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authorPerttu Ahola <celeron55@gmail.com>2012-05-20 14:54:02 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-05-20 14:54:02 +0300
commit5100272dc36d9f3b8b610058d03680761268e217 (patch)
tree6c6768dc1727ca651131bfce4a5ca814bde1822f /minetest.conf.example
parentafda9810f12f30c0d62da5e43956ad1db800f707 (diff)
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Update minetest.conf.example a bit
Diffstat (limited to 'minetest.conf.example')
-rw-r--r--minetest.conf.example9
1 files changed, 8 insertions, 1 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index 755ddaaee..d3e2164d8 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -8,7 +8,7 @@
# Uncomment settings by removing the preceding #.
#
# Further documentation:
-# http://celeron.55.lt/~celeron55/minetest/wiki/doku.php
+# http://c55.me/minetest/wiki/doku.php
#
# NOTE: This file might not be up-to-date, refer to the
# defaultsettings.cpp file for an up-to-date list:
@@ -16,6 +16,7 @@
#
# A vim command to convert most of defaultsettings.cpp to conf file format:
# :'<,'>s/\tg_settings\.setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
+# Note: Some of the settings are implemented in Lua
#
# Client and server
@@ -149,6 +150,8 @@
#unlimited_player_transfer_distance = true
# Whether to enable players killing each other
#enable_pvp = true
+# Set static spawnpoint
+#static_spawnpoint = 0, 10, 0
# Profiler data print interval. #0 = disable.
#profiler_print_interval = 0
@@ -161,12 +164,16 @@
#max_simultaneous_block_sends_per_client = 2
# how many blocks are flying in the wire simultaneously per server
#max_simultaneous_block_sends_server_total = 8
+# From how far blocks are sent to clients (value * 16 nodes)
#max_block_send_distance = 10
+# From how far blocks are generated for clients (value * 16 nodes)
#max_block_generate_distance = 6
+# Interval of sending time of day to clients
#time_send_interval = 5
# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
#time_speed = 96
#server_unload_unused_data_timeout = 29
+# Interval of saving important changes in the world
#server_map_save_interval = 5.3
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.