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author | updatepo.sh <script@mt> | 2022-07-20 21:36:33 +0200 |
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committer | sfan5 <sfan5@live.de> | 2022-07-20 21:44:00 +0200 |
commit | 2cf52642fa89a9497b0200f5a4637a25a82f9c3d (patch) | |
tree | 8a9b2ead66b684396ba923fca8fda15cbe60038f /po/minetest.pot | |
parent | eea2a9747561d389ccabc3249d4f87481cb6e5db (diff) | |
download | minetest-2cf52642fa89a9497b0200f5a4637a25a82f9c3d.tar.gz minetest-2cf52642fa89a9497b0200f5a4637a25a82f9c3d.tar.bz2 minetest-2cf52642fa89a9497b0200f5a4637a25a82f9c3d.zip |
Update translation files
strings from #12131 and #7629 included prematurely for sake of the release
Diffstat (limited to 'po/minetest.pot')
-rw-r--r-- | po/minetest.pot | 3585 |
1 files changed, 1893 insertions, 1692 deletions
diff --git a/po/minetest.pot b/po/minetest.pot index 0cddb4abf..084a5ff30 100644 --- a/po/minetest.pot +++ b/po/minetest.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: minetest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2022-01-25 23:19+0100\n" +"POT-Creation-Date: 2022-07-20 21:43+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" "Language-Team: LANGUAGE <LL@li.org>\n" @@ -134,6 +134,34 @@ msgstr "" msgid "Protocol version mismatch. " msgstr "" +#: builtin/mainmenu/common.lua +msgid "Client Mods" +msgstr "" + +#: builtin/mainmenu/common.lua +msgid "A new $1 version is available" +msgstr "" + +#: builtin/mainmenu/common.lua +msgid "" +"Installed version: $1\n" +"New version: $2\n" +"Visit $3 to find out how to get the newest version and stay up to date with " +"features and bugfixes." +msgstr "" + +#: builtin/mainmenu/common.lua +msgid "Visit website" +msgstr "" + +#: builtin/mainmenu/common.lua +msgid "Later" +msgstr "" + +#: builtin/mainmenu/common.lua +msgid "Never" +msgstr "" + #: builtin/mainmenu/dlg_config_world.lua msgid "World:" msgstr "" @@ -147,6 +175,14 @@ msgid "No game description provided." msgstr "" #: builtin/mainmenu/dlg_config_world.lua +msgid "(Unsatisfied)" +msgstr "" + +#: builtin/mainmenu/dlg_config_world.lua +msgid "(Enabled, has error)" +msgstr "" + +#: builtin/mainmenu/dlg_config_world.lua msgid "Mod:" msgstr "" @@ -179,11 +215,10 @@ msgstr "" #: builtin/mainmenu/dlg_config_world.lua builtin/mainmenu/dlg_contentstore.lua #: builtin/mainmenu/dlg_create_world.lua #: builtin/mainmenu/dlg_delete_content.lua -#: builtin/mainmenu/dlg_delete_world.lua +#: builtin/mainmenu/dlg_delete_world.lua builtin/mainmenu/dlg_register.lua #: builtin/mainmenu/dlg_rename_modpack.lua #: builtin/mainmenu/dlg_settings_advanced.lua src/client/keycode.cpp -#: src/gui/guiConfirmRegistration.cpp src/gui/guiKeyChangeMenu.cpp -#: src/gui/guiPasswordChange.cpp +#: src/gui/guiKeyChangeMenu.cpp src/gui/guiPasswordChange.cpp msgid "Cancel" msgstr "" @@ -226,12 +261,10 @@ msgid "All packages" msgstr "" #: builtin/mainmenu/dlg_contentstore.lua -#: builtin/mainmenu/dlg_settings_advanced.lua msgid "Games" msgstr "" #: builtin/mainmenu/dlg_contentstore.lua -#: builtin/mainmenu/dlg_settings_advanced.lua msgid "Mods" msgstr "" @@ -458,7 +491,7 @@ msgid "You have no games installed." msgstr "" #: builtin/mainmenu/dlg_create_world.lua -msgid "Download one from minetest.net" +msgid "Install a game" msgstr "" #: builtin/mainmenu/dlg_create_world.lua @@ -508,14 +541,6 @@ msgid "Mapgen-specific flags" msgstr "" #: builtin/mainmenu/dlg_create_world.lua -msgid "Warning: The Development Test is meant for developers." -msgstr "" - -#: builtin/mainmenu/dlg_create_world.lua -msgid "Download a game, such as Minetest Game, from minetest.net" -msgstr "" - -#: builtin/mainmenu/dlg_create_world.lua msgid "World name" msgstr "" @@ -528,8 +553,12 @@ msgstr "" msgid "Mapgen" msgstr "" -#: builtin/mainmenu/dlg_create_world.lua src/settings_translation_file.cpp -msgid "Game" +#: builtin/mainmenu/dlg_create_world.lua +msgid "Development Test is meant for developers." +msgstr "" + +#: builtin/mainmenu/dlg_create_world.lua +msgid "Install another game" msgstr "" #: builtin/mainmenu/dlg_create_world.lua @@ -566,6 +595,36 @@ msgstr "" msgid "Delete World \"$1\"?" msgstr "" +#: builtin/mainmenu/dlg_register.lua +msgid "Joining $1" +msgstr "" + +#: builtin/mainmenu/dlg_register.lua builtin/mainmenu/tab_local.lua +#: builtin/mainmenu/tab_online.lua +msgid "Name" +msgstr "" + +#: builtin/mainmenu/dlg_register.lua builtin/mainmenu/tab_local.lua +#: builtin/mainmenu/tab_online.lua +msgid "Password" +msgstr "" + +#: builtin/mainmenu/dlg_register.lua src/gui/guiPasswordChange.cpp +msgid "Confirm Password" +msgstr "" + +#: builtin/mainmenu/dlg_register.lua builtin/mainmenu/tab_online.lua +msgid "Register" +msgstr "" + +#: builtin/mainmenu/dlg_register.lua +msgid "Missing name" +msgstr "" + +#: builtin/mainmenu/dlg_register.lua +msgid "Passwords do not match" +msgstr "" + #: builtin/mainmenu/dlg_rename_modpack.lua msgid "Accept" msgstr "" @@ -580,6 +639,14 @@ msgstr "" msgid "Rename Modpack:" msgstr "" +#: builtin/mainmenu/dlg_settings_advanced.lua +msgid "Content: Games" +msgstr "" + +#: builtin/mainmenu/dlg_settings_advanced.lua +msgid "Content: Mods" +msgstr "" + #: builtin/mainmenu/dlg_settings_advanced.lua builtin/mainmenu/tab_settings.lua msgid "Disabled" msgstr "" @@ -707,7 +774,7 @@ msgstr "" msgid "Restore Default" msgstr "" -#: builtin/mainmenu/dlg_settings_advanced.lua +#: builtin/mainmenu/dlg_settings_advanced.lua src/settings_translation_file.cpp msgid "Show technical names" msgstr "" @@ -788,6 +855,10 @@ msgid "Active renderer:" msgstr "" #: builtin/mainmenu/tab_about.lua +msgid "Share debug log" +msgstr "" + +#: builtin/mainmenu/tab_about.lua msgid "" "Opens the directory that contains user-provided worlds, games, mods,\n" "and texture packs in a file manager / explorer." @@ -873,14 +944,6 @@ msgstr "" msgid "Announce Server" msgstr "" -#: builtin/mainmenu/tab_local.lua builtin/mainmenu/tab_online.lua -msgid "Name" -msgstr "" - -#: builtin/mainmenu/tab_local.lua builtin/mainmenu/tab_online.lua -msgid "Password" -msgstr "" - #: builtin/mainmenu/tab_local.lua msgid "Bind Address" msgstr "" @@ -922,11 +985,11 @@ msgid "Server Description" msgstr "" #: builtin/mainmenu/tab_online.lua -msgid "Connect" +msgid "Login" msgstr "" #: builtin/mainmenu/tab_online.lua -msgid "Del. Favorite" +msgid "Remove favorite" msgstr "" #: builtin/mainmenu/tab_online.lua @@ -1035,7 +1098,7 @@ msgid "High" msgstr "" #: builtin/mainmenu/tab_settings.lua -msgid "Ultra High" +msgid "Very High" msgstr "" #: builtin/mainmenu/tab_settings.lua @@ -1066,14 +1129,6 @@ msgstr "" msgid "Antialiasing:" msgstr "" -#: builtin/mainmenu/tab_settings.lua -msgid "Screen:" -msgstr "" - -#: builtin/mainmenu/tab_settings.lua -msgid "Autosave Screen Size" -msgstr "" - #: builtin/mainmenu/tab_settings.lua src/settings_translation_file.cpp msgid "Shaders" msgstr "" @@ -1095,7 +1150,15 @@ msgid "All Settings" msgstr "" #: builtin/mainmenu/tab_settings.lua -msgid "Touchthreshold: (px)" +msgid "Touch threshold (px):" +msgstr "" + +#: builtin/mainmenu/tab_settings.lua +msgid "Screen:" +msgstr "" + +#: builtin/mainmenu/tab_settings.lua +msgid "Autosave Screen Size" msgstr "" #: builtin/mainmenu/tab_settings.lua src/settings_translation_file.cpp @@ -1115,7 +1178,11 @@ msgid "Waving Plants" msgstr "" #: builtin/mainmenu/tab_settings.lua -msgid "Dynamic shadows: " +msgid "Dynamic shadows:" +msgstr "" + +#: builtin/mainmenu/tab_settings.lua +msgid "(game support required)" msgstr "" #: builtin/mainmenu/tab_settings.lua src/settings_translation_file.cpp @@ -1131,6 +1198,10 @@ msgid "Connection timed out." msgstr "" #: src/client/client.cpp +msgid "Connection aborted (protocol error?)." +msgstr "" + +#: src/client/client.cpp msgid "Loading textures..." msgstr "" @@ -1231,6 +1302,11 @@ msgstr "" #: src/client/game.cpp #, c-format +msgid "Error creating client: %s" +msgstr "" + +#: src/client/game.cpp +#, c-format msgid "Access denied. Reason: %s" msgstr "" @@ -1344,6 +1420,10 @@ msgid "Cinematic mode disabled" msgstr "" #: src/client/game.cpp +msgid "Can't show block bounds (disabled by mod or game)" +msgstr "" + +#: src/client/game.cpp msgid "Block bounds hidden" msgstr "" @@ -1360,10 +1440,6 @@ msgid "Block bounds shown for all blocks" msgstr "" #: src/client/game.cpp -msgid "Can't show block bounds (need 'basic_debug' privilege)" -msgstr "" - -#: src/client/game.cpp msgid "Automatic forward enabled" msgstr "" @@ -1867,30 +1943,12 @@ msgstr "" msgid "Failed to open webpage" msgstr "" -#: src/gui/guiConfirmRegistration.cpp -#, c-format -msgid "" -"You are about to join this server with the name \"%s\" for the first time.\n" -"If you proceed, a new account using your credentials will be created on this " -"server.\n" -"Please retype your password and click 'Register and Join' to confirm account " -"creation, or click 'Cancel' to abort." -msgstr "" - -#: src/gui/guiConfirmRegistration.cpp -msgid "Register and Join" -msgstr "" - -#: src/gui/guiConfirmRegistration.cpp src/gui/guiPasswordChange.cpp -msgid "Passwords do not match!" -msgstr "" - #: src/gui/guiFormSpecMenu.cpp msgid "Proceed" msgstr "" #: src/gui/guiKeyChangeMenu.cpp -msgid "Keybindings. (If this menu screws up, remove stuff from minetest.conf)" +msgid "Keybindings." msgstr "" #: src/gui/guiKeyChangeMenu.cpp @@ -1989,7 +2047,7 @@ msgstr "" msgid "Autoforward" msgstr "" -#: src/gui/guiKeyChangeMenu.cpp +#: src/gui/guiKeyChangeMenu.cpp src/settings_translation_file.cpp msgid "Chat" msgstr "" @@ -2046,11 +2104,11 @@ msgid "New Password" msgstr "" #: src/gui/guiPasswordChange.cpp -msgid "Confirm Password" +msgid "Change" msgstr "" #: src/gui/guiPasswordChange.cpp -msgid "Change" +msgid "Passwords do not match!" msgstr "" #: src/gui/guiVolumeChange.cpp @@ -2066,10 +2124,13 @@ msgstr "" msgid "Muted" msgstr "" -#. ~ Imperative, as in "Enter/type in text". -#. Don't forget the space. -#: src/gui/modalMenu.cpp -msgid "Enter " +#: src/network/clientpackethandler.cpp +msgid "" +"Name is not registered. To create an account on this server, click 'Register'" +msgstr "" + +#: src/network/clientpackethandler.cpp +msgid "Name is taken. Please choose another name" msgstr "" #. ~ DO NOT TRANSLATE THIS LITERALLY! @@ -2084,6 +2145,10 @@ msgid "Controls" msgstr "" #: src/settings_translation_file.cpp +msgid "General" +msgstr "" + +#: src/settings_translation_file.cpp msgid "Build inside player" msgstr "" @@ -2095,47 +2160,6 @@ msgid "" msgstr "" #: src/settings_translation_file.cpp -msgid "Flying" -msgstr "" - -#: src/settings_translation_file.cpp -msgid "" -"Player is able to fly without being affected by gravity.\n" -"This requires the \"fly\" privilege on the server." -msgstr "" - -#: src/settings_translation_file.cpp -msgid "Pitch move mode" -msgstr "" - -#: src/settings_translation_file.cpp -msgid "" -"If enabled, makes move directions relative to the player's pitch when flying " -"or swimming." -msgstr "" - -#: src/settings_translation_file.cpp -msgid "Fast movement" -msgstr "" - -#: src/settings_translation_file.cpp -msgid "" -"Fast movement (via the \"Aux1\" key).\n" -"This requires the \"fast\" privilege on the server." -msgstr "" - -#: src/settings_translation_file.cpp -msgid "Noclip" -msgstr "" - -#: src/settings_translation_file.cpp -msgid "" -"If enabled together with fly mode, player is able to fly through solid " -"nodes.\n" -"This requires the \"noclip\" privilege on the server." -msgstr "" - -#: src/settings_translation_file.cpp msgid "Cinematic mode" msgstr "" @@ -2162,22 +2186,6 @@ msgid "Smooths rotation of camera in cinematic mode. 0 to disable." msgstr "" #: src/settings_translation_file.cpp -msgid "Invert mouse" -msgstr "" - -#: src/settings_translation_file.cpp -msgid "Invert vertical mouse movement." -msgstr "" - -#: src/settings_translation_file.cpp -msgid "Mouse sensitivity" -msgstr "" - -#: src/settings_translation_file.cpp -msgid "Mouse sensitivity multiplier." -msgstr "" - -#: src/settings_translation_file.cpp msgid "Aux1 key for climbing/descending" msgstr "" @@ -2197,7 +2205,7 @@ msgid "Double-tapping the jump key toggles fly mode." msgstr "" #: src/settings_translation_file.cpp -msgid "Always fly and fast" +msgid "Always fly fast" msgstr "" #: src/settings_translation_file.cpp @@ -2231,21 +2239,27 @@ msgid "" msgstr "" #: src/settings_translation_file.cpp -msgid "Random input" +msgid "Keyboard and Mouse" msgstr "" #: src/settings_translation_file.cpp -msgid "Enable random user input (only used for testing)." +msgid "Invert mouse" msgstr "" #: src/settings_translation_file.cpp -msgid "Continuous forward" +msgid "Invert vertical mouse movement." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Continuous forward movement, toggled by autoforward key.\n" -"Press the autoforward key again or the backwards movement to disable." +msgid "Mouse sensitivity" +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Mouse sensitivity multiplier." +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Touchscreen" msgstr "" #: src/settings_translation_file.cpp @@ -2278,839 +2292,838 @@ msgid "" msgstr "" #: src/settings_translation_file.cpp -msgid "Enable joysticks" +msgid "Graphics and Audio" msgstr "" #: src/settings_translation_file.cpp -msgid "Joystick ID" +msgid "Graphics" msgstr "" #: src/settings_translation_file.cpp -msgid "The identifier of the joystick to use" +msgid "Screen" msgstr "" #: src/settings_translation_file.cpp -msgid "Joystick type" +msgid "Screen width" msgstr "" #: src/settings_translation_file.cpp -msgid "The type of joystick" +msgid "Width component of the initial window size. Ignored in fullscreen mode." msgstr "" #: src/settings_translation_file.cpp -msgid "Joystick button repetition interval" +msgid "Screen height" msgstr "" #: src/settings_translation_file.cpp msgid "" -"The time in seconds it takes between repeated events\n" -"when holding down a joystick button combination." +"Height component of the initial window size. Ignored in fullscreen mode." msgstr "" #: src/settings_translation_file.cpp -msgid "Joystick dead zone" +msgid "Autosave screen size" msgstr "" #: src/settings_translation_file.cpp -msgid "The dead zone of the joystick" +msgid "Save window size automatically when modified." msgstr "" #: src/settings_translation_file.cpp -msgid "Joystick frustum sensitivity" +msgid "Full screen" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"The sensitivity of the joystick axes for moving the\n" -"in-game view frustum around." +msgid "Fullscreen mode." msgstr "" #: src/settings_translation_file.cpp -msgid "Forward key" +msgid "Pause on lost window focus" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for moving the player forward.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Open the pause menu when the window's focus is lost. Does not pause if a " +"formspec is\n" +"open." msgstr "" #: src/settings_translation_file.cpp -msgid "Backward key" +msgid "FPS" +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Maximum FPS" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for moving the player backward.\n" -"Will also disable autoforward, when active.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"If FPS would go higher than this, limit it by sleeping\n" +"to not waste CPU power for no benefit." msgstr "" #: src/settings_translation_file.cpp -msgid "Left key" +msgid "VSync" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Key for moving the player left.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +msgid "Vertical screen synchronization." msgstr "" #: src/settings_translation_file.cpp -msgid "Right key" +msgid "FPS when unfocused or paused" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Key for moving the player right.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +msgid "Maximum FPS when the window is not focused, or when the game is paused." msgstr "" #: src/settings_translation_file.cpp -msgid "Jump key" +msgid "Viewing range" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Key for jumping.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +msgid "View distance in nodes." msgstr "" #: src/settings_translation_file.cpp -msgid "Sneak key" +msgid "Undersampling" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for sneaking.\n" -"Also used for climbing down and descending in water if aux1_descends is " -"disabled.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Undersampling is similar to using a lower screen resolution, but it applies\n" +"to the game world only, keeping the GUI intact.\n" +"It should give a significant performance boost at the cost of less detailed " +"image.\n" +"Higher values result in a less detailed image." msgstr "" #: src/settings_translation_file.cpp -msgid "Dig key" +msgid "Graphics Effects" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Key for digging.