aboutsummaryrefslogtreecommitdiff
path: root/misc/minetest.desktop
diff options
context:
space:
mode:
authorKahrl <kahrl@gmx.net>2013-07-14 00:55:47 +0200
committerKahrl <kahrl@gmx.net>2013-07-14 23:06:31 +0200
commit112dbba7c4d38bf780e4e2f05bdff106b52ce2f9 (patch)
tree7fbe8695a950726a2b178cd6a012430d0d42e211 /misc/minetest.desktop
parent9733dd5b5e5516e18775665db132b2446492716c (diff)
downloadminetest-112dbba7c4d38bf780e4e2f05bdff106b52ce2f9.tar.gz
minetest-112dbba7c4d38bf780e4e2f05bdff106b52ce2f9.tar.bz2
minetest-112dbba7c4d38bf780e4e2f05bdff106b52ce2f9.zip
Change ContentFeatures array to a vector
Diffstat (limited to 'misc/minetest.desktop')
0 files changed, 0 insertions, 0 deletions
> 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "gameui.h"
#include <irrlicht_changes/static_text.h>
#include <gettext.h>
#include "gui/mainmenumanager.h"
#include "gui/guiChatConsole.h"
#include "util/pointedthing.h"
#include "client.h"
#include "clientmap.h"
#include "fontengine.h"
#include "nodedef.h"
#include "profiler.h"
#include "renderingengine.h"
#include "version.h"

inline static const char *yawToDirectionString(int yaw)
{
	static const char *direction[4] =
		{"North +Z", "West -X", "South -Z", "East +X"};

	yaw = wrapDegrees_0_360(yaw);
	yaw = (yaw + 45) % 360 / 90;

	return direction[yaw];
}

GameUI::GameUI()
{
	if (guienv && guienv->getSkin())
		m_statustext_initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
	else
		m_statustext_initial_color = video::SColor(255, 0, 0, 0);

}
void GameUI::init()
{
	// First line of debug text
	m_guitext = gui::StaticText::add(guienv, utf8_to_wide(PROJECT_NAME_C).c_str(),
		core::rect<s32>(0, 0, 0, 0), false, false, guiroot);

	// Second line of debug text
	m_guitext2 = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0), false,
		false, guiroot);

	// Chat text
	m_guitext_chat = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0),
		//false, false); // Disable word wrap as of now
		false, true, guiroot);
	u16 chat_font_size = g_settings->getU16("chat_font_size");
	if (chat_font_size != 0) {
		m_guitext_chat->setOverrideFont(g_fontengine->getFont(
			chat_font_size, FM_Unspecified));
	}


	// Infotext of nodes and objects.
	// If in debug mode, object debug infos shown here, too.
	// Located on the left on the screen, below chat.
	u32 chat_font_height = m_guitext_chat->getActiveFont()->getDimension(L"Ay").Height;
	m_guitext_info = gui::StaticText::add(guienv, L"",
		// Size is limited; text will be truncated after 6 lines.
		core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 6) +
			v2s32(100, chat_font_height *
			(g_settings->getU16("recent_chat_messages") + 3)),
			false, true, guiroot);

	// Status text (displays info when showing and hiding GUI stuff, etc.)
	m_guitext_status = gui::StaticText::add(guienv, L"<Status>",
		core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
	m_guitext_status->setVisible(false);

	// Profiler text (size is updated when text is updated)
	m_guitext_profiler = gui::StaticText::add(guienv, L"<Profiler>",
		core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
	m_guitext_profiler->setOverrideFont(g_fontengine->getFont(
		g_fontengine->getDefaultFontSize() * 0.9f, FM_Mono));
	m_guitext_profiler->setVisible(false);
}

void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
	const CameraOrientation &cam, const PointedThing &pointed_old,
	const GUIChatConsole *chat_console, float dtime)
{
	v2u32 screensize = RenderingEngine::getWindowSize();

	// Minimal debug text must only contain info that can't give a gameplay advantage
	if (m_flags.show_minimal_debug) {
		static float drawtime_avg = 0;
		drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
		u16 fps = 1.0 / stats.dtime_jitter.avg;

		std::ostringstream os(std::ios_base::binary);
		os << std::fixed
			<< PROJECT_NAME_C " " << g_version_hash
			<< " | FPS: " << fps
			<< std::setprecision(0)
			<< " | drawtime: " << drawtime_avg << "ms"
			<< std::setprecision(1)
			<< " | dtime jitter: "
			<< (stats.dtime_jitter.max_fraction * 100.0) << "%"
			<< std::setprecision(1)
			<< " | view range: "
			<< (draw_control->range_all ? "All" : itos(draw_control->wanted_range))
			<< std::setprecision(2)
			<< " | RTT: " << (client->getRTT() * 1000.0f) << "ms";
		setStaticText(m_guitext, utf8_to_wide(os.str()).c_str());

		m_guitext->setRelativePosition(core::rect<s32>(5, 5, screensize.X,
			5 + g_fontengine->getTextHeight()));
	}

	// Finally set the guitext visible depending on the flag
	m_guitext->setVisible(m_flags.show_minimal_debug);

