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authorkwolekr <kwolekr@minetest.net>2015-03-23 18:19:19 -0400
committerkwolekr <kwolekr@minetest.net>2015-03-23 18:25:14 -0400
commit11372ac646440c789ac568133699a20938e33dad (patch)
tree10f9354863d420c19e536de9efc2df219cd6fb95 /minetest.conf.example
parent37a62970252cb7128900bffb7a07872679738e43 (diff)
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Do not enable texture_clean_transparent by default
This feature is still experimental and has some issues. Also, increase texture_min_size to 64 px. The setting was initially a conservative 16 so that the effect would not be noticable for players who aren't using aniso/bi/trilinear filtering. This isn't necessary now that texture_clean_transparent is disabled by default.
Diffstat (limited to 'minetest.conf.example')
-rw-r--r--minetest.conf.example4
1 files changed, 2 insertions, 2 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index 2c6f5e861..fd43d2797 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -197,7 +197,7 @@
# which PNG optimizers usually discard, sometimes resulting in a dark or
# light edge to transparent textures. Apply this filter to clean that up
# at texture load time.
-#texture_clean_transparent = true
+#texture_clean_transparent = false
# When using bilinear/trilinear/anisotropic filters, low-resolution textures
# can be blurred, so automatically upscale them with nearest-neighbor
# interpolation to preserve crisp pixels. This sets the minimum texture size
@@ -205,7 +205,7 @@
# memory. Powers of 2 are recommended. Setting this higher than 1 may not
# have a visible effect unless bilinear/trilinear/anisotropic filtering is
# enabled.
-#texture_min_size = 16
+#texture_min_size = 64
# Set to true to pre-generate all item visuals
#preload_item_visuals = false
# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.