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +msgid "Opaque liquids" msgstr "" #: src/settings_translation_file.cpp -msgid "Place key" +msgid "Makes all liquids opaque" +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Leaves style" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for placing.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Leaves style:\n" +"- Fancy: all faces visible\n" +"- Simple: only outer faces, if defined special_tiles are used\n" +"- Opaque: disable transparency" msgstr "" #: src/settings_translation_file.cpp -msgid "Inventory key" +msgid "Connect glass" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Key for opening the inventory.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +msgid "Connects glass if supported by node." msgstr "" #: src/settings_translation_file.cpp -msgid "Aux1 key" +msgid "Smooth lighting" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for moving fast in fast mode.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Enable smooth lighting with simple ambient occlusion.\n" +"Disable for speed or for different looks." msgstr "" #: src/settings_translation_file.cpp -msgid "Chat key" +msgid "Tradeoffs for performance" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for opening the chat window.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Enables tradeoffs that reduce CPU load or increase rendering performance\n" +"at the expense of minor visual glitches that do not impact game playability." msgstr "" #: src/settings_translation_file.cpp -msgid "Command key" +msgid "Digging particles" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Key for opening the chat window to type commands.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +msgid "Adds particles when digging a node." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Key for opening the chat window to type local commands.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +msgid "3d" msgstr "" #: src/settings_translation_file.cpp -msgid "Range select key" +msgid "3D mode" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for toggling unlimited view range.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"3D support.\n" +"Currently supported:\n" +"- none: no 3d output.\n" +"- anaglyph: cyan/magenta color 3d.\n" +"- interlaced: odd/even line based polarisation screen support.\n" +"- topbottom: split screen top/bottom.\n" +"- sidebyside: split screen side by side.\n" +"- crossview: Cross-eyed 3d\n" +"- pageflip: quadbuffer based 3d.\n" +"Note that the interlaced mode requires shaders to be enabled." msgstr "" #: src/settings_translation_file.cpp -msgid "Fly key" +msgid "3D mode parallax strength" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Key for toggling flying.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +msgid "Strength of 3D mode parallax." msgstr "" #: src/settings_translation_file.cpp -msgid "Pitch move key" +msgid "Bobbing" +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Arm inertia" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for toggling pitch move mode.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Arm inertia, gives a more realistic movement of\n" +"the arm when the camera moves." msgstr "" #: src/settings_translation_file.cpp -msgid "Fast key" +msgid "View bobbing factor" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for toggling fast mode.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Enable view bobbing and amount of view bobbing.\n" +"For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double." msgstr "" #: src/settings_translation_file.cpp -msgid "Noclip key" +msgid "Fall bobbing factor" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for toggling noclip mode.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Multiplier for fall bobbing.\n" +"For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double." msgstr "" #: src/settings_translation_file.cpp -msgid "Hotbar next key" +msgid "Camera" +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Near plane" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for selecting the next item in the hotbar.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Camera 'near clipping plane' distance in nodes, between 0 and 0.25\n" +"Only works on GLES platforms. Most users will not need to change this.\n" +"Increasing can reduce artifacting on weaker GPUs.\n" +"0.1 = Default, 0.25 = Good value for weaker tablets." msgstr "" #: src/settings_translation_file.cpp -msgid "Hotbar previous key" +msgid "Field of view" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Key for selecting the previous item in the hotbar.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +msgid "Field of view in degrees." msgstr "" #: src/settings_translation_file.cpp -msgid "Mute key" +msgid "Light curve gamma" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for muting the game.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Alters the light curve by applying 'gamma correction' to it.\n" +"Higher values make middle and lower light levels brighter.\n" +"Value '1.0' leaves the light curve unaltered.\n" +"This only has significant effect on daylight and artificial\n" +"light, it has very little effect on natural night light." msgstr "" #: src/settings_translation_file.cpp -msgid "Inc. volume key" +msgid "Ambient occlusion gamma" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for increasing the volume.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"The strength (darkness) of node ambient-occlusion shading.\n" +"Lower is darker, Higher is lighter. The valid range of values for this\n" +"setting is 0.25 to 4.0 inclusive. If the value is out of range it will be\n" +"set to the nearest valid value." msgstr "" #: src/settings_translation_file.cpp -msgid "Dec. volume key" +msgid "Screenshots" +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Screenshot folder" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for decreasing the volume.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Path to save screenshots at. Can be an absolute or relative path.\n" +"The folder will be created if it doesn't already exist." msgstr "" #: src/settings_translation_file.cpp -msgid "Automatic forward key" +msgid "Screenshot format" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Key for toggling autoforward.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +msgid "Format of screenshots." msgstr "" #: src/settings_translation_file.cpp -msgid "Cinematic mode key" +msgid "Screenshot quality" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for toggling cinematic mode.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Screenshot quality. Only used for JPEG format.\n" +"1 means worst quality; 100 means best quality.\n" +"Use 0 for default quality." msgstr "" #: src/settings_translation_file.cpp -msgid "Minimap key" +msgid "Node and Entity Highlighting" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Key for toggling display of minimap.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +msgid "Node highlighting" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Key for taking screenshots.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +msgid "Method used to highlight selected object." msgstr "" #: src/settings_translation_file.cpp -msgid "Drop item key" +msgid "Show entity selection boxes" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for dropping the currently selected item.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Show entity selection boxes\n" +"A restart is required after changing this." msgstr "" #: src/settings_translation_file.cpp -msgid "View zoom key" +msgid "Selection box color" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Key to use view zoom when possible.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +msgid "Selection box border color (R,G,B)." msgstr "" #: src/settings_translation_file.cpp -msgid "Hotbar slot 1 key" +msgid "Selection box width" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Key for selecting the first hotbar slot.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +msgid "Width of the selection box lines around nodes." msgstr "" #: src/settings_translation_file.cpp -msgid "Hotbar slot 2 key" +msgid "Crosshair color" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for selecting the second hotbar slot.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Crosshair color (R,G,B).\n" +"Also controls the object crosshair color" msgstr "" #: src/settings_translation_file.cpp -msgid "Hotbar slot 3 key" +msgid "Crosshair alpha" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for selecting the third hotbar slot.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Crosshair alpha (opaqueness, between 0 and 255).\n" +"This also applies to the object crosshair." msgstr "" #: src/settings_translation_file.cpp -msgid "Hotbar slot 4 key" +msgid "Fog" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Key for selecting the fourth hotbar slot.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +msgid "Whether to fog out the end of the visible area." msgstr "" #: src/settings_translation_file.cpp -msgid "Hotbar slot 5 key" +msgid "Colored fog" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for selecting the fifth hotbar slot.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Make fog and sky colors depend on daytime (dawn/sunset) and view direction." msgstr "" #: src/settings_translation_file.cpp -msgid "Hotbar slot 6 key" +msgid "Fog start" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Key for selecting the sixth hotbar slot.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +msgid "Fraction of the visible distance at which fog starts to be rendered" msgstr "" #: src/settings_translation_file.cpp -msgid "Hotbar slot 7 key" +msgid "Clouds" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Key for selecting the seventh hotbar slot.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +msgid "Clouds are a client side effect." msgstr "" #: src/settings_translation_file.cpp -msgid "Hotbar slot 8 key" +msgid "3D clouds" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Key for selecting the eighth hotbar slot.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +msgid "Use 3D cloud look instead of flat." msgstr "" #: src/settings_translation_file.cpp -msgid "Hotbar slot 9 key" +msgid "Filtering and Antialiasing" +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Mipmapping" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for selecting the ninth hotbar slot.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Use mipmapping to scale textures. May slightly increase performance,\n" +"especially when using a high resolution texture pack.\n" +"Gamma correct downscaling is not supported." msgstr "" #: src/settings_translation_file.cpp -msgid "Hotbar slot 10 key" +msgid "Anisotropic filtering" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Key for selecting the tenth hotbar slot.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +msgid "Use anisotropic filtering when viewing at textures from an angle." msgstr "" #: src/settings_translation_file.cpp -msgid "Hotbar slot 11 key" +msgid "Bilinear filtering" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Key for selecting the 11th hotbar slot.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +msgid "Use bilinear filtering when scaling textures." msgstr "" #: src/settings_translation_file.cpp -msgid "Hotbar slot 12 key" +msgid "Trilinear filtering" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Key for selecting the 12th hotbar slot.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +msgid "Use trilinear filtering when scaling textures." msgstr "" #: src/settings_translation_file.cpp -msgid "Hotbar slot 13 key" +msgid "Clean transparent textures" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for selecting the 13th hotbar slot.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Filtered textures can blend RGB values with fully-transparent neighbors,\n" +"which PNG optimizers usually discard, often resulting in dark or\n" +"light edges to transparent textures. Apply a filter to clean that up\n" +"at texture load time. This is automatically enabled if mipmapping is enabled." msgstr "" #: src/settings_translation_file.cpp -msgid "Hotbar slot 14 key" +msgid "Minimum texture size" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for selecting the 14th hotbar slot.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"When using bilinear/trilinear/anisotropic filters, low-resolution textures\n" +"can be blurred, so automatically upscale them with nearest-neighbor\n" +"interpolation to preserve crisp pixels. This sets the minimum texture size\n" +"for the upscaled textures; higher values look sharper, but require more\n" +"memory. Powers of 2 are recommended. This setting is ONLY applied if\n" +"bilinear/trilinear/anisotropic filtering is enabled.\n" +"This is also used as the base node texture size for world-aligned\n" +"texture autoscaling." msgstr "" #: src/settings_translation_file.cpp -msgid "Hotbar slot 15 key" +msgid "FSAA" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for selecting the 15th hotbar slot.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Use multi-sample antialiasing (MSAA) to smooth out block edges.\n" +"This algorithm smooths out the 3D viewport while keeping the image sharp,\n" +"but it doesn't affect the insides of textures\n" +"(which is especially noticeable with transparent textures).\n" +"Visible spaces appear between nodes when shaders are disabled.\n" +"If set to 0, MSAA is disabled.\n" +"A restart is required after changing this option." msgstr "" #: src/settings_translation_file.cpp -msgid "Hotbar slot 16 key" +msgid "" +"Shaders allow advanced visual effects and may increase performance on some " +"video\n" +"cards.\n" +"This only works with the OpenGL video backend." +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Filmic tone mapping" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for selecting the 16th hotbar slot.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Enables Hable's 'Uncharted 2' filmic tone mapping.\n" +"Simulates the tone curve of photographic film and how this approximates the\n" +"appearance of high dynamic range images. Mid-range contrast is slightly\n" +"enhanced, highlights and shadows are gradually compressed." msgstr "" #: src/settings_translation_file.cpp -msgid "Hotbar slot 17 key" +msgid "Waving Nodes" +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Waving leaves" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for selecting the 17th hotbar slot.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Set to true to enable waving leaves.\n" +"Requires shaders to be enabled." msgstr "" #: src/settings_translation_file.cpp -msgid "Hotbar slot 18 key" +msgid "Waving plants" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for selecting the 18th hotbar slot.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Set to true to enable waving plants.\n" +"Requires shaders to be enabled." msgstr "" #: src/settings_translation_file.cpp -msgid "Hotbar slot 19 key" +msgid "Waving liquids" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for selecting the 19th hotbar slot.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Set to true to enable waving liquids (like water).\n" +"Requires shaders to be enabled." msgstr "" #: src/settings_translation_file.cpp -msgid "Hotbar slot 20 key" +msgid "Waving liquids wave height" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for selecting the 20th hotbar slot.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"The maximum height of the surface of waving liquids.\n" +"4.0 = Wave height is two nodes.\n" +"0.0 = Wave doesn't move at all.\n" +"Default is 1.0 (1/2 node).\n" +"Requires waving liquids to be enabled." msgstr "" #: src/settings_translation_file.cpp -msgid "Hotbar slot 21 key" +msgid "Waving liquids wavelength" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for selecting the 21st hotbar slot.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Length of liquid waves.\n" +"Requires waving liquids to be enabled." msgstr "" #: src/settings_translation_file.cpp -msgid "Hotbar slot 22 key" +msgid "Waving liquids wave speed" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for selecting the 22nd hotbar slot.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"How fast liquid waves will move. Higher = faster.\n" +"If negative, liquid waves will move backwards.\n" +"Requires waving liquids to be enabled." msgstr "" #: src/settings_translation_file.cpp -msgid "Hotbar slot 23 key" +msgid "" +"Set to true to enable Shadow Mapping.\n" +"Requires shaders to be enabled." +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Shadow strength gamma" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for selecting the 23rd hotbar slot.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Set the shadow strength gamma.