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authorAuke Kok <sofar+github@foo-projects.org>2017-02-08 23:00:37 -0800
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-02-09 08:00:37 +0100
commit5707b739f38cc5cf651de5b69d91d4f46511dac0 (patch)
tree42405cd0ff3d21738421fb98e01b7fb3f7f04908 /minetest.conf.example
parent3ad68c052bb4d58892b4d1e8cd6be59ea860df8f (diff)
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Change default nodetimer_interval to 0.2s. (#5193)
We want to reduce the chance that we get lots and lots of node timers all happening once a second, because we're better off doing small bits of work as they are available. Reducing this to 0.2 seconds will greatly reduce the total amount of nodetimers that elapse at the same instance, while not effecting total work load. This results in a far better chance of the server keeping up with work loads.
Diffstat (limited to 'minetest.conf.example')
-rw-r--r--minetest.conf.example2
1 files changed, 1 insertions, 1 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index 5c7533e93..a90cc7d8e 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -1027,7 +1027,7 @@
# Length of time between NodeTimer execution cycles
# type: float
-# nodetimer_interval = 1.0
+# nodetimer_interval = 0.2
# If enabled, invalid world data won't cause the server to shut down.
# Only enable this if you know what you are doing.