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authorPerttu Ahola <celeron55@gmail.com>2012-11-26 22:31:21 +0200
committerPerttu Ahola <celeron55@gmail.com>2012-11-26 22:34:59 +0200
commit6b927229f5f9cb9a8163ecec482160975199fa0f (patch)
tree60f5012621d87344b1ed8d2ea35a6126080fff8e /minetest.conf.example
parentffad18e42442fed10c312adc989fc62b74e05896 (diff)
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Default server step to 0.1s and sync object/player update intervals to it
Diffstat (limited to 'minetest.conf.example')
-rw-r--r--minetest.conf.example4
1 files changed, 2 insertions, 2 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index 3f292c01e..aebab825c 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -194,7 +194,7 @@
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
#full_block_send_enable_min_time_from_building = 2.0
-# Length of a server tick in dedicated server
-#dedicated_server_step = 0.05
+# Length of a server tick and the interval at which objects are generally updated over network
+#dedicated_server_step = 0.1
# Can be set to true to disable shutting down on invalid world data
#ignore_world_load_errors = false