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author | paramat <mat.gregory@virginmedia.com> | 2016-04-25 11:47:25 +0100 |
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committer | kwolekr <kwolekr@minetest.net> | 2016-04-28 23:36:19 -0400 |
commit | 8b1f8e99cf860625ebd20531ab7f3e8316a66b51 (patch) | |
tree | ea03ca34bd86180bae270493b47f1f6ad5e19705 /minetest.conf.example | |
parent | 46fd114e9a4e05b74576dce682e24357363298e7 (diff) | |
download | minetest-8b1f8e99cf860625ebd20531ab7f3e8316a66b51.tar.gz minetest-8b1f8e99cf860625ebd20531ab7f3e8316a66b51.tar.bz2 minetest-8b1f8e99cf860625ebd20531ab7f3e8316a66b51.zip |
Mapgen: Make 3D noise tunnels' width settable
Correct parameter names mg_valleys to mgvalleys
Remove biome NoiseParams from MapgenValleysParams
Improve format of parameter code
Diffstat (limited to 'minetest.conf.example')
-rw-r--r-- | minetest.conf.example | 56 |
1 files changed, 38 insertions, 18 deletions
diff --git a/minetest.conf.example b/minetest.conf.example index 6f0eb7869..e72c7e357 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -1098,6 +1098,10 @@ #### Mapgen v5 +# Controls width of tunnels, a smaller value creates wider tunnels. +# type: float +# mgv5_cave_width = 0.125 + # type: noise_params # mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 @@ -1176,6 +1180,10 @@ # type: flags possible values: mountains, ridges, nomountains, noridges # mgv7_spflags = mountains,ridges +# Controls width of tunnels, a smaller value creates wider tunnels. +# type: float +# mgv7_cave_width = 0.3 + # type: noise_params # mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 @@ -1228,6 +1236,10 @@ # type: int # mgflat_large_cave_depth = -33 +# Controls width of tunnels, a smaller value creates wider tunnels. +# type: float +# mgflat_cave_width = 0.3 + # Terrain noise threshold for lakes. # Controls proportion of world area covered by lakes. # Adjust towards 0.0 for a larger proportion. @@ -1265,6 +1277,10 @@ #### Mapgen fractal +# Controls width of tunnels, a smaller value creates wider tunnels. +# type: float +# mgfractal_cave_width = 0.3 + # Choice of 18 fractals from 9 formulas. # 1 = 4D "Roundy" mandelbrot set. # 2 = 4D "Roundy" julia set. @@ -1356,79 +1372,83 @@ # Flags that are not specified in the flag string are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. # type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers -# mg_valleys_spflags = altitude_chill,humid_rivers +# mgvalleys_spflags = altitude_chill,humid_rivers # The altitude at which temperature drops by 20C # type: int -# mg_valleys_altitude_chill = 90 +# mgvalleys_altitude_chill = 90 # Depth below which you'll find large caves. # type: int -# mg_valleys_large_cave_depth = -33 +# mgvalleys_large_cave_depth = -33 # Creates unpredictable lava features in caves. # These can make mining difficult. Zero disables them. (0-10) # type: int -# mg_valleys_lava_features = 0 +# mgvalleys_lava_features = 0 # Depth below which you'll find massive caves. # type: int -# mg_valleys_massive_cave_depth = -256 +# mgvalleys_massive_cave_depth = -256 # How deep to make rivers # type: int -# mg_valleys_river_depth = 4 +# mgvalleys_river_depth = 4 # How wide to make rivers # type: int -# mg_valleys_river_size = 5 +# mgvalleys_river_size = 5 # Creates unpredictable water features in caves. # These can make mining difficult. Zero disables them. (0-10) # type: int -# mg_valleys_water_features = 0 +# mgvalleys_water_features = 0 + +# Controls width of tunnels, a smaller value creates wider tunnels. +# type: float +# mgvalleys_cave_width = 0.3 ##### Noises # Caves and tunnels form at the intersection of the two noises # type: noise_params -# mg_valleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0 +# mgvalleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0 # Caves and tunnels form at the intersection of the two noises # type: noise_params -# mg_valleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0 +# mgvalleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0 # The depth of dirt or other filler # type: noise_params -# mg_valleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0 +# mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0 # Massive caves form here. # type: noise_params -# mg_valleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 +# mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 # River noise -- rivers occur close to zero # type: noise_params -# mg_valleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0 +# mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0 # Base terrain height # type: noise_params -# mg_valleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0 +# mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0 # Raises terrain to make valleys around the rivers # type: noise_params -# mg_valleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0 +# mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0 # Slope and fill work together to modify the heights # type: noise_params -# mg_valleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 +# mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 # Amplifies the valleys # type: noise_params -# mg_valleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0 +# mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0 # Slope and fill work together to modify the heights # type: noise_params -# mg_valleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0 +# mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0 ## Security |