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authorSmallJoker <SmallJoker@users.noreply.github.com>2017-04-07 17:10:26 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-04-07 17:10:26 +0200
commit71ffe699d0d8e5cd2594eb74d0d767eeb8a09cea (patch)
tree5c53f4cad65a136fbfd40fe4dcf360bf6efc6b24 /minetest.conf.example
parentf7088f69ab7406ea9fefa853fa7ce11f914e88cf (diff)
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Settings: Update documentation (#5534)
Now documented (sorted a-z): enable_console enable_particles creative_mode hud_scaling inventory_image_hack keymap_console keymap_zoom shader_path view_bobbing
Diffstat (limited to 'minetest.conf.example')
-rw-r--r--minetest.conf.example61
1 files changed, 53 insertions, 8 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index cfc66f168..9e9039bf2 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -211,6 +211,11 @@
# type: key
# keymap_drop = KEY_KEY_Q
+# Key to use view zoom when possible.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_zoom = KEY_KEY_Z
+
# Key for toggling the display of the HUD.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
@@ -221,6 +226,11 @@
# type: key
# keymap_toggle_chat = KEY_F2
+# Key for toggling the display of the large chat console.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_console = KEY_F10
+
# Key for toggling the display of the fog.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
@@ -298,7 +308,7 @@
# Enable Lua modding support on client.
# This support is experimental and API can change.
# type: bool
-enable_client_modding (Client modding) bool false
+# enable_client_modding = false
# URL to the server list displayed in the Multiplayer Tab.
# type: string
@@ -350,6 +360,10 @@ enable_client_modding (Client modding) bool false
# type: enum values: box, halo
# node_highlighting = box
+# Adds particles when digging a node.
+# type: bool
+# enable_particles = true
+
#### Filtering
# Use mip mapping to scale textures. May slightly increase performance.
@@ -393,10 +407,14 @@ enable_client_modding (Client modding) bool false
#### Shaders
# Shaders allow advanced visual effects and may increase performance on some video cards.
-# Thy only work with the OpenGL video backend.
+# This only works with the OpenGL video backend.
# type: bool
# enable_shaders = true
+# Path to shader directory. If no path is defined, default location will be used.
+# type: path
+# shader_path =
+
##### Tone Mapping
# Enables filmic tone mapping
@@ -439,7 +457,7 @@ enable_client_modding (Client modding) bool false
# Strength of parallax.
# type: float
-# 3d_parallax_strength = 0.025
+# 3d_paralax_strength = 0.025
# Number of parallax occlusion iterations.
# type: int
@@ -545,6 +563,10 @@ enable_client_modding (Client modding) bool false
# type: int
# cloud_radius = 12
+# Enables view bobbing when walking.
+# type: bool
+# view_bobbing = true
+
# Multiplier for view bobbing.
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
# type: float
@@ -567,7 +589,7 @@ enable_client_modding (Client modding) bool false
# 3d_mode = none
# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
-# type: float
+# type: float min: 0.1 max: 1
# console_height = 1.0
# In-game chat console background color (R,G,B).
@@ -603,6 +625,10 @@ enable_client_modding (Client modding) bool false
# type: float
# hud_hotbar_max_width = 1.0
+# Modifies the size of the hudbar elements.
+# type: float
+# hud_scaling = 1.0
+
# Enables caching of facedir rotated meshes.
# type: bool
# enable_mesh_cache = false
@@ -641,10 +667,19 @@ enable_client_modding (Client modding) bool false
# type: bool
# inventory_items_animations = false
+# Android systems only: Tries to create inventory textures from meshes
+# when no supported render was found.
+# type: bool
+# inventory_image_hack = false
+
# Fraction of the visible distance at which fog starts to be rendered
# type: float min: 0 max: 0.99
# fog_start = 0.4
+# Makes all liquids opaque
+# type: bool
+# opaque_water = false
+
### Menus
# Use a cloud animation for the main menu background.
@@ -734,6 +769,11 @@ enable_client_modding (Client modding) bool false
# type: int
# screen_dpi = 72
+# Windows systems only: Start Minetest with the command line window in the background.
+# Contains the same information as the file debug.txt (default name).
+# type: bool
+# enable_console = false
+
## Sound
# type: bool
@@ -876,6 +916,10 @@ enable_client_modding (Client modding) bool false
# type: bool
# enable_damage = false
+# Enable creative mode for new created maps.
+# type: bool
+# creative_mode = false
+
# A chosen map seed for a new map, leave empty for random.
# Will be overridden when creating a new world in the main menu.
# type: string
@@ -1083,7 +1127,8 @@ enable_client_modding (Client modding) bool false
# on the eye position of the player. This can reduce the number of blocks
# sent to the client 50-80%. The client will not longer receive most invisible
# so that the utility of noclip mode is reduced.
-server_side_occlusion_culling = true
+# type: bool
+# server_side_occlusion_culling = true
## Mapgen
@@ -1433,7 +1478,7 @@ server_side_occlusion_culling = true
# type: float
# mgflat_cave_width = 0.09
-# Terrain noise threshold for optional lakes.
+# Terrain noise threshold for lakes.
# Controls proportion of world area covered by lakes.
# Adjust towards 0.0 for a larger proportion.
# type: float
@@ -1443,7 +1488,7 @@ server_side_occlusion_culling = true
# type: float
# mgflat_lake_steepness = 48.0
-# Terrain noise threshold for optional hills.
+# Terrain noise threshold for hills.
# Controls proportion of world area covered by hills.
# Adjust towards 0.0 for a larger proportion.
# type: float
@@ -1678,7 +1723,6 @@ server_side_occlusion_culling = true
# profiler.default_report_format = txt
# The file path relative to your worldpath in which profiles will be saved to.
-#
# type: string
# profiler.report_path = ""
@@ -1794,3 +1838,4 @@ server_side_occlusion_culling = true
# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
# type: int
# profiler_print_interval = 0
+