	// Basic debug text also shows info that might give a gameplay advantage
	if (m_flags.show_basic_debug) {
		LocalPlayer *player = client->getEnv().getLocalPlayer();
		v3f player_position = player->getPosition();

		std::ostringstream os(std::ios_base::binary);
		os << std::setprecision(1) << std::fixed
			<< "pos: (" << (player_position.X / BS)
			<< ", " << (player_position.Y / BS)
			<< ", " << (player_position.Z / BS)
			<< ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
			<< yawToDirectionString(cam.camera_yaw)
			<< " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "°"
			<< " | seed: " << ((u64)client->getMapSeed());

		if (pointed_old.type == POINTEDTHING_NODE) {
			ClientMap &map = client->getEnv().getClientMap();
			const NodeDefManager *nodedef = client->getNodeDefManager();
			MapNode n = map.getNode(pointed_old.node_undersurface);

			if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
				os << ", pointed: " << nodedef->get(n).name
					<< ", param2: " << (u64) n.getParam2();
			}
		}

		setStaticText(m_guitext2, utf8_to_wide(os.str()).c_str());

		m_guitext2->setRelativePosition(core::rect<s32>(5,
			5 + g_fontengine->getTextHeight(), screensize.X,
			5 + g_fontengine->getTextHeight() * 2
		));
	}

	m_guitext2->setVisible(m_flags.show_basic_debug);

	setStaticText(m_guitext_info, m_infotext.c_str());
	m_guitext_info->setVisible(m_flags.show_hud && g_menumgr.menuCount() == 0);

	static const float statustext_time_max = 1.5f;

	if (!m_statustext.empty()) {
		m_statustext_time += dtime;

		if (m_statustext_time >= statustext_time_max) {
			clearStatusText();
			m_statustext_time = 0.0f;
		}
	}

	setStaticText(m_guitext_status, m_statustext.c_str());
	m_guitext_status->setVisible(!m_statustext.empty());

	if (!m_statustext.empty()) {
		s32 status_width  = m_guitext_status->getTextWidth();
		s32 status_height = m_guitext_status->getTextHeight();
		s32 status_y = screensize.Y - 150;
		s32 status_x = (screensize.X - status_width) / 2;

		m_guitext_status->setRelativePosition(core::rect<s32>(status_x ,
			status_y - status_height, status_x + status_width, status_y));

		// Fade out
		video::SColor final_color = m_statustext_initial_color;
		final_color.setAlpha(0);
		video::SColor fade_color = m_statustext_initial_color.getInterpolated_quadratic(
			m_statustext_initial_color, final_color, m_statustext_time / statustext_time_max);
		m_guitext_status->setOverrideColor(fade_color);
		m_guitext_status->enableOverrideColor(true);
	}

	// Hide chat when console is visible
	m_guitext_chat->setVisible(isChatVisible() && !chat_console->isVisible());
}

void GameUI::initFlags()
{
	m_flags = GameUI::Flags();
	m_flags.show_minimal_debug = g_settings->getBool("show_debug");
	m_flags.show_basic_debug = false;
}

void GameUI::showMinimap(bool show)
{
	m_flags.show_minimap = show;
}

void GameUI::showTranslatedStatusText(const char *str)
{
	const wchar_t *wmsg = wgettext(str);
	showStatusText(wmsg);
	delete[] wmsg;
}

void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count)
{
	setStaticText(m_guitext_chat, chat_text);

	m_recent_chat_count = recent_chat_count;
}

void GameUI::updateChatSize()
{
	// Update gui element size and position
	s32 chat_y = 5;

	if (m_flags.show_minimal_debug)
		chat_y += g_fontengine->getLineHeight();
	if (m_flags.show_basic_debug)
		chat_y += g_fontengine->getLineHeight();

	const v2u32 &window_size = RenderingEngine::getWindowSize();

	core::rect<s32> chat_size(10, chat_y, window_size.X - 20, 0);
	chat_size.LowerRightCorner.Y = std::min((s32)window_size.Y,
			m_guitext_chat->getTextHeight() + chat_y);

	if (chat_size == m_current_chat_size)
		return;
	m_current_chat_size = chat_size;

	m_guitext_chat->setRelativePosition(chat_size);
}

void GameUI::updateProfiler()
{
	if (m_profiler_current_page != 0) {
		std::ostringstream os(std::ios_base::binary);
		os << "   Profiler page " << (int)m_profiler_current_page <<
				", elapsed: " << g_profiler->getElapsedMs() << " ms)" << std::endl;

		int lines = g_profiler->print(os, m_profiler_current_page, m_profiler_max_page);
		++lines;

		EnrichedString str(utf8_to_wide(os.str()));
		str.setBackground(video::SColor(120, 0, 0, 0));
		setStaticText(m_guitext_profiler, str);

		core::dimension2d<u32> size = m_guitext_profiler->getOverrideFont()->
				getDimension(str.c_str());
		core::position2di upper_left(6, 50);
		core::position2di lower_right = upper_left;
		lower_right.X += size.Width + 10;
		lower_right.Y += size.Height;

		m_guitext_profiler->setRelativePosition(core::rect<s32>(upper_left, lower_right));
	}

	m_guitext_profiler->setVisible(m_profiler_current_page != 0);
}

void GameUI::toggleChat()
{
	m_flags.show_chat = !m_flags.show_chat;
	if (m_flags.show_chat)
		showTranslatedStatusText("Chat shown");
	else
		showTranslatedStatusText("Chat hidden");
}

void GameUI::toggleHud()
{
	m_flags.show_hud = !m_flags.show_hud;
	if (m_flags.show_hud)
		showTranslatedStatusText("HUD shown");
	else
		showTranslatedStatusText("HUD hidden");
}

void GameUI::toggleProfiler()
{
	m_profiler_current_page = (m_profiler_current_page + 1) % (m_profiler_max_page + 1);

	// FIXME: This updates the profiler with incomplete values
	updateProfiler();

	if (m_profiler_current_page != 0) {
		std::wstring msg = fwgettext("Profiler shown (page %d of %d)",
				m_profiler_current_page, m_profiler_max_page);
		showStatusText(msg);
	} else {
		showTranslatedStatusText("Profiler hidden");
	}
}


void GameUI::deleteFormspec()
{
	if (m_formspec) {
		m_formspec->drop();
		m_formspec = nullptr;
	}

	m_formname.clear();
}