\n" +"Adjusts the intensity of in-game dynamic shadows.\n" +"Lower value means lighter shadows, higher value means darker shadows." msgstr "" #: src/settings_translation_file.cpp -msgid "Hotbar slot 24 key" +msgid "Shadow map max distance in nodes to render shadows" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Key for selecting the 24th hotbar slot.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +msgid "Maximum distance to render shadows." msgstr "" #: src/settings_translation_file.cpp -msgid "Hotbar slot 25 key" +msgid "Shadow map texture size" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for selecting the 25th hotbar slot.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Texture size to render the shadow map on.\n" +"This must be a power of two.\n" +"Bigger numbers create better shadows but it is also more expensive." msgstr "" #: src/settings_translation_file.cpp -msgid "Hotbar slot 26 key" +msgid "Shadow map texture in 32 bits" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for selecting the 26th hotbar slot.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Sets shadow texture quality to 32 bits.\n" +"On false, 16 bits texture will be used.\n" +"This can cause much more artifacts in the shadow." msgstr "" #: src/settings_translation_file.cpp -msgid "Hotbar slot 27 key" +msgid "Poisson filtering" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for selecting the 27th hotbar slot.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Enable Poisson disk filtering.\n" +"On true uses Poisson disk to make \"soft shadows\". Otherwise uses PCF " +"filtering." msgstr "" #: src/settings_translation_file.cpp -msgid "Hotbar slot 28 key" +msgid "Shadow filter quality" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for selecting the 28th hotbar slot.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Define shadow filtering quality.\n" +"This simulates the soft shadows effect by applying a PCF or Poisson disk\n" +"but also uses more resources." msgstr "" #: src/settings_translation_file.cpp -msgid "Hotbar slot 29 key" +msgid "Colored shadows" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for selecting the 29th hotbar slot.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Enable colored shadows.\n" +"On true translucent nodes cast colored shadows. This is expensive." msgstr "" #: src/settings_translation_file.cpp -msgid "Hotbar slot 30 key" +msgid "Map shadows update frames" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for selecting the 30th hotbar slot.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Spread a complete update of shadow map over given amount of frames.\n" +"Higher values might make shadows laggy, lower values\n" +"will consume more resources.\n" +"Minimum value: 1; maximum value: 16" msgstr "" #: src/settings_translation_file.cpp -msgid "Hotbar slot 31 key" +msgid "Soft shadow radius" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for selecting the 31st hotbar slot.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Set the soft shadow radius size.\n" +"Lower values mean sharper shadows, bigger values mean softer shadows.\n" +"Minimum value: 1.0; maximum value: 15.0" msgstr "" #: src/settings_translation_file.cpp -msgid "Hotbar slot 32 key" +msgid "Sky Body Orbit Tilt" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for selecting the 32nd hotbar slot.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Set the tilt of Sun/Moon orbit in degrees.\n" +"Value of 0 means no tilt / vertical orbit.\n" +"Minimum value: 0.0; maximum value: 60.0" msgstr "" #: src/settings_translation_file.cpp -msgid "HUD toggle key" +msgid "Audio" +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Volume" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for toggling the display of the HUD.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Volume of all sounds.\n" +"Requires the sound system to be enabled." msgstr "" #: src/settings_translation_file.cpp -msgid "Chat toggle key" +msgid "Mute sound" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for toggling the display of chat.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Whether to mute sounds. You can unmute sounds at any time, unless the\n" +"sound system is disabled (enable_sound=false).\n" +"In-game, you can toggle the mute state with the mute key or by using the\n" +"pause menu." msgstr "" #: src/settings_translation_file.cpp -msgid "Large chat console key" +msgid "User Interfaces" +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Language" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for toggling the display of the large chat console.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Set the language. Leave empty to use the system language.\n" +"A restart is required after changing this." msgstr "" #: src/settings_translation_file.cpp -msgid "Fog toggle key" +msgid "GUIs" +msgstr "" + +#: src/settings_translation_file.cpp +msgid "GUI scaling" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for toggling the display of fog.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"Scale GUI by a user specified value.\n" +"Use a nearest-neighbor-anti-alias filter to scale the GUI.\n" +"This will smooth over some of the rough edges, and blend\n" +"pixels when scaling down, at the cost of blurring some\n" +"edge pixels when images are scaled by non-integer sizes." msgstr "" #: src/settings_translation_file.cpp -msgid "Camera update toggle key" +msgid "Inventory items animations" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Key for toggling the camera update. Only used for development\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +msgid "Enables animation of inventory items." msgstr "" #: src/settings_translation_file.cpp -msgid "Debug info toggle key" +msgid "Formspec Full-Screen Background Opacity" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Key for toggling the display of debug info.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +msgid "Formspec full-screen background opacity (between 0 and 255)." msgstr "" #: src/settings_translation_file.cpp -msgid "Profiler toggle key" +msgid "Formspec Full-Screen Background Color" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Key for toggling the display of the profiler. Used for development.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +msgid "Formspec full-screen background color (R,G,B)." msgstr "" #: src/settings_translation_file.cpp -msgid "Toggle camera mode key" +msgid "GUI scaling filter" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for switching between first- and third-person camera.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"When gui_scaling_filter is true, all GUI images need to be\n" +"filtered in software, but some images are generated directly\n" +"to hardware (e.g. render-to-texture for nodes in inventory)." msgstr "" #: src/settings_translation_file.cpp -msgid "View range increase key" +msgid "GUI scaling filter txr2img" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Key for increasing the viewing range.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +"When gui_scaling_filter_txr2img is true, copy those images\n" +"from hardware to software for scaling. When false, fall back\n" +"to the old scaling method, for video drivers that don't\n" +"properly support downloading textures back from hardware." msgstr "" #: src/settings_translation_file.cpp -msgid "View range decrease key" +msgid "Tooltip delay" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Key for decreasing the viewing range.\n" -"See http://irrlicht.sourceforge.net/docu/namespaceirr." -"html#a54da2a0e231901735e3da1b0edf72eb3" +msgid "Delay showing tooltips, stated in milliseconds." msgstr "" #: src/settings_translation_file.cpp -msgid "Graphics" +msgid "Append item name" msgstr "" #: src/settings_translation_file.cpp -msgid "In-Game" +msgid "Append item name to tooltip." msgstr "" #: src/settings_translation_file.cpp -msgid "Basic" +msgid "Clouds in menu" +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Use a cloud animation for the main menu background." +msgstr "" + +#: src/settings_translation_file.cpp +msgid "HUD" +msgstr "" + +#: src/settings_translation_file.cpp +msgid "HUD scaling" +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Modifies the size of the HUD elements." msgstr "" #: src/settings_translation_file.cpp @@ -3124,3516 +3137,3704 @@ msgid "" msgstr "" #: src/settings_translation_file.cpp -msgid "VBO" +msgid "Recent Chat Messages" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Enable vertex buffer objects.\n" -"This should greatly improve graphics performance." +msgid "Maximum number of recent chat messages to show" msgstr "" #: src/settings_translation_file.cpp -msgid "Fog" +msgid "Console height" msgstr "" #: src/settings_translation_file.cpp -msgid "Whether to fog out the end of the visible area." +msgid "In-game chat console height, between 0.1 (10%) and 1.0 (100%)." msgstr "" #: src/settings_translation_file.cpp -msgid "Leaves style" +msgid "Console color" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Leaves style:\n" -"- Fancy: all faces visible\n" -"- Simple: only outer faces, if defined special_tiles are used\n" -"- Opaque: disable transparency" +msgid "In-game chat console background color (R,G,B)." msgstr "" #: src/settings_translation_file.cpp -msgid "Connect glass" +msgid "Console alpha" msgstr "" #: src/settings_translation_file.cpp -msgid "Connects glass if supported by node." +msgid "In-game chat console background alpha (opaqueness, between 0 and 255)." msgstr "" #: src/settings_translation_file.cpp -msgid "Smooth lighting" +msgid "Maximum hotbar width" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Enable smooth lighting with simple ambient occlusion.\n" -"Disable for speed or for different looks." +"Maximum proportion of current window to be used for hotbar.\n" +"Useful if there's something to be displayed right or left of hotbar." msgstr "" #: src/settings_translation_file.cpp -msgid "Tradeoffs for performance" +msgid "Chat weblinks" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Enables tradeoffs that reduce CPU load or increase rendering performance\n" -"at the expense of minor visual glitches that do not impact game playability." +"Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console " +"output." msgstr "" #: src/settings_translation_file.cpp -msgid "Clouds" +msgid "Weblink color" msgstr "" #: src/settings_translation_file.cpp -msgid "Clouds are a client side effect." +msgid "Optional override for chat weblink color." msgstr "" #: src/settings_translation_file.cpp -msgid "3D clouds" +msgid "Chat font size" msgstr "" #: src/settings_translation_file.cpp -msgid "Use 3D cloud look instead of flat." +msgid "" +"Font size of the recent chat text and chat prompt in point (pt).\n" +"Value 0 will use the default font size." msgstr "" #: src/settings_translation_file.cpp -msgid "Node highlighting" +msgid "Content Repository" msgstr "" #: src/settings_translation_file.cpp -msgid "Method used to highlight selected object." +msgid "ContentDB URL" msgstr "" #: src/settings_translation_file.cpp -msgid "Digging particles" +msgid "The URL for the content repository" msgstr "" #: src/settings_translation_file.cpp -msgid "Adds particles when digging a node." +msgid "ContentDB Flag Blacklist" msgstr "" #: src/settings_translation_file.cpp -msgid "Filtering" +msgid "" +"Comma-separated list of flags to hide in the content repository.\n" +"\"nonfree\" can be used to hide packages which do not qualify as 'free " +"software',\n" +"as defined by the Free Software Foundation.\n" +"You can also specify content ratings.\n" +"These flags are independent from Minetest versions,\n" +"so see a full list at https://content.minetest.net/help/content_flags/" msgstr "" #: src/settings_translation_file.cpp -msgid "Mipmapping" +msgid "ContentDB Max Concurrent Downloads" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Use mipmapping to scale textures. May slightly increase performance,\n" -"especially when using a high resolution texture pack.\n" -"Gamma correct downscaling is not supported." +"Maximum number of concurrent downloads. Downloads exceeding this limit will " +"be queued.\n" +"This should be lower than curl_parallel_limit." msgstr "" #: src/settings_translation_file.cpp -msgid "Anisotropic filtering" +msgid "Client and Server" msgstr "" #: src/settings_translation_file.cpp -msgid "Use anisotropic filtering when viewing at textures from an angle." +msgid "Client" msgstr "" #: src/settings_translation_file.cpp -msgid "Bilinear filtering" +msgid "Saving map received from server" msgstr "" #: src/settings_translation_file.cpp -msgid "Use bilinear filtering when scaling textures." +msgid "Save the map received by the client on disk." msgstr "" #: src/settings_translation_file.cpp -msgid "Trilinear filtering" +msgid "Serverlist URL" msgstr "" #: src/settings_translation_file.cpp -msgid "Use trilinear filtering when scaling textures." +msgid "URL to the server list displayed in the Multiplayer Tab." msgstr "" #: src/settings_translation_file.cpp -msgid "Clean transparent textures" +msgid "Enable split login/register" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Filtered textures can blend RGB values with fully-transparent neighbors,\n" -"which PNG optimizers usually discard, often resulting in dark or\n" -"light edges to transparent textures. Apply a filter to clean that up\n" -"at texture load time. This is automatically enabled if mipmapping is enabled." +"If enabled, account registration is separate from login in the UI.\n" +"If disabled, new accounts will be registered automatically when logging in." msgstr "" #: src/settings_translation_file.cpp -msgid "Minimum texture size" +msgid "Server" +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Admin name" msgstr "" #: src/settings_translation_file.cpp msgid "" -"When using bilinear/trilinear/anisotropic filters, low-resolution textures\n" -"can be blurred, so automatically upscale them with nearest-neighbor\n" -"interpolation to preserve crisp pixels. This sets the minimum texture size\n" -"for the upscaled textures; higher values look sharper, but require more\n" -"memory. Powers of 2 are recommended. This setting is ONLY applied if\n" -"bilinear/trilinear/anisotropic filtering is enabled.\n" -"This is also used as the base node texture size for world-aligned\n" -"texture autoscaling." +"Name of the player.\n" +"When running a server, clients connecting with this name are admins.\n" +"When starting from the main menu, this is overridden." msgstr "" #: src/settings_translation_file.cpp -msgid "FSAA" +msgid "Serverlist and MOTD" +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Server name" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Use multi-sample antialiasing (MSAA) to smooth out block edges.\n" -"This algorithm smooths out the 3D viewport while keeping the image sharp,\n" -"but it doesn't affect the insides of textures\n" -"(which is especially noticeable with transparent textures).\n" -"Visible spaces appear between nodes when shaders are disabled.\n" -"If set to 0, MSAA is disabled.\n" -"A restart is required after changing this option." +"Name of the server, to be displayed when players join and in the serverlist." msgstr "" #: src/settings_translation_file.cpp -msgid "Undersampling" +msgid "Server description" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Undersampling is similar to using a lower screen resolution, but it applies\n" -"to the game world only, keeping the GUI intact.\n" -"It should give a significant performance boost at the cost of less detailed " -"image.\n" -"Higher values result in a less detailed image." +"Description of server, to be displayed when players join and in the " +"serverlist." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Shaders allow advanced visual effects and may increase performance on some " -"video\n" -"cards.\n" -"This only works with the OpenGL video backend." +msgid "Server address" msgstr "" #: src/settings_translation_file.cpp -msgid "Shader path" +msgid "Domain name of server, to be displayed in the serverlist." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Path to shader directory. If no path is defined, default location will be " -"used." +msgid "Server URL" msgstr "" #: src/settings_translation_file.cpp -msgid "Filmic tone mapping" +msgid "Homepage of server, to be displayed in the serverlist." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Enables Hable's 'Uncharted 2' filmic tone mapping.\n" -"Simulates the tone curve of photographic film and how this approximates the\n" -"appearance of high dynamic range images. Mid-range contrast is slightly\n" -"enhanced, highlights and shadows are gradually compressed." +msgid "Announce server" msgstr "" #: src/settings_translation_file.cpp -msgid "Waving Nodes" +msgid "Automatically report to the serverlist." msgstr "" #: src/settings_translation_file.cpp -msgid "Waving liquids" +msgid "Announce to this serverlist." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Set to true to enable waving liquids (like water).\n" -"Requires shaders to be enabled." +msgid "Message of the day" msgstr "" #: src/settings_translation_file.cpp -msgid "Waving liquids wave height" +msgid "Message of the day displayed to players connecting." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"The maximum height of the surface of waving liquids.\n" -"4.0 = Wave height is two nodes.\n" -"0.0 = Wave doesn't move at all.\n" -"Default is 1.0 (1/2 node).\n" -"Requires waving liquids to be enabled." +msgid "Maximum users" msgstr "" #: src/settings_translation_file.cpp -msgid "Waving liquids wavelength" +msgid "Maximum number of players that can be connected simultaneously." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Length of liquid waves.\n" -"Requires waving liquids to be enabled." +msgid "Static spawnpoint" msgstr "" #: src/settings_translation_file.cpp -msgid "Waving liquids wave speed" +msgid "If this is set, players will always (re)spawn at the given position." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"How fast liquid waves will move. Higher = faster.\n" -"If negative, liquid waves will move backwards.\n" -"Requires waving liquids to be enabled." +msgid "Networking" msgstr "" #: src/settings_translation_file.cpp -msgid "Waving leaves" +msgid "Server port" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Set to true to enable waving leaves.\n" -"Requires shaders to be enabled." +"Network port to listen (UDP).\n" +"This value will be overridden when starting from the main menu." msgstr "" #: src/settings_translation_file.cpp -msgid "Waving plants" +msgid "Bind address" +msgstr "" + +#: src/settings_translation_file.cpp +msgid "The network interface that the server listens on." +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Strict protocol checking" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Set to true to enable waving plants.\n" -"Requires shaders to be enabled." +"Enable to disallow old clients from connecting.\n" +"Older clients are compatible in the sense that they will not crash when " +"connecting\n" +"to new servers, but they may not support all new features that you are " +"expecting." +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Remote media" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Set to true to enable Shadow Mapping.\n" -"Requires shaders to be enabled." +"Specifies URL from which client fetches media instead of using UDP.\n" +"$filename should be accessible from $remote_media$filename via cURL\n" +"(obviously, remote_media should end with a slash).\n" +"Files that are not present will be fetched the usual way." msgstr "" #: src/settings_translation_file.cpp -msgid "Shadow strength" +msgid "IPv6 server" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Set the shadow strength.\n" -"Lower value means lighter shadows, higher value means darker shadows." +"Enable/disable running an IPv6 server.\n" +"Ignored if bind_address is set.\n" +"Needs enable_ipv6 to be enabled." msgstr "" #: src/settings_translation_file.cpp -msgid "Shadow map max distance in nodes to render shadows" +msgid "Server Security" msgstr "" #: src/settings_translation_file.cpp -msgid "Maximum distance to render shadows." +msgid "Default password" msgstr "" #: src/settings_translation_file.cpp -msgid "Shadow map texture size" +msgid "New users need to input this password." +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Disallow empty passwords" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Texture size to render the shadow map on.\n" -"This must be a power of two.\n" -"Bigger numbers create better shadows but it is also more expensive." +"If enabled, players cannot join without a password or change theirs to an " +"empty password." msgstr "" #: src/settings_translation_file.cpp -msgid "Shadow map texture in 32 bits" +msgid "Default privileges" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Sets shadow texture quality to 32 bits.\n" -"On false, 16 bits texture will be used.\n" -"This can cause much more artifacts in the shadow." +"The privileges that new users automatically get.\n" +"See /privs in game for a full list on your server and mod configuration." msgstr "" #: src/settings_translation_file.cpp -msgid "Poisson filtering" +msgid "Basic privileges" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Enable Poisson disk filtering.\n" -"On true uses Poisson disk to make \"soft shadows\". Otherwise uses PCF " -"filtering." +msgid "Privileges that players with basic_privs can grant" msgstr "" #: src/settings_translation_file.cpp -msgid "Shadow filter quality" +msgid "Disable anticheat" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Define shadow filtering quality.\n" -"This simulates the soft shadows effect by applying a PCF or Poisson disk\n" -"but also uses more resources." +msgid "If enabled, disable cheat prevention in multiplayer." msgstr "" #: src/settings_translation_file.cpp -msgid "Colored shadows" +msgid "Rollback recording" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Enable colored shadows.\n" -"On true translucent nodes cast colored shadows. This is expensive." +"If enabled, actions are recorded for rollback.\n" +"This option is only read when server starts." msgstr "" #: src/settings_translation_file.cpp -msgid "Map shadows update frames" +msgid "Client-side Modding" +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Client side modding restrictions" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Spread a complete update of shadow map over given amount of frames.\n" -"Higher values might make shadows laggy, lower values\n" -"will consume more resources.\n" -"Minimum value: 1; maximum value: 16" +"Restricts the access of certain client-side functions on servers.\n" +"Combine the byteflags below to restrict client-side features, or set to 0\n" +"for no restrictions:\n" +"LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)\n" +"CHAT_MESSAGES: 2 (disable send_chat_message call client-side)\n" +"READ_ITEMDEFS: 4 (disable get_item_def call client-side)\n" +"READ_NODEDEFS: 8 (disable get_node_def call client-side)\n" +"LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to\n" +"csm_restriction_noderange)\n" +"READ_PLAYERINFO: 32 (disable get_player_names call client-side)" msgstr "" #: src/settings_translation_file.cpp -msgid "Soft shadow radius" +msgid "Client side node lookup range restriction" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Set the soft shadow radius size.\n" -"Lower values mean sharper shadows, bigger values mean softer shadows.\n" -"Minimum value: 1.0; maximum value: 10.0" +"If the CSM restriction for node range is enabled, get_node calls are " +"limited\n" +"to this distance from the player to the node." msgstr "" #: src/settings_translation_file.cpp -msgid "Sky Body Orbit Tilt" +msgid "Strip color codes" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Set the tilt of Sun/Moon orbit in degrees.\n" -"Value of 0 means no tilt / vertical orbit.\n" -"Minimum value: 0.0; maximum value: 60.0" +"Remove color codes from incoming chat messages\n" +"Use this to stop players from being able to use color in their messages" msgstr "" #: src/settings_translation_file.cpp -msgid "Advanced" +msgid "Chat message max length" msgstr "" #: src/settings_translation_file.cpp -msgid "Arm inertia" +msgid "" +"Set the maximum length of a chat message (in characters) sent by clients." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Arm inertia, gives a more realistic movement of\n" -"the arm when the camera moves." +msgid "Chat message count limit" msgstr "" #: src/settings_translation_file.cpp -msgid "Maximum FPS" +msgid "Amount of messages a player may send per 10 seconds." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"If FPS would go higher than this, limit it by sleeping\n" -"to not waste CPU power for no benefit." +msgid "Chat message kick threshold" msgstr "" #: src/settings_translation_file.cpp -msgid "FPS when unfocused or paused" +msgid "Kick players who sent more than X messages per 10 seconds." msgstr "" #: src/settings_translation_file.cpp -msgid "Maximum FPS when the window is not focused, or when the game is paused." +msgid "Server Gameplay" msgstr "" #: src/settings_translation_file.cpp -msgid "Pause on lost window focus" +msgid "Time speed" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Open the pause menu when the window's focus is lost. Does not pause if a " -"formspec is\n" -"open." +"Controls length of day/night cycle.\n" +"Examples:\n" +"72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged." msgstr "" #: src/settings_translation_file.cpp -msgid "Viewing range" +msgid "World start time" msgstr "" #: src/settings_translation_file.cpp -msgid "View distance in nodes." +msgid "Time of day when a new world is started, in millihours (0-23999)." msgstr "" #: src/settings_translation_file.cpp -msgid "Near plane" +msgid "Item entity TTL" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Camera 'near clipping plane' distance in nodes, between 0 and 0.25\n" -"Only works on GLES platforms. Most users will not need to change this.\n" -"Increasing can reduce artifacting on weaker GPUs.\n" -"0.1 = Default, 0.25 = Good value for weaker tablets." +"Time in seconds for item entity (dropped items) to live.\n" +"Setting it to -1 disables the feature." msgstr "" #: src/settings_translation_file.cpp -msgid "Screen width" +msgid "Default stack size" msgstr "" #: src/settings_translation_file.cpp -msgid "Width component of the initial window size. Ignored in fullscreen mode." +msgid "" +"Specifies the default stack size of nodes, items and tools.\n" +"Note that mods or games may explicitly set a stack for certain (or all) " +"items." msgstr "" #: src/settings_translation_file.cpp -msgid "Screen height" +msgid "Physics" +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Default acceleration" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Height component of the initial window size. Ignored in fullscreen mode." +"Horizontal and vertical acceleration on ground or when climbing,\n" +"in nodes per second per second." msgstr "" #: src/settings_translation_file.cpp -msgid "Autosave screen size" +msgid "Acceleration in air" msgstr "" #: src/settings_translation_file.cpp -msgid "Save window size automatically when modified." +msgid "" +"Horizontal acceleration in air when jumping or falling,\n" +"in nodes per second per second." msgstr "" #: src/settings_translation_file.cpp -msgid "Full screen" +msgid "Fast mode acceleration" msgstr "" #: src/settings_translation_file.cpp -msgid "Fullscreen mode." +msgid "" +"Horizontal and vertical acceleration in fast mode,\n" +"in nodes per second per second." msgstr "" #: src/settings_translation_file.cpp -msgid "VSync" +msgid "Walking speed" msgstr "" #: src/settings_translation_file.cpp -msgid "Vertical screen synchronization." +msgid "Walking and flying speed, in nodes per second." msgstr "" #: src/settings_translation_file.cpp -msgid "Field of view" +msgid "Sneaking speed" msgstr "" #: src/settings_translation_file.cpp -msgid "Field of view in degrees." +msgid "Sneaking speed, in nodes per second." msgstr "" #: src/settings_translation_file.cpp -msgid "Light curve gamma" +msgid "Fast mode speed" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Alters the light curve by applying 'gamma correction' to it.\n" -"Higher values make middle and lower light levels brighter.\n" -"Value '1.0' leaves the light curve unaltered.\n" -"This only has significant effect on daylight and artificial\n" -"light, it has very little effect on natural night light." +msgid "Walking, flying and climbing speed in fast mode, in nodes per second." msgstr "" #: src/settings_translation_file.cpp -msgid "Light curve low gradient" +msgid "Climbing speed" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Gradient of light curve at minimum light level.\n" -"Controls the contrast of the lowest light levels." +msgid "Vertical climbing speed, in nodes per second." msgstr "" #: src/settings_translation_file.cpp -msgid "Light curve high gradient" +msgid "Jumping speed" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Gradient of light curve at maximum light level.\n" -"Controls the contrast of the highest light levels." +msgid "Initial vertical speed when jumping, in nodes per second." msgstr "" #: src/settings_translation_file.cpp -msgid "Light curve boost" +msgid "Liquid fluidity" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Strength of light curve boost.\n" -"The 3 'boost' parameters define a range of the light\n" -"curve that is boosted in brightness." +"How much you are slowed down when moving inside a liquid.\n" +"Decrease this to increase liquid resistance to movement." msgstr "" #: src/settings_translation_file.cpp -msgid "Light curve boost center" +msgid "Liquid fluidity smoothing" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Center of light curve boost range.\n" -"Where 0.0 is minimum light level, 1.0 is maximum light level." +"Maximum liquid resistance. Controls deceleration when entering liquid at\n" +"high speed." msgstr "" #: src/settings_translation_file.cpp -msgid "Light curve boost spread" +msgid "Liquid sinking" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Spread of light curve boost range.\n" -"Controls the width of the range to be boosted.\n" -"Standard deviation of the light curve boost Gaussian." +"Controls sinking speed in liquid when idling. Negative values will cause\n" +"you to rise instead." msgstr "" #: src/settings_translation_file.cpp -msgid "Texture path" +msgid "Gravity" msgstr "" #: src/settings_translation_file.cpp -msgid "Path to texture directory. All textures are first searched from here." +msgid "Acceleration of gravity, in nodes per second per second." msgstr "" #: src/settings_translation_file.cpp -msgid "Video driver" +msgid "Fixed map seed" msgstr "" #: src/settings_translation_file.cpp msgid "" -"The rendering back-end.\n" -"A restart is required after changing this.\n" -"Note: On Android, stick with OGLES1 if unsure! App may fail to start " -"otherwise.\n" -"On other platforms, OpenGL is recommended.\n" -"Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)" +"A chosen map seed for a new map, leave empty for random.\n" +"Will be overridden when creating a new world in the main menu." msgstr "" #: src/settings_translation_file.cpp -msgid "Cloud radius" +msgid "Mapgen name" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Radius of cloud area stated in number of 64 node cloud squares.\n" -"Values larger than 26 will start to produce sharp cutoffs at cloud area " -"corners." +"Name of map generator to be used when creating a new world.\n" +"Creating a world in the main menu will override this.\n" +"Current mapgens in a highly unstable state:\n" +"- The optional floatlands of v7 (disabled by default)." msgstr "" #: src/settings_translation_file.cpp -msgid "View bobbing factor" +msgid "Water level" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Enable view bobbing and amount of view bobbing.\n" -"For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double." +msgid "Water surface level of the world." msgstr "" #: src/settings_translation_file.cpp -msgid "Fall bobbing factor" +msgid "Max block generate distance" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Multiplier for fall bobbing.\n" -"For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double." +"From how far blocks are generated for clients, stated in mapblocks (16 " +"nodes)." msgstr "" #: src/settings_translation_file.cpp -msgid "3D mode" +msgid "Map generation limit" msgstr "" #: src/settings_translation_file.cpp msgid "" -"3D support.\n" -"Currently supported:\n" -"- none: no 3d output.\n" -"- anaglyph: cyan/magenta color 3d.\n" -"- interlaced: odd/even line based polarisation screen support.\n" -"- topbottom: split screen top/bottom.\n" -"- sidebyside: split screen side by side.\n" -"- crossview: Cross-eyed 3d\n" -"- pageflip: quadbuffer based 3d.\n" -"Note that the interlaced mode requires shaders to be enabled." +"Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).\n" +"Only mapchunks completely within the mapgen limit are generated.\n" +"Value is stored per-world." msgstr "" #: src/settings_translation_file.cpp -msgid "3D mode parallax strength" +msgid "" +"Global map generation attributes.