, 1.1
-#mgv6_spflags = biomeblend, jungles, mudflow
+# Perlin noise attributes for different map generation parameters.
+# Noise parameters can be specified as a set of positional values:
+# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.
+#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
-#
-# Noise parameters can be specified as a set of positional values:
-#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6
-#
-# Or the new group format can be used instead:
+# Or the new group format can be used instead:
#mgv6_np_terrain_base = {
-# offset = -4
-# scale = 20
-# spread = (250, 250, 250)
-# seed = 82341
-# octaves = 5
-# persistence = 0.6
+# offset = -4
+# scale = 20
+# spread = (250, 250, 250)
+# seed = 82341
+# octaves = 5
+# persistence = 0.6
+# lacunarity = 2.0
+# flags = "defaults"
+#}
+# Only the group format supports noise flags which are needed for eased noise.
+# Mgv5 uses eased noise for np_cave1, no_cave2, np_ground and np_crumble, so these are shown in
+# group format, all other noise parameters are shown in positional format to save space.
+
+#mgv5_spflags = blobs
+#mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
+#mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
+#mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
+#mgv5_np_cave1 = {
+# offset = 0
+# scale = 6
+# spread = (50, 50, 50)
+# seed = 52534
+# octaves = 4
+# persistence = 0.5
+# lacunarity = 2.0
+# flags = "eased"
+#}
+#mgv5_np_cave2 = {
+# offset = 0
+# scale = 6
+# spread = (50, 50, 50)
+# seed = 10325
+# octaves = 4
+# persistence = 0.5
+# lacunarity = 2.0
+# flags = "eased"
+#}
+#mgv5_np_ground = {
+# offset = 0
+# scale = 40
+# spread = (80, 80, 80)
+# seed = 983240
+# octaves = 4
+# persistence = 0.55
+# lacunarity = 2.0
+# flags = "eased"
+#}
+#mgv5_np_crumble = {
+# offset = 0
+# scale = 1
+# spread = (20, 20, 20)
+# seed = 34413
+# octaves = 3
+# persistence = 1.3
+# lacunarity = 2.0
+# flags = "eased"
#}
+#mgv5_np_wetness = 0, 1, (40, 40, 40), 32474, 4, 1.1, 2.0
-#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6
-#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7
-#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69
-#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55
-#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50
-#mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50
-#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50
-#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66
-#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66
-#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45
+#mgv6_spflags = biomeblend, jungles, mudflow
+#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
+#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
+#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
+#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
+#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
+#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
+#mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 2.0
+#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
+#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66, 2.0
+#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
+#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
#mgv7_spflags = mountains, ridges
-#mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6
-#mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6
-#mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
-#mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6
+#mgv7_np_terrain_base = 4, 70, (300, 300, 300), 82341, 6, 0.7, 2.0
+#mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
+#mgv7_np_terrain_persist = 0.6, 0.1, (500, 500, 500), 539, 3, 0.6, 2.0
+#mgv7_np_height_select = -0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
+#mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 4, 0.7, 2.0
+#mgv7_np_mount_height = 100, 30, (500, 500, 500), 72449, 4, 0.6, 2.0
+#mgv7_np_ridge_uwater = 0, 1, (500, 500, 500), 85039, 4, 0.6, 2.0
+#mgv7_np_mountain = 0, 1, (250, 350, 250), 5333, 5, 0.68, 2.0
+#mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
+
+# Biome API temperature and humidity.
+#mg_biome_np_heat = {
+# offset = 50
+# scale = 50
+# spread = (500.0, 500.0, 500.0)
+# seed = 5349
+# octaves = 3
+# persistence = 0.5
+# lacunarity = 2.0
+# flags = "defaults"
+#}
+#mg_biome_np_humidity = {
+# offset = 50
+# scale = 50
+# spread = (500.0, 500.0, 500.0)
+# seed = 842
+# octaves = 3
+# persistence = 0.5
+# lacunarity = 2.0
+# flags = "defaults"
+#}
-# Enable/disable IPv6
+# Enable/disable IPv6.
#enable_ipv6 = true
-# Enable/disable running an IPv6 server. An IPv6 server may be restricted
-# to IPv6 clients, depending on system configuration.
-# Ignored if bind_address is set.
+# Enable/disable running an IPv6 server. An IPv6 server may be restricted
+# to IPv6 clients, depending on system configuration.
+# Ignored if bind_address is set.
#ipv6_server = false
#main_menu_script =
@@ -492,9 +559,9 @@
#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
-# Makes DirectX work with LuaJIT. Disable if it causes troubles.
+# Makes DirectX work with LuaJIT. Disable if it causes troubles.
#high_precision_fpu = true
-# Override language. When no value is provided (default) system language is used.
-# Check "locale" directory for the list of available translations.
+# Override language. When no value is provided (default) system language is used.
+# Check "locale" directory for the list of available translations.
#language =