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authorPerttu Ahola <celeron55@gmail.com>2011-11-28 22:10:06 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-11-29 19:13:57 +0200
commitc910ead4db55bca09764cda71cd24ee5aef9e93b (patch)
tree30ed9dd7c693f5eb2bedcab216ecd9889a87539b /po/da
parentfe64f2b673d985d2842991014af0ba085eaf27db (diff)
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Fix CMake install data path
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light'>| * Android: add ci with saving artifactsMaksim2020-10-13 | * Android: get deps as a zip archive and sqlite3 from official sourceMaksim2020-10-13 | * Android: replace InputDialogActivity on simple dialog window (#10034)Maksim2020-09-26 | * Bump version to 5.3.0sfan52020-07-09 | * Release test build to Android beta programrubenwardy2020-06-25 | * Android: fix maxAspectRatio (should be float) (#10080)Maksim2020-06-23 | * Android: Fix asset upgrade by renaming license file (#10073)rubenwardy2020-06-20 | * Add .nomedia file to Android assets (#10047)rubenwardy2020-06-18 | * Show Toast in UI thread and fix unpacking on Android 10 (#9900)Bektur2020-06-05 | * Implement spawning particles with node texture appearancesfan52020-05-23 | * Add core.open_url() to main menu API (#8592)rubenwardy2020-05-17 | * Android: some java-part improvements (#9760)Maksim2020-05-04 | | | | | | | | Replace Log to Toast. Start Native only after successful unpacking. Light refactoring in CopyZipTask. Update NDK version. Co-authored-by: ubulem <berkut87@gmail.com> * Android: add OpenGL ES 2 support (#9715)Maksim2020-04-22 | | | .. and bump gradle to 3.6.3 * Android: add Android Studio support, completely redone java part (#9066)Maksim2020-04-15 | * Add scroll_container formspec element (redo) (#9101)DS2020-04-13 | | | | | | | | | New formspec elements: - `scroll_container[<X>,<Y>;<W>,<H>;<scrollbar name>;<orientation>;<scroll factor>]` - `scroll_container_end[]` Other elements can be embedded in this element. Scrollbar must be placed manually. * Drop content_sao.{cpp,h}Loic Blot2020-04-11 | | | | | | | Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation * Move serveractiveobject & unitsaoLoic Blot2020-04-11 | | | | | Move serverobject.{cpp,h} to server/serveractiveobject.{cpp,h} Move UnitSAO class to dedicated files * Drop genericobject.{cpp,h} (#9629)Loïc Blot2020-04-10 | | | | | | | | | | * Drop genericobject.{cpp,h} This file is not for generic object but for ActiveObject message passing. Put ownership of the various commands to the right objects and cleanup the related code. * Protect ServerActiveObject::m_messages_out * typo fix * Bump version to 5.2.0sfan52020-04-05 | * Add animated_image[] formspec element (#9258)Hugues Ross2020-02-15 | * Formspec: Create a new class for inventorylists (#9287)DS2020-02-01 | * Android: fix cyrillic characters, update iconv lib (#9117)Maksim2020-01-13 | *