\n" +"In Mapgen v6 the 'decorations' flag controls all decorations except trees\n" +"and jungle grass, in all other mapgens this flag controls all decorations." msgstr "" #: src/settings_translation_file.cpp -msgid "Strength of 3D mode parallax." +msgid "Biome API noise parameters" msgstr "" #: src/settings_translation_file.cpp -msgid "Console height" +msgid "Heat noise" msgstr "" #: src/settings_translation_file.cpp -msgid "In-game chat console height, between 0.1 (10%) and 1.0 (100%)." +msgid "Temperature variation for biomes." msgstr "" #: src/settings_translation_file.cpp -msgid "Console color" +msgid "Heat blend noise" msgstr "" #: src/settings_translation_file.cpp -msgid "In-game chat console background color (R,G,B)." +msgid "Small-scale temperature variation for blending biomes on borders." msgstr "" #: src/settings_translation_file.cpp -msgid "Console alpha" +msgid "Humidity noise" msgstr "" #: src/settings_translation_file.cpp -msgid "In-game chat console background alpha (opaqueness, between 0 and 255)." +msgid "Humidity variation for biomes." msgstr "" #: src/settings_translation_file.cpp -msgid "Formspec Full-Screen Background Opacity" +msgid "Humidity blend noise" msgstr "" #: src/settings_translation_file.cpp -msgid "Formspec full-screen background opacity (between 0 and 255)." +msgid "Small-scale humidity variation for blending biomes on borders." msgstr "" #: src/settings_translation_file.cpp -msgid "Formspec Full-Screen Background Color" +msgid "Mapgen V5" msgstr "" #: src/settings_translation_file.cpp -msgid "Formspec full-screen background color (R,G,B)." +msgid "Mapgen V5 specific flags" msgstr "" #: src/settings_translation_file.cpp -msgid "Formspec Default Background Opacity" +msgid "Map generation attributes specific to Mapgen v5." msgstr "" #: src/settings_translation_file.cpp -msgid "Formspec default background opacity (between 0 and 255)." +msgid "Cave width" msgstr "" #: src/settings_translation_file.cpp -msgid "Formspec Default Background Color" +msgid "" +"Controls width of tunnels, a smaller value creates wider tunnels.\n" +"Value >= 10.0 completely disables generation of tunnels and avoids the\n" +"intensive noise calculations." msgstr "" #: src/settings_translation_file.cpp -msgid "Formspec default background color (R,G,B)." +msgid "Large cave depth" msgstr "" #: src/settings_translation_file.cpp -msgid "Selection box color" +msgid "Y of upper limit of large caves." msgstr "" #: src/settings_translation_file.cpp -msgid "Selection box border color (R,G,B)." +msgid "Small cave minimum number" msgstr "" #: src/settings_translation_file.cpp -msgid "Selection box width" +msgid "Minimum limit of random number of small caves per mapchunk." msgstr "" #: src/settings_translation_file.cpp -msgid "Width of the selection box lines around nodes." +msgid "Small cave maximum number" msgstr "" #: src/settings_translation_file.cpp -msgid "Crosshair color" +msgid "Maximum limit of random number of small caves per mapchunk." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Crosshair color (R,G,B).\n" -"Also controls the object crosshair color" +msgid "Large cave minimum number" msgstr "" #: src/settings_translation_file.cpp -msgid "Crosshair alpha" +msgid "Minimum limit of random number of large caves per mapchunk." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Crosshair alpha (opaqueness, between 0 and 255).\n" -"This also applies to the object crosshair." +msgid "Large cave maximum number" msgstr "" #: src/settings_translation_file.cpp -msgid "Recent Chat Messages" +msgid "Maximum limit of random number of large caves per mapchunk." msgstr "" #: src/settings_translation_file.cpp -msgid "Maximum number of recent chat messages to show" +msgid "Large cave proportion flooded" msgstr "" #: src/settings_translation_file.cpp -msgid "Desynchronize block animation" +msgid "Proportion of large caves that contain liquid." msgstr "" #: src/settings_translation_file.cpp -msgid "Whether node texture animations should be desynchronized per mapblock." +msgid "Cavern limit" msgstr "" #: src/settings_translation_file.cpp -msgid "Maximum hotbar width" +msgid "Y-level of cavern upper limit." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Maximum proportion of current window to be used for hotbar.\n" -"Useful if there's something to be displayed right or left of hotbar." +msgid "Cavern taper" msgstr "" #: src/settings_translation_file.cpp -msgid "HUD scale factor" +msgid "Y-distance over which caverns expand to full size." msgstr "" #: src/settings_translation_file.cpp -msgid "Modifies the size of the HUD elements." +msgid "Cavern threshold" msgstr "" #: src/settings_translation_file.cpp -msgid "Mesh cache" +msgid "Defines full size of caverns, smaller values create larger caverns." msgstr "" #: src/settings_translation_file.cpp -msgid "Enables caching of facedir rotated meshes." +msgid "Dungeon minimum Y" msgstr "" #: src/settings_translation_file.cpp -msgid "Mapblock mesh generation delay" +msgid "Lower Y limit of dungeons." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Delay between mesh updates on the client in ms. Increasing this will slow\n" -"down the rate of mesh updates, thus reducing jitter on slower clients." +msgid "Dungeon maximum Y" msgstr "" #: src/settings_translation_file.cpp -msgid "Mapblock mesh generator's MapBlock cache size in MB" +msgid "Upper Y limit of dungeons." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Size of the MapBlock cache of the mesh generator. Increasing this will\n" -"increase the cache hit %, reducing the data being copied from the main\n" -"thread, thus reducing jitter." +msgid "Noises" msgstr "" #: src/settings_translation_file.cpp -msgid "Minimap" +msgid "Filler depth noise" msgstr "" #: src/settings_translation_file.cpp -msgid "Enables minimap." +msgid "Variation of biome filler depth." msgstr "" #: src/settings_translation_file.cpp -msgid "Round minimap" +msgid "Factor noise" msgstr "" #: src/settings_translation_file.cpp -msgid "Shape of the minimap. Enabled = round, disabled = square." +msgid "" +"Variation of terrain vertical scale.\n" +"When noise is < -0.55 terrain is near-flat." msgstr "" #: src/settings_translation_file.cpp -msgid "Minimap scan height" +msgid "Height noise" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"True = 256\n" -"False = 128\n" -"Usable to make minimap smoother on slower machines." +msgid "Y-level of average terrain surface." msgstr "" #: src/settings_translation_file.cpp -msgid "Colored fog" +msgid "Cave1 noise" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Make fog and sky colors depend on daytime (dawn/sunset) and view direction." +msgid "First of two 3D noises that together define tunnels." msgstr "" #: src/settings_translation_file.cpp -msgid "Ambient occlusion gamma" +msgid "Cave2 noise" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"The strength (darkness) of node ambient-occlusion shading.\n" -"Lower is darker, Higher is lighter. The valid range of values for this\n" -"setting is 0.25 to 4.0 inclusive. If the value is out of range it will be\n" -"set to the nearest valid value." +msgid "Second of two 3D noises that together define tunnels." msgstr "" #: src/settings_translation_file.cpp -msgid "Inventory items animations" +msgid "Cavern noise" msgstr "" #: src/settings_translation_file.cpp -msgid "Enables animation of inventory items." +msgid "3D noise defining giant caverns." msgstr "" #: src/settings_translation_file.cpp -msgid "Fog start" +msgid "Ground noise" msgstr "" #: src/settings_translation_file.cpp -msgid "Fraction of the visible distance at which fog starts to be rendered" +msgid "3D noise defining terrain." msgstr "" #: src/settings_translation_file.cpp -msgid "Opaque liquids" +msgid "Dungeon noise" msgstr "" #: src/settings_translation_file.cpp -msgid "Makes all liquids opaque" +msgid "3D noise that determines number of dungeons per mapchunk." msgstr "" #: src/settings_translation_file.cpp -msgid "World-aligned textures mode" +msgid "Mapgen V6" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Textures on a node may be aligned either to the node or to the world.\n" -"The former mode suits better things like machines, furniture, etc., while\n" -"the latter makes stairs and microblocks fit surroundings better.\n" -"However, as this possibility is new, thus may not be used by older servers,\n" -"this option allows enforcing it for certain node types. Note though that\n" -"that is considered EXPERIMENTAL and may not work properly." +msgid "Mapgen V6 specific flags" msgstr "" #: src/settings_translation_file.cpp -msgid "Autoscaling mode" +msgid "" +"Map generation attributes specific to Mapgen v6.\n" +"The 'snowbiomes' flag enables the new 5 biome system.\n" +"When the 'snowbiomes' flag is enabled jungles are automatically enabled and\n" +"the 'jungles' flag is ignored." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"World-aligned textures may be scaled to span several nodes. However,\n" -"the server may not send the scale you want, especially if you use\n" -"a specially-designed texture pack; with this option, the client tries\n" -"to determine the scale automatically basing on the texture size.\n" -"See also texture_min_size.\n" -"Warning: This option is EXPERIMENTAL!" +msgid "Desert noise threshold" msgstr "" #: src/settings_translation_file.cpp -msgid "Show entity selection boxes" +msgid "" +"Deserts occur when np_biome exceeds this value.\n" +"When the 'snowbiomes' flag is enabled, this is ignored." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Show entity selection boxes\n" -"A restart is required after changing this." +msgid "Beach noise threshold" msgstr "" #: src/settings_translation_file.cpp -msgid "Menus" +msgid "Sandy beaches occur when np_beach exceeds this value." msgstr "" #: src/settings_translation_file.cpp -msgid "Clouds in menu" +msgid "Terrain base noise" msgstr "" #: src/settings_translation_file.cpp -msgid "Use a cloud animation for the main menu background." +msgid "Y-level of lower terrain and seabed." msgstr "" #: src/settings_translation_file.cpp -msgid "GUI scaling" +msgid "Terrain higher noise" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Scale GUI by a user specified value.\n" -"Use a nearest-neighbor-anti-alias filter to scale the GUI.\n" -"This will smooth over some of the rough edges, and blend\n" -"pixels when scaling down, at the cost of blurring some\n" -"edge pixels when images are scaled by non-integer sizes." +msgid "Y-level of higher terrain that creates cliffs." msgstr "" #: src/settings_translation_file.cpp -msgid "GUI scaling filter" +msgid "Steepness noise" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"When gui_scaling_filter is true, all GUI images need to be\n" -"filtered in software, but some images are generated directly\n" -"to hardware (e.g. render-to-texture for nodes in inventory)." +msgid "Varies steepness of cliffs." msgstr "" #: src/settings_translation_file.cpp -msgid "GUI scaling filter txr2img" +msgid "Height select noise" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"When gui_scaling_filter_txr2img is true, copy those images\n" -"from hardware to software for scaling. When false, fall back\n" -"to the old scaling method, for video drivers that don't\n" -"properly support downloading textures back from hardware." +msgid "Defines distribution of higher terrain." msgstr "" #: src/settings_translation_file.cpp -msgid "Tooltip delay" +msgid "Mud noise" msgstr "" #: src/settings_translation_file.cpp -msgid "Delay showing tooltips, stated in milliseconds." +msgid "Varies depth of biome surface nodes." msgstr "" #: src/settings_translation_file.cpp -msgid "Append item name" +msgid "Beach noise" msgstr "" #: src/settings_translation_file.cpp -msgid "Append item name to tooltip." +msgid "Defines areas with sandy beaches." msgstr "" #: src/settings_translation_file.cpp -msgid "Font bold by default" +msgid "Biome noise" msgstr "" #: src/settings_translation_file.cpp -msgid "Font italic by default" +msgid "Cave noise" msgstr "" #: src/settings_translation_file.cpp -msgid "Font shadow" +msgid "Variation of number of caves." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Shadow offset (in pixels) of the default font. If 0, then shadow will not be " -"drawn." +msgid "Trees noise" msgstr "" #: src/settings_translation_file.cpp -msgid "Font shadow alpha" +msgid "Defines tree areas and tree density." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Opaqueness (alpha) of the shadow behind the default font, between 0 and 255." +msgid "Apple trees noise" msgstr "" #: src/settings_translation_file.cpp -msgid "Font size" +msgid "Defines areas where trees have apples." msgstr "" #: src/settings_translation_file.cpp -msgid "Font size of the default font where 1 unit = 1 pixel at 96 DPI" +msgid "Mapgen V7" msgstr "" #: src/settings_translation_file.cpp -msgid "Font size divisible by" +msgid "Mapgen V7 specific flags" msgstr "" #: src/settings_translation_file.cpp msgid "" -"For pixel-style fonts that do not scale well, this ensures that font sizes " -"used\n" -"with this font will always be divisible by this value, in pixels. For " -"instance,\n" -"a pixel font 16 pixels tall should have this set to 16, so it will only ever " -"be\n" -"sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32." +"Map generation attributes specific to Mapgen v7.\n" +"'ridges': Rivers.\n" +"'floatlands': Floating land masses in the atmosphere.\n" +"'caverns': Giant caves deep underground." msgstr "" #: src/settings_translation_file.cpp -msgid "Regular font path" +msgid "Mountain zero level" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Path to the default font. Must be a TrueType font.\n" -"The fallback font will be used if the font cannot be loaded." +"Y of mountain density gradient zero level. Used to shift mountains " +"vertically." msgstr "" #: src/settings_translation_file.cpp -msgid "Bold font path" +msgid "Floatland minimum Y" msgstr "" #: src/settings_translation_file.cpp -msgid "Italic font path" +msgid "Lower Y limit of floatlands." msgstr "" #: src/settings_translation_file.cpp -msgid "Bold and italic font path" +msgid "Floatland maximum Y" msgstr "" #: src/settings_translation_file.cpp -msgid "Monospace font size" +msgid "Upper Y limit of floatlands." msgstr "" #: src/settings_translation_file.cpp -msgid "Font size of the monospace font where 1 unit = 1 pixel at 96 DPI" +msgid "Floatland tapering distance" msgstr "" #: src/settings_translation_file.cpp -msgid "Monospace font size divisible by" +msgid "" +"Y-distance over which floatlands taper from full density to nothing.\n" +"Tapering starts at this distance from the Y limit.\n" +"For a solid floatland layer, this controls the height of hills/mountains.\n" +"Must be less than or equal to half the distance between the Y limits." msgstr "" #: src/settings_translation_file.cpp -msgid "Monospace font path" +msgid "Floatland taper exponent" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Path to the monospace font. Must be a TrueType font.\n" -"This font is used for e.g. the console and profiler screen." +"Exponent of the floatland tapering. Alters the tapering behaviour.\n" +"Value = 1.0 creates a uniform, linear tapering.\n" +"Values > 1.0 create a smooth tapering suitable for the default separated\n" +"floatlands.\n" +"Values < 1.0 (for example 0.25) create a more defined surface level with\n" +"flatter lowlands, suitable for a solid floatland layer." msgstr "" #: src/settings_translation_file.cpp -msgid "Bold monospace font path" +msgid "Floatland density" msgstr "" #: src/settings_translation_file.cpp -msgid "Italic monospace font path" +#, c-format +msgid "" +"Adjusts the density of the floatland layer.\n" +"Increase value to increase density. Can be positive or negative.\n" +"Value = 0.0: 50% of volume is floatland.\n" +"Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test\n" +"to be sure) creates a solid floatland layer." msgstr "" #: src/settings_translation_file.cpp -msgid "Bold and italic monospace font path" +msgid "Floatland water level" msgstr "" #: src/settings_translation_file.cpp -msgid "Fallback font path" +msgid "" +"Surface level of optional water placed on a solid floatland layer.\n" +"Water is disabled by default and will only be placed if this value is set\n" +"to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the\n" +"upper tapering).\n" +"***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:\n" +"When enabling water placement the floatlands must be configured and tested\n" +"to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other\n" +"required value depending on 'mgv7_np_floatland'), to avoid\n" +"server-intensive extreme water flow and to avoid vast flooding of the\n" +"world surface below." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Path of the fallback font. Must be a TrueType font.\n" -"This font will be used for certain languages or if the default font is " -"unavailable." +msgid "Terrain alternative noise" msgstr "" #: src/settings_translation_file.cpp -msgid "Chat font size" +msgid "Terrain persistence noise" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Font size of the recent chat text and chat prompt in point (pt).