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authorAaron Suen <warr1024@gmail.com>2015-03-09 09:32:11 -0400
committerkwolekr <kwolekr@minetest.net>2015-04-01 00:01:05 -0400
commit6d61375cc72bad5c569d25c253adca4e3701dd27 (patch)
tree790accab0443ebcff77790da83a306d713045b01 /minetest.conf.example
parentb4247dff2e003dd8c5ea5a1f3ae349d0bfab90bc (diff)
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Clean scaling pre-filter for formspec/HUD.
Diffstat (limited to 'minetest.conf.example')
-rw-r--r--minetest.conf.example13
1 files changed, 13 insertions, 0 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index fd43d2797..d9c3eb61c 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -172,6 +172,19 @@
#crosshair_alpha = 255
# Scale gui by a user specified value
#gui_scaling = 1.0
+# Use a nearest-neighbor-anti-alias filter to scale the GUI.
+# This will smooth over some of the rough edges, and blend
+# pixels when scaling down, at the cost of blurring some
+# edge pixels when images are scaled by non-integer sizes.
+#gui_scaling_filter = false
+# When gui_scaling_filter = true, all GUI images need to be
+# filtered in software, but some images are generated directly
+# to hardare (e.g. render-to-texture for nodes in inventory).
+# When gui_scaling_filter_txr2img is true, copy those images
+# from hardware to software for scaling. When false, fall back
+# to the old scaling method, for video drivers that don't
+# propery support downloading textures back from hardware.
+#gui_scaling_filter_txr2img = true
# Sensitivity multiplier
#mouse_sensitivity = 0.2
# Sound settings