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authorKahrl <kahrl@gmx.net>2013-07-03 02:22:39 +0200
committerKahrl <kahrl@gmx.net>2013-07-03 03:24:28 +0200
commit8f1d5d34a6191346d7f8cb5e012053bcd19795c4 (patch)
tree05626dceb2ba4ce97ed79cb3f5d43c2dd5a12513 /misc/minetest-icon.svg
parentb1ef850877278d2af0b35f792e34b39258cf875f (diff)
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Move generateTextureFromMesh to TextureSource to fix a texture leak
TextureSource has a list of textures to delete (m_texture_trash) so this provides a proper, non-hacky way to delete RTT textures. Also, the prior, hacky way of deleting them seems to be broken (see pull request #803). To avoid header file clutter by repeating the same long list of arguments over and over again, store the arguments of generateTextureFromMesh in a struct called TextureFromMeshParams. Also fix issue #782 (Only use bilinear (and others) on item textures when settings allow it).
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