\n" -"Value 0 will use the default font size." +"Varies roughness of terrain.\n" +"Defines the 'persistence' value for terrain_base and terrain_alt noises." msgstr "" #: src/settings_translation_file.cpp -msgid "Screenshot folder" +msgid "Defines distribution of higher terrain and steepness of cliffs." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Path to save screenshots at. Can be an absolute or relative path.\n" -"The folder will be created if it doesn't already exist." +msgid "Mountain height noise" msgstr "" #: src/settings_translation_file.cpp -msgid "Screenshot format" +msgid "Variation of maximum mountain height (in nodes)." msgstr "" #: src/settings_translation_file.cpp -msgid "Format of screenshots." +msgid "Ridge underwater noise" msgstr "" #: src/settings_translation_file.cpp -msgid "Screenshot quality" +msgid "Defines large-scale river channel structure." +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Mountain noise" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Screenshot quality. Only used for JPEG format.\n" -"1 means worst quality; 100 means best quality.\n" -"Use 0 for default quality." +"3D noise defining mountain structure and height.\n" +"Also defines structure of floatland mountain terrain." msgstr "" #: src/settings_translation_file.cpp -msgid "DPI" +msgid "Ridge noise" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k " -"screens." +msgid "3D noise defining structure of river canyon walls." msgstr "" #: src/settings_translation_file.cpp -msgid "Display Density Scaling Factor" +msgid "Floatland noise" msgstr "" #: src/settings_translation_file.cpp -msgid "Adjust the detected display density, used for scaling UI elements." +msgid "" +"3D noise defining structure of floatlands.\n" +"If altered from the default, the noise 'scale' (0.7 by default) may need\n" +"to be adjusted, as floatland tapering functions best when this noise has\n" +"a value range of approximately -2.0 to 2.0." msgstr "" #: src/settings_translation_file.cpp -msgid "Enable console window" +msgid "Mapgen Carpathian" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Windows systems only: Start Minetest with the command line window in the " -"background.\n" -"Contains the same information as the file debug.txt (default name)." +msgid "Mapgen Carpathian specific flags" msgstr "" #: src/settings_translation_file.cpp -msgid "Sound" +msgid "Map generation attributes specific to Mapgen Carpathian." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Enables the sound system.\n" -"If disabled, this completely disables all sounds everywhere and the in-game\n" -"sound controls will be non-functional.\n" -"Changing this setting requires a restart." +msgid "Base ground level" msgstr "" #: src/settings_translation_file.cpp -msgid "Volume" +msgid "Defines the base ground level." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Volume of all sounds.\n" -"Requires the sound system to be enabled." +msgid "River channel width" msgstr "" #: src/settings_translation_file.cpp -msgid "Mute sound" +msgid "Defines the width of the river channel." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Whether to mute sounds. You can unmute sounds at any time, unless the\n" -"sound system is disabled (enable_sound=false).\n" -"In-game, you can toggle the mute state with the mute key or by using the\n" -"pause menu." +msgid "River channel depth" msgstr "" #: src/settings_translation_file.cpp -msgid "Client" +msgid "Defines the depth of the river channel." msgstr "" #: src/settings_translation_file.cpp -msgid "Chat weblinks" +msgid "River valley width" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console " -"output." +msgid "Defines the width of the river valley." msgstr "" #: src/settings_translation_file.cpp -msgid "Weblink color" +msgid "Hilliness1 noise" msgstr "" #: src/settings_translation_file.cpp -msgid "Optional override for chat weblink color." +msgid "First of 4 2D noises that together define hill/mountain range height." msgstr "" #: src/settings_translation_file.cpp -msgid "Network" +msgid "Hilliness2 noise" msgstr "" #: src/settings_translation_file.cpp -msgid "Server address" +msgid "Second of 4 2D noises that together define hill/mountain range height." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Address to connect to.\n" -"Leave this blank to start a local server.\n" -"Note that the address field in the main menu overrides this setting." +msgid "Hilliness3 noise" msgstr "" #: src/settings_translation_file.cpp -msgid "Remote port" +msgid "Third of 4 2D noises that together define hill/mountain range height." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Port to connect to (UDP).\n" -"Note that the port field in the main menu overrides this setting." +msgid "Hilliness4 noise" msgstr "" #: src/settings_translation_file.cpp -msgid "Prometheus listener address" +msgid "Fourth of 4 2D noises that together define hill/mountain range height." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Prometheus listener address.\n" -"If Minetest is compiled with ENABLE_PROMETHEUS option enabled,\n" -"enable metrics listener for Prometheus on that address.\n" -"Metrics can be fetched on http://127.0.0.1:30000/metrics" +msgid "Rolling hills spread noise" msgstr "" #: src/settings_translation_file.cpp -msgid "Saving map received from server" +msgid "2D noise that controls the size/occurrence of rolling hills." msgstr "" #: src/settings_translation_file.cpp -msgid "Save the map received by the client on disk." +msgid "Ridge mountain spread noise" msgstr "" #: src/settings_translation_file.cpp -msgid "Connect to external media server" +msgid "2D noise that controls the size/occurrence of ridged mountain ranges." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Enable usage of remote media server (if provided by server).\n" -"Remote servers offer a significantly faster way to download media (e.g. " -"textures)\n" -"when connecting to the server." +msgid "Step mountain spread noise" msgstr "" #: src/settings_translation_file.cpp -msgid "Client modding" +msgid "2D noise that controls the size/occurrence of step mountain ranges." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Enable Lua modding support on client.\n" -"This support is experimental and API can change." +msgid "Rolling hill size noise" msgstr "" #: src/settings_translation_file.cpp -msgid "Serverlist URL" +msgid "2D noise that controls the shape/size of rolling hills." msgstr "" #: src/settings_translation_file.cpp -msgid "URL to the server list displayed in the Multiplayer Tab." +msgid "Ridged mountain size noise" msgstr "" #: src/settings_translation_file.cpp -msgid "Serverlist file" +msgid "2D noise that controls the shape/size of ridged mountains." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"File in client/serverlist/ that contains your favorite servers displayed in " -"the\n" -"Multiplayer Tab." +msgid "Step mountain size noise" msgstr "" #: src/settings_translation_file.cpp -msgid "Maximum size of the out chat queue" +msgid "2D noise that controls the shape/size of step mountains." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Maximum size of the out chat queue.\n" -"0 to disable queueing and -1 to make the queue size unlimited." +msgid "River noise" msgstr "" #: src/settings_translation_file.cpp -msgid "Enable register confirmation" +msgid "2D noise that locates the river valleys and channels." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Enable register confirmation when connecting to server.\n" -"If disabled, new account will be registered automatically." +msgid "Mountain variation noise" msgstr "" #: src/settings_translation_file.cpp -msgid "Mapblock unload timeout" +msgid "3D noise for mountain overhangs, cliffs, etc. Usually small variations." msgstr "" #: src/settings_translation_file.cpp -msgid "Timeout for client to remove unused map data from memory." +msgid "Mapgen Flat" msgstr "" #: src/settings_translation_file.cpp -msgid "Mapblock limit" +msgid "Mapgen Flat specific flags" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Maximum number of mapblocks for client to be kept in memory.\n" -"Set to -1 for unlimited amount." +"Map generation attributes specific to Mapgen Flat.\n" +"Occasional lakes and hills can be added to the flat world." msgstr "" #: src/settings_translation_file.cpp -msgid "Show debug info" +msgid "Ground level" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Whether to show the client debug info (has the same effect as hitting F5)." +msgid "Y of flat ground." msgstr "" #: src/settings_translation_file.cpp -msgid "Server / Singleplayer" +msgid "Lake threshold" msgstr "" #: src/settings_translation_file.cpp -msgid "Server name" +msgid "" +"Terrain noise threshold for lakes.\n" +"Controls proportion of world area covered by lakes.\n" +"Adjust towards 0.0 for a larger proportion." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Name of the server, to be displayed when players join and in the serverlist." +msgid "Lake steepness" msgstr "" #: src/settings_translation_file.cpp -msgid "Server description" +msgid "Controls steepness/depth of lake depressions." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Description of server, to be displayed when players join and in the " -"serverlist." +msgid "Hill threshold" msgstr "" #: src/settings_translation_file.cpp -msgid "Domain name of server, to be displayed in the serverlist." +msgid "" +"Terrain noise threshold for hills.\n" +"Controls proportion of world area covered by hills.\n" +"Adjust towards 0.0 for a larger proportion." msgstr "" #: src/settings_translation_file.cpp -msgid "Server URL" +msgid "Hill steepness" msgstr "" #: src/settings_translation_file.cpp -msgid "Homepage of server, to be displayed in the serverlist." +msgid "Controls steepness/height of hills." msgstr "" #: src/settings_translation_file.cpp -msgid "Announce server" +msgid "Terrain noise" msgstr "" #: src/settings_translation_file.cpp -msgid "Automatically report to the serverlist." +msgid "Defines location and terrain of optional hills and lakes." msgstr "" #: src/settings_translation_file.cpp -msgid "Announce to this serverlist." +msgid "Mapgen Fractal" msgstr "" #: src/settings_translation_file.cpp -msgid "Strip color codes" +msgid "Mapgen Fractal specific flags" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Remove color codes from incoming chat messages\n" -"Use this to stop players from being able to use color in their messages" +"Map generation attributes specific to Mapgen Fractal.\n" +"'terrain' enables the generation of non-fractal terrain:\n" +"ocean, islands and underground." msgstr "" #: src/settings_translation_file.cpp -msgid "Server port" +msgid "Fractal type" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Network port to listen (UDP).\n" -"This value will be overridden when starting from the main menu." +"Selects one of 18 fractal types.\n" +"1 = 4D \"Roundy\" Mandelbrot set.\n" +"2 = 4D \"Roundy\" Julia set.\n" +"3 = 4D \"Squarry\" Mandelbrot set.\n" +"4 = 4D \"Squarry\" Julia set.\n" +"5 = 4D \"Mandy Cousin\" Mandelbrot set.\n" +"6 = 4D \"Mandy Cousin\" Julia set.\n" +"7 = 4D \"Variation\" Mandelbrot set.\n" +"8 = 4D \"Variation\" Julia set.\n" +"9 = 3D \"Mandelbrot/Mandelbar\" Mandelbrot set.\n" +"10 = 3D \"Mandelbrot/Mandelbar\" Julia set.\n" +"11 = 3D \"Christmas Tree\" Mandelbrot set.\n" +"12 = 3D \"Christmas Tree\" Julia set.\n" +"13 = 3D \"Mandelbulb\" Mandelbrot set.\n" +"14 = 3D \"Mandelbulb\" Julia set.\n" +"15 = 3D \"Cosine Mandelbulb\" Mandelbrot set.\n" +"16 = 3D \"Cosine Mandelbulb\" Julia set.\n" +"17 = 4D \"Mandelbulb\" Mandelbrot set.\n" +"18 = 4D \"Mandelbulb\" Julia set." msgstr "" #: src/settings_translation_file.cpp -msgid "Bind address" +msgid "Iterations" msgstr "" #: src/settings_translation_file.cpp -msgid "The network interface that the server listens on." +msgid "" +"Iterations of the recursive function.\n" +"Increasing this increases the amount of fine detail, but also\n" +"increases processing load.\n" +"At iterations = 20 this mapgen has a similar load to mapgen V7." msgstr "" #: src/settings_translation_file.cpp -msgid "Strict protocol checking" +msgid "" +"(X,Y,Z) scale of fractal in nodes.\n" +"Actual fractal size will be 2 to 3 times larger.\n" +"These numbers can be made very large, the fractal does\n" +"not have to fit inside the world.\n" +"Increase these to 'zoom' into the detail of the fractal.\n" +"Default is for a vertically-squashed shape suitable for\n" +"an island, set all 3 numbers equal for the raw shape." msgstr "" #: src/settings_translation_file.cpp msgid "" -"Enable to disallow old clients from connecting.\n" -"Older clients are compatible in the sense that they will not crash when " -"connecting\n" -"to new servers, but they may not support all new features that you are " -"expecting." +"(X,Y,Z) offset of fractal from world center in units of 'scale'.\n" +"Can be used to move a desired point to (0, 0) to create a\n" +"suitable spawn point, or to allow 'zooming in' on a desired\n" +"point by increasing 'scale'.\n" +"The default is tuned for a suitable spawn point for Mandelbrot\n" +"sets with default parameters, it may need altering in other\n" +"situations.\n" +"Range roughly -2 to 2. Multiply by 'scale' for offset in nodes." msgstr "" #: src/settings_translation_file.cpp -msgid "Remote media" +msgid "Slice w" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Specifies URL from which client fetches media instead of using UDP.\n" -"$filename should be accessible from $remote_media$filename via cURL\n" -"(obviously, remote_media should end with a slash).\n" -"Files that are not present will be fetched the usual way." +"W coordinate of the generated 3D slice of a 4D fractal.\n" +"Determines which 3D slice of the 4D shape is generated.\n" +"Alters the shape of the fractal.\n" +"Has no effect on 3D fractals.\n" +"Range roughly -2 to 2." msgstr "" #: src/settings_translation_file.cpp -msgid "IPv6 server" +msgid "Julia x" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Enable/disable running an IPv6 server.\n" -"Ignored if bind_address is set.\n" -"Needs enable_ipv6 to be enabled." +"Julia set only.\n" +"X component of hypercomplex constant.\n" +"Alters the shape of the fractal.\n" +"Range roughly -2 to 2." msgstr "" #: src/settings_translation_file.cpp -msgid "Maximum simultaneous block sends per client" +msgid "Julia y" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Maximum number of blocks that are simultaneously sent per client.\n" -"The maximum total count is calculated dynamically:\n" -"max_total = ceil((#clients + max_users) * per_client / 4)" +"Julia set only.\n" +"Y component of hypercomplex constant.\n" +"Alters the shape of the fractal.\n" +"Range roughly -2 to 2." msgstr "" #: src/settings_translation_file.cpp -msgid "Delay in sending blocks after building" +msgid "Julia z" msgstr "" #: src/settings_translation_file.cpp msgid "" -"To reduce lag, block transfers are slowed down when a player is building " -"something.\n" -"This determines how long they are slowed down after placing or removing a " -"node." +"Julia set only.\n" +"Z component of hypercomplex constant.\n" +"Alters the shape of the fractal.\n" +"Range roughly -2 to 2." msgstr "" #: src/settings_translation_file.cpp -msgid "Max. packets per iteration" +msgid "Julia w" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Maximum number of packets sent per send step, if you have a slow connection\n" -"try reducing it, but don't reduce it to a number below double of targeted\n" -"client number." +"Julia set only.\n" +"W component of hypercomplex constant.\n" +"Alters the shape of the fractal.\n" +"Has no effect on 3D fractals.\n" +"Range roughly -2 to 2." msgstr "" #: src/settings_translation_file.cpp -msgid "Map Compression Level for Network Transfer" +msgid "Seabed noise" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Compression level to use when sending mapblocks to the client.\n" -"-1 - use default compression level\n" -"0 - least compression, fastest\n" -"9 - best compression, slowest" +msgid "Y-level of seabed." msgstr "" #: src/settings_translation_file.cpp -msgid "Default game" +msgid "Mapgen Valleys" +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Mapgen Valleys specific flags" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Default game when creating a new world.\n" -"This will be overridden when creating a world from the main menu." +"Map generation attributes specific to Mapgen Valleys.\n" +"'altitude_chill': Reduces heat with altitude.\n" +"'humid_rivers': Increases humidity around rivers.\n" +"'vary_river_depth': If enabled, low humidity and high heat causes rivers\n" +"to become shallower and occasionally dry.\n" +"'altitude_dry': Reduces humidity with altitude." msgstr "" #: src/settings_translation_file.cpp -msgid "Message of the day" +msgid "" +"The vertical distance over which heat drops by 20 if 'altitude_chill' is\n" +"enabled. Also the vertical distance over which humidity drops by 10 if\n" +"'altitude_dry' is enabled." msgstr "" #: src/settings_translation_file.cpp -msgid "Message of the day displayed to players connecting." +msgid "Depth below which you'll find large caves." msgstr "" #: src/settings_translation_file.cpp -msgid "Maximum users" +msgid "Cavern upper limit" msgstr "" #: src/settings_translation_file.cpp -msgid "Maximum number of players that can be connected simultaneously." +msgid "Depth below which you'll find giant caverns." msgstr "" #: src/settings_translation_file.cpp -msgid "Map directory" +msgid "River depth" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"World directory (everything in the world is stored here).\n" -"Not needed if starting from the main menu." +msgid "How deep to make rivers." msgstr "" #: src/settings_translation_file.cpp -msgid "Item entity TTL" +msgid "River size" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Time in seconds for item entity (dropped items) to live.\n" -"Setting it to -1 disables the feature." +msgid "How wide to make rivers." msgstr "" #: src/settings_translation_file.cpp -msgid "Default stack size" +msgid "Cave noise #1" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Specifies the default stack size of nodes, items and tools.\n" -"Note that mods or games may explicitly set a stack for certain (or all) " -"items." +msgid "Cave noise #2" msgstr "" #: src/settings_translation_file.cpp -msgid "Damage" +msgid "Filler depth" msgstr "" #: src/settings_translation_file.cpp -msgid "Enable players getting damage and dying." +msgid "The depth of dirt or other biome filler node." msgstr "" #: src/settings_translation_file.cpp -msgid "Creative" +msgid "Terrain height" msgstr "" #: src/settings_translation_file.cpp -msgid "Enable creative mode for all players" +msgid "Base terrain height." msgstr "" #: src/settings_translation_file.cpp -msgid "Fixed map seed" +msgid "Valley depth" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"A chosen map seed for a new map, leave empty for random.\n" -"Will be overridden when creating a new world in the main menu." +msgid "Raises terrain to make valleys around the rivers." msgstr "" #: src/settings_translation_file.cpp -msgid "Default password" +msgid "Valley fill" msgstr "" #: src/settings_translation_file.cpp -msgid "New users need to input this password." +msgid "Slope and fill work together to modify the heights." msgstr "" #: src/settings_translation_file.cpp -msgid "Default privileges" +msgid "Valley profile" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"The privileges that new users automatically get.\n" -"See /privs in game for a full list on your server and mod configuration." +msgid "Amplifies the valleys." msgstr "" #: src/settings_translation_file.cpp -msgid "Basic privileges" +msgid "Valley slope" msgstr "" #: src/settings_translation_file.cpp -msgid "Privileges that players with basic_privs can grant" +msgid "Advanced" msgstr "" #: src/settings_translation_file.cpp -msgid "Unlimited player transfer distance" +msgid "Developer Options" +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Client modding" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Whether players are shown to clients without any range limit.\n" -"Deprecated, use the setting player_transfer_distance instead." +"Enable Lua modding support on client.\n" +"This support is experimental and API can change." msgstr "" #: src/settings_translation_file.cpp -msgid "Player transfer distance" +msgid "Main menu script" msgstr "" #: src/settings_translation_file.cpp -msgid "Defines the maximal player transfer distance in blocks (0 = unlimited)." +msgid "Replaces the default main menu with a custom one." msgstr "" #: src/settings_translation_file.cpp -msgid "Player versus player" +msgid "Mod Security" msgstr "" #: src/settings_translation_file.cpp -msgid "Whether to allow players to damage and kill each other." +msgid "Enable mod security" msgstr "" #: src/settings_translation_file.cpp -msgid "Mod channels" +msgid "Prevent mods from doing insecure things like running shell commands." msgstr "" #: src/settings_translation_file.cpp -msgid "Enable mod channels support." +msgid "Trusted mods" msgstr "" #: src/settings_translation_file.cpp -msgid "Static spawnpoint" +msgid "" +"Comma-separated list of trusted mods that are allowed to access insecure\n" +"functions even when mod security is on (via request_insecure_environment())." msgstr "" #: src/settings_translation_file.cpp -msgid "If this is set, players will always (re)spawn at the given position." +msgid "HTTP mods" msgstr "" #: src/settings_translation_file.cpp -msgid "Disallow empty passwords" +msgid "" +"Comma-separated list of mods that are allowed to access HTTP APIs, which\n" +"allow them to upload and download data to/from the internet." msgstr "" #: src/settings_translation_file.cpp -msgid "If enabled, new players cannot join with an empty password." +msgid "Debugging" msgstr "" #: src/settings_translation_file.cpp -msgid "Disable anticheat" +msgid "Debug log level" msgstr "" #: src/settings_translation_file.cpp -msgid "If enabled, disable cheat prevention in multiplayer." +msgid "" +"Level of logging to be written to debug.txt:\n" +"- <nothing> (no logging)\n" +"- none (messages with no level)\n" +"- error\n" +"- warning\n" +"- action\n" +"- info\n" +"- verbose\n" +"- trace" msgstr "" #: src/settings_translation_file.cpp -msgid "Rollback recording" +msgid "Debug log file size threshold" msgstr "" #: src/settings_translation_file.cpp msgid "" -"If enabled, actions are recorded for rollback.\n" -"This option is only read when server starts." +"If the file size of debug.txt exceeds the number of megabytes specified in\n" +"this setting when it is opened, the file is moved to debug.txt.1,\n" +"deleting an older debug.txt.1 if it exists.\n" +"debug.txt is only moved if this setting is positive." msgstr "" #: src/settings_translation_file.cpp -msgid "Chat message format" +msgid "Chat log level" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Format of player chat messages. The following strings are valid " -"placeholders:\n" -"@name, @message, @timestamp (optional)" +msgid "Minimal level of logging to be written to chat." msgstr "" #: src/settings_translation_file.cpp -msgid "Chat command time message threshold" +msgid "Deprecated Lua API handling" msgstr "" #: src/settings_translation_file.cpp msgid "" -"If the execution of a chat command takes longer than this specified time in\n" -"seconds, add the time information to the chat command message" +"Handling for deprecated Lua API calls:\n" +"- none: Do not log deprecated calls\n" +"- log: mimic and log backtrace of deprecated call (default).\n" +"- error: abort on usage of deprecated call (suggested for mod developers)." msgstr "" #: src/settings_translation_file.cpp -msgid "Shutdown message" +msgid "Random input" msgstr "" #: src/settings_translation_file.cpp -msgid "A message to be displayed to all clients when the server shuts down." +msgid "Enable random user input (only used for testing)." msgstr "" #: src/settings_translation_file.cpp -msgid "Crash message" +msgid "Mod channels" msgstr "" #: src/settings_translation_file.cpp -msgid "A message to be displayed to all clients when the server crashes." +msgid "Enable mod channels support." msgstr "" #: src/settings_translation_file.cpp -msgid "Ask to reconnect after crash" +msgid "Mod Profiler" +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Load the game profiler" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Whether to ask clients to reconnect after a (Lua) crash.\n" -"Set this to true if your server is set up to restart automatically." +"Load the game profiler to collect game profiling data.\n" +"Provides a /profiler command to access the compiled profile.\n" +"Useful for mod developers and server operators." msgstr "" #: src/settings_translation_file.cpp -msgid "Active object send range" +msgid "Default report format" msgstr "" #: src/settings_translation_file.cpp msgid "" -"From how far clients know about objects, stated in mapblocks (16 nodes).\n" -"\n" -"Setting this larger than active_block_range will also cause the server\n" -"to maintain active objects up to this distance in the direction the\n" -"player is looking. (This can avoid mobs suddenly disappearing from view)" +"The default format in which profiles are being saved,\n" +"when calling `/profiler save [format]` without format." msgstr "" #: src/settings_translation_file.cpp -msgid "Active block range" +msgid "Report path" msgstr "" #: src/settings_translation_file.cpp msgid "" -"The radius of the volume of blocks around every player that is subject to " -"the\n" -"active block stuff, stated in mapblocks (16 nodes).\n" -"In active blocks objects are loaded and ABMs run.\n" -"This is also the minimum range in which active objects (mobs) are " -"maintained.\n" -"This should be configured together with active_object_send_range_blocks." +"The file path relative to your worldpath in which profiles will be saved to." msgstr "" #: src/settings_translation_file.cpp -msgid "Max block send distance" +msgid "Entity methods" +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Instrument the methods of entities on registration." +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Active Block Modifiers" msgstr "" #: src/settings_translation_file.cpp msgid "" -"From how far blocks are sent to clients, stated in mapblocks (16 nodes)." +"Instrument the action function of Active Block Modifiers on registration." msgstr "" #: src/settings_translation_file.cpp -msgid "Maximum forceloaded blocks" +msgid "Loading Block Modifiers" msgstr "" #: src/settings_translation_file.cpp -msgid "Maximum number of forceloaded mapblocks." +msgid "" +"Instrument the action function of Loading Block Modifiers on registration." msgstr "" #: src/settings_translation_file.cpp -msgid "Time send interval" +msgid "Chat commands" msgstr "" #: src/settings_translation_file.cpp -msgid "Interval of sending time of day to clients." +msgid "Instrument chat commands on registration." msgstr "" #: src/settings_translation_file.cpp -msgid "Time speed" +msgid "Global callbacks" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Controls length of day/night cycle.\n" -"Examples:\n" -"72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged." +"Instrument global callback functions on registration.\n" +"(anything you pass to a minetest.register_*() function)" msgstr "" #: src/settings_translation_file.cpp -msgid "World start time" +msgid "Builtin" msgstr "" #: src/settings_translation_file.cpp -msgid "Time of day when a new world is started, in millihours (0-23999)." +msgid "" +"Instrument builtin.\n" +"This is usually only needed by core/builtin contributors" msgstr "" #: src/settings_translation_file.cpp -msgid "Map save interval" +msgid "Profiler" msgstr "" #: src/settings_translation_file.cpp -msgid "Interval of saving important changes in the world, stated in seconds." +msgid "" +"Have the profiler instrument itself:\n" +"* Instrument an empty function.\n" +"This estimates the overhead, that instrumentation is adding (+1 function " +"call).\n" +"* Instrument the sampler being used to update the statistics." msgstr "" #: src/settings_translation_file.cpp -msgid "Chat message max length" +msgid "Engine profiler" msgstr "" #: src/settings_translation_file.cpp -msgid "Set the maximum character length of a chat message sent by clients." +msgid "Engine profiling data print interval" msgstr "" #: src/settings_translation_file.cpp -msgid "Chat message count limit" +msgid "" +"Print the engine's profiling data in regular intervals (in seconds).\n" +"0 = disable. Useful for developers." msgstr "" #: src/settings_translation_file.cpp -msgid "Amount of messages a player may send per 10 seconds." +msgid "IPv6" msgstr "" #: src/settings_translation_file.cpp -msgid "Chat message kick threshold" +msgid "" +"Enable IPv6 support (for both client and server).\n" +"Required for IPv6 connections to work at all." msgstr "" #: src/settings_translation_file.cpp -msgid "Kick players who sent more than X messages per 10 seconds." +msgid "Ignore world errors" msgstr "" #: src/settings_translation_file.cpp -msgid "Physics" +msgid "" +"If enabled, invalid world data won't cause the server to shut down.\n" +"Only enable this if you know what you are doing." msgstr "" #: src/settings_translation_file.cpp -msgid "Default acceleration" +msgid "Shader path" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Horizontal and vertical acceleration on ground or when climbing,\n" -"in nodes per second per second." +"Path to shader directory. If no path is defined, default location will be " +"used." msgstr "" #: src/settings_translation_file.cpp -msgid "Acceleration in air" +msgid "Video driver" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Horizontal acceleration in air when jumping or falling,\n" -"in nodes per second per second." +"The rendering back-end.\n" +"A restart is required after changing this.\n" +"Note: On Android, stick with OGLES1 if unsure! App may fail to start " +"otherwise.\n" +"On other platforms, OpenGL is recommended.\n" +"Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)" msgstr "" #: src/settings_translation_file.cpp -msgid "Fast mode acceleration" +msgid "Transparency Sorting Distance" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Horizontal and vertical acceleration in fast mode,\n" -"in nodes per second per second." +"Distance in nodes at which transparency depth sorting is enabled\n" +"Use this to limit the performance impact of transparency depth sorting" msgstr "" #: src/settings_translation_file.cpp -msgid "Walking speed" +msgid "VBO" msgstr "" #: src/settings_translation_file.cpp -msgid "Walking and flying speed, in nodes per second." +msgid "" +"Enable vertex buffer objects.\n" +"This should greatly improve graphics performance." msgstr "" #: src/settings_translation_file.cpp -msgid "Sneaking speed" +msgid "Cloud radius" msgstr "" #: src/settings_translation_file.cpp -msgid "Sneaking speed, in nodes per second." +msgid "" +"Radius of cloud area stated in number of 64 node cloud squares.\n" +"Values larger than 26 will start to produce sharp cutoffs at cloud area " +"corners." msgstr "" #: src/settings_translation_file.cpp -msgid "Fast mode speed" +msgid "Desynchronize block animation" msgstr "" #: src/settings_translation_file.cpp -msgid "Walking, flying and climbing speed in fast mode, in nodes per second." +msgid "Whether node texture animations should be desynchronized per mapblock." msgstr "" #: src/settings_translation_file.cpp -msgid "Climbing speed" +msgid "Mesh cache" msgstr "" #: src/settings_translation_file.cpp -msgid "Vertical climbing speed, in nodes per second." +msgid "Enables caching of facedir rotated meshes." msgstr "" #: src/settings_translation_file.cpp -msgid "Jumping speed" +msgid "Mapblock mesh generation delay" msgstr "" #: src/settings_translation_file.cpp -msgid "Initial vertical speed when jumping, in nodes per second." +msgid "" +"Delay between mesh updates on the client in ms. Increasing this will slow\n" +"down the rate of mesh updates, thus reducing jitter on slower clients." msgstr "" #: src/settings_translation_file.cpp -msgid "Liquid fluidity" +msgid "Mapblock mesh generator's MapBlock cache size in MB" msgstr "" #: src/settings_translation_file.cpp -msgid "Decrease this to increase liquid resistance to movement." +msgid "" +"Size of the MapBlock cache of the mesh generator. Increasing this will\n" +"increase the cache hit %, reducing the data being copied from the main\n" +"thread, thus reducing jitter." msgstr "" #: src/settings_translation_file.cpp -msgid "Liquid fluidity smoothing" +msgid "Minimap scan height" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Maximum liquid resistance. Controls deceleration when entering liquid at\n" -"high speed." +"True = 256\n" +"False = 128\n" +"Usable to make minimap smoother on slower machines." msgstr "" #: src/settings_translation_file.cpp -msgid "Liquid sinking" +msgid "World-aligned textures mode" msgstr "" #: src/settings_translation_file.cpp -msgid "Controls sinking speed in liquid." +msgid "" +"Textures on a node may be aligned either to the node or to the world.\n" +"The former mode suits better things like machines, furniture, etc., while\n" +"the latter makes stairs and microblocks fit surroundings better.\n" +"However, as this possibility is new, thus may not be used by older servers,\n" +"this option allows enforcing it for certain node types. Note though that\n" +"that is considered EXPERIMENTAL and may not work properly." msgstr "" #: src/settings_translation_file.cpp -msgid "Gravity" +msgid "Autoscaling mode" msgstr "" #: src/settings_translation_file.cpp -msgid "Acceleration of gravity, in nodes per second per second." +msgid "" +"World-aligned textures may be scaled to span several nodes. However,\n" +"the server may not send the scale you want, especially if you use\n" +"a specially-designed texture pack; with this option, the client tries\n" +"to determine the scale automatically basing on the texture size.\n" +"See also texture_min_size.\n" +"Warning: This option is EXPERIMENTAL!" msgstr "" #: src/settings_translation_file.cpp -msgid "Deprecated Lua API handling" +msgid "Font" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Handling for deprecated Lua API calls:\n" -"- none: Do not log deprecated calls\n" -"- log: mimic and log backtrace of deprecated call (default).\n" -"- error: abort on usage of deprecated call (suggested for mod developers)." +msgid "Font bold by default" msgstr "" #: src/settings_translation_file.cpp -msgid "Max. clearobjects extra blocks" +msgid "Font italic by default" +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Font shadow" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Number of extra blocks that can be loaded by /clearobjects at once.\n" -"This is a trade-off between SQLite transaction overhead and\n" -"memory consumption (4096=100MB, as a rule of thumb)." +"Shadow offset (in pixels) of the default font. If 0, then shadow will not be " +"drawn." msgstr "" #: src/settings_translation_file.cpp -msgid "Unload unused server data" +msgid "Font shadow alpha" msgstr "" #: src/settings_translation_file.cpp msgid "" -"How much the server will wait before unloading unused mapblocks.\n" -"Higher value is smoother, but will use more RAM." +"Opaqueness (alpha) of the shadow behind the default font, between 0 and 255." msgstr "" #: src/settings_translation_file.cpp -msgid "Maximum objects per block" +msgid "Font size" msgstr "" #: src/settings_translation_file.cpp -msgid "Maximum number of statically stored objects in a block." +msgid "Font size of the default font where 1 unit = 1 pixel at 96 DPI" msgstr "" #: src/settings_translation_file.cpp -msgid "Synchronous SQLite" +msgid "Font size divisible by" msgstr "" #: src/settings_translation_file.cpp -msgid "See https://www.sqlite.org/pragma.html#pragma_synchronous" +msgid "" +"For pixel-style fonts that do not scale well, this ensures that font sizes " +"used\n" +"with this font will always be divisible by this value, in pixels. For " +"instance,\n" +"a pixel font 16 pixels tall should have this set to 16, so it will only ever " +"be\n" +"sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32." msgstr "" #: src/settings_translation_file.cpp -msgid "Map Compression Level for Disk Storage" +msgid "Regular font path" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Compression level to use when saving mapblocks to disk.\n" -"-1 - use default compression level\n" -"0 - least compression, fastest\n" -"9 - best compression, slowest" +"Path to the default font. Must be a TrueType font.\n" +"The fallback font will be used if the font cannot be loaded." msgstr "" #: src/settings_translation_file.cpp -msgid "Dedicated server step" +msgid "Bold font path" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Length of a server tick and the interval at which objects are generally " -"updated over\n" -"network." +msgid "Italic font path" msgstr "" #: src/settings_translation_file.cpp -msgid "Active block management interval" +msgid "Bold and italic font path" msgstr "" #: src/settings_translation_file.cpp -msgid "Length of time between active block management cycles" +msgid "Monospace font size" msgstr "" #: src/settings_translation_file.cpp -msgid "ABM interval" +msgid "Font size of the monospace font where 1 unit = 1 pixel at 96 DPI" msgstr "" #: src/settings_translation_file.cpp -msgid "Length of time between Active Block Modifier (ABM) execution cycles" +msgid "Monospace font size divisible by" msgstr "" #: src/settings_translation_file.cpp -msgid "ABM time budget" +msgid "Monospace font path" msgstr "" #: src/settings_translation_file.cpp msgid "" -"The time budget allowed for ABMs to execute on each step\n" -"(as a fraction of the ABM Interval)" +"Path to the monospace font. Must be a TrueType font.\n" +"This font is used for e.g. the console and profiler screen." msgstr "" #: src/settings_translation_file.cpp -msgid "NodeTimer interval" +msgid "Bold monospace font path" msgstr "" #: src/settings_translation_file.cpp -msgid "Length of time between NodeTimer execution cycles" +msgid "Italic monospace font path" msgstr "" #: src/settings_translation_file.cpp -msgid "Ignore world errors" +msgid "Bold and italic monospace font path" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"If enabled, invalid world data won't cause the server to shut down.\n" -"Only enable this if you know what you are doing." +msgid "Fallback font path" msgstr "" #: src/settings_translation_file.cpp -msgid "Liquid loop max" +msgid "" +"Path of the fallback font. Must be a TrueType font.\n" +"This font will be used for certain languages or if the default font is " +"unavailable." msgstr "" #: src/settings_translation_file.cpp -msgid "Max liquids processed per step." +msgid "Lighting" msgstr "" #: src/settings_translation_file.cpp -msgid "Liquid queue purge time" +msgid "Light curve low gradient" msgstr "" #: src/settings_translation_file.cpp msgid "" -"The time (in seconds) that the liquids queue may grow beyond processing\n" -"capacity until an attempt is made to decrease its size by dumping old queue\n" -"items. A value of 0 disables the functionality." +"Gradient of light curve at minimum light level.\n" +"Controls the contrast of the lowest light levels." msgstr "" #: src/settings_translation_file.cpp -msgid "Liquid update tick" +msgid "Light curve high gradient" msgstr "" #: src/settings_translation_file.cpp -msgid "Liquid update interval in seconds." +msgid "" +"Gradient of light curve at maximum light level.\n" +"Controls the contrast of the highest light levels." msgstr "" #: src/settings_translation_file.cpp -msgid "Block send optimize distance" +msgid "Light curve boost" msgstr "" #: src/settings_translation_file.cpp msgid "" -"At this distance the server will aggressively optimize which blocks are sent " -"to\n" -"clients.\n" -"Small values potentially improve performance a lot, at the expense of " -"visible\n" -"rendering glitches (some blocks will not be rendered under water and in " -"caves,\n" -"as well as sometimes on land).\n" -"Setting this to a value greater than max_block_send_distance disables this\n" -"optimization.\n" -"Stated in mapblocks (16 nodes)." +"Strength of light curve boost.\n" +"The 3 'boost' parameters define a range of the light\n" +"curve that is boosted in brightness." msgstr "" #: src/settings_translation_file.cpp -msgid "Server side occlusion culling" +msgid "Light curve boost center" msgstr "" #: src/settings_translation_file.cpp msgid "" -"If enabled the server will perform map block occlusion culling based on\n" -"on the eye position of the player. This can reduce the number of blocks\n" -"sent to the client 50-80%. The client will not longer receive most " -"invisible\n" -"so that the utility of noclip mode is reduced." +"Center of light curve boost range.\n" +"Where 0.0 is minimum light level, 1.0 is maximum light level." msgstr "" #: src/settings_translation_file.cpp -msgid "Client side modding restrictions" +msgid "Light curve boost spread" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Restricts the access of certain client-side functions on servers.\n" -"Combine the byteflags below to restrict client-side features, or set to 0\n" -"for no restrictions:\n" -"LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)\n" -"CHAT_MESSAGES: 2 (disable send_chat_message call client-side)\n" -"READ_ITEMDEFS: 4 (disable get_item_def call client-side)\n" -"READ_NODEDEFS: 8 (disable get_node_def call client-side)\n" -"LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to\n" -"csm_restriction_noderange)\n" -"READ_PLAYERINFO: 32 (disable get_player_names call client-side)" +"Spread of light curve boost range.\n" +"Controls the width of the range to be boosted.\n" +"Standard deviation of the light curve boost Gaussian." msgstr "" #: src/settings_translation_file.cpp -msgid "Client side node lookup range restriction" +msgid "Prometheus listener address" msgstr "" #: src/settings_translation_file.cpp msgid "" -"If the CSM restriction for node range is enabled, get_node calls are " -"limited\n" -"to this distance from the player to the node." +"Prometheus listener address.\n" +"If Minetest is compiled with ENABLE_PROMETHEUS option enabled,\n" +"enable metrics listener for Prometheus on that address.\n" +"Metrics can be fetched on http://127.0.0.1:30000/metrics" msgstr "" #: src/settings_translation_file.cpp -msgid "Security" +msgid "Maximum size of the out chat queue" msgstr "" #: src/settings_translation_file.cpp -msgid "Enable mod security" +msgid "" +"Maximum size of the out chat queue.\n" +"0 to disable queueing and -1 to make the queue size unlimited." msgstr "" #: src/settings_translation_file.cpp -msgid "Prevent mods from doing insecure things like running shell commands." +msgid "Mapblock unload timeout" msgstr "" #: src/settings_translation_file.cpp -msgid "Trusted mods" +msgid "Timeout for client to remove unused map data from memory, in seconds." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Comma-separated list of trusted mods that are allowed to access insecure\n" -"functions even when mod security is on (via request_insecure_environment())." +msgid "Mapblock limit" msgstr "" #: src/settings_translation_file.cpp -msgid "HTTP mods" +msgid "" +"Maximum number of mapblocks for client to be kept in memory.\n" +"Set to -1 for unlimited amount." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Comma-separated list of mods that are allowed to access HTTP APIs, which\n" -"allow them to upload and download data to/from the internet." +msgid "Show debug info" msgstr "" #: src/settings_translation_file.cpp -msgid "Profiling" +msgid "" +"Whether to show the client debug info (has the same effect as hitting F5)." msgstr "" #: src/settings_translation_file.cpp -msgid "Load the game profiler" +msgid "Maximum simultaneous block sends per client" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Load the game profiler to collect game profiling data.\n" -"Provides a /profiler command to access the compiled profile.\n" -"Useful for mod developers and server operators." +"Maximum number of blocks that are simultaneously sent per client.\n" +"The maximum total count is calculated dynamically:\n" +"max_total = ceil((#clients + max_users) * per_client / 4)" msgstr "" #: src/settings_translation_file.cpp -msgid "Default report format" +msgid "Delay in sending blocks after building" msgstr "" #: src/settings_translation_file.cpp msgid "" -"The default format in which profiles are being saved,\n" -"when calling `/profiler save [format]` without format." +"To reduce lag, block transfers are slowed down when a player is building " +"something.\n" +"This determines how long they are slowed down after placing or removing a " +"node." msgstr "" #: src/settings_translation_file.cpp -msgid "Report path" +msgid "Max. packets per iteration" msgstr "" #: src/settings_translation_file.cpp msgid "" -"The file path relative to your worldpath in which profiles will be saved to." +"Maximum number of packets sent per send step, if you have a slow connection\n" +"try reducing it, but don't reduce it to a number below double of targeted\n" +"client number." msgstr "" #: src/settings_translation_file.cpp -msgid "Instrumentation" +msgid "Map Compression Level for Network Transfer" msgstr "" #: src/settings_translation_file.cpp -msgid "Entity methods" +msgid "" +"Compression level to use when sending mapblocks to the client.\n" +"-1 - use default compression level\n" +"0 - least compression, fastest\n" +"9 - best compression, slowest" msgstr "" #: src/settings_translation_file.cpp -msgid "Instrument the methods of entities on registration." +msgid "Chat message format" msgstr "" #: src/settings_translation_file.cpp -msgid "Active Block Modifiers" +msgid "" +"Format of player chat messages. The following strings are valid " +"placeholders:\n" +"@name, @message, @timestamp (optional)" +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Chat command time message threshold" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Instrument the action function of Active Block Modifiers on registration." +"If the execution of a chat command takes longer than this specified time in\n" +"seconds, add the time information to the chat command message" msgstr "" #: src/settings_translation_file.cpp -msgid "Loading Block Modifiers" +msgid "Shutdown message" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Instrument the action function of Loading Block Modifiers on registration." +msgid "A message to be displayed to all clients when the server shuts down." msgstr "" #: src/settings_translation_file.cpp -msgid "Chat commands" +msgid "Crash message" msgstr "" #: src/settings_translation_file.cpp -msgid "Instrument chat commands on registration." +msgid "A message to be displayed to all clients when the server crashes." msgstr "" #: src/settings_translation_file.cpp -msgid "Global callbacks" +msgid "Ask to reconnect after crash" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Instrument global callback functions on registration.\n" -"(anything you pass to a minetest.register_*() function)" +"Whether to ask clients to reconnect after a (Lua) crash.\n" +"Set this to true if your server is set up to restart automatically." msgstr "" #: src/settings_translation_file.cpp -msgid "Builtin" +msgid "Server/Env Performance" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Instrument builtin.\n" -"This is usually only needed by core/builtin contributors" +msgid "Dedicated server step" msgstr "" #: src/settings_translation_file.cpp -msgid "Profiler" +msgid "" +"Length of a server tick and the interval at which objects are generally " +"updated over\n" +"network, stated in seconds." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Have the profiler instrument itself:\n" -"* Instrument an empty function.\n" -"This estimates the overhead, that instrumentation is adding (+1 function " -"call).\n" -"* Instrument the sampler being used to update the statistics." +msgid "Unlimited player transfer distance" msgstr "" #: src/settings_translation_file.cpp -msgid "Client and Server" +msgid "" +"Whether players are shown to clients without any range limit.\n" +"Deprecated, use the setting player_transfer_distance instead." msgstr "" #: src/settings_translation_file.cpp -msgid "Player name" +msgid "Player transfer distance" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Name of the player.\n" -"When running a server, clients connecting with this name are admins.\n" -"When starting from the main menu, this is overridden." +msgid "Defines the maximal player transfer distance in blocks (0 = unlimited)." msgstr "" #: src/settings_translation_file.cpp -msgid "Language" +msgid "Active object send range" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Set the language. Leave empty to use the system language.\n" -"A restart is required after changing this." +"From how far clients know about objects, stated in mapblocks (16 nodes).\n" +"\n" +"Setting this larger than active_block_range will also cause the server\n" +"to maintain active objects up to this distance in the direction the\n" +"player is looking. (This can avoid mobs suddenly disappearing from view)" msgstr "" #: src/settings_translation_file.cpp -msgid "Debug log level" +msgid "Active block range" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Level of logging to be written to debug.txt:\n" -"- <nothing> (no logging)\n" -"- none (messages with no level)\n" -"- error\n" -"- warning\n" -"- action\n" -"- info\n" -"- verbose" +"The radius of the volume of blocks around every player that is subject to " +"the\n" +"active block stuff, stated in mapblocks (16 nodes).\n" +"In active blocks objects are loaded and ABMs run.\n" +"This is also the minimum range in which active objects (mobs) are " +"maintained.\n" +"This should be configured together with active_object_send_range_blocks." msgstr "" #: src/settings_translation_file.cpp -msgid "Debug log file size threshold" +msgid "Max block send distance" msgstr "" #: src/settings_translation_file.cpp msgid "" -"If the file size of debug.txt exceeds the number of megabytes specified in\n" -"this setting when it is opened, the file is moved to debug.txt.1,\n" -"deleting an older debug.txt.1 if it exists.\n" -"debug.txt is only moved if this setting is positive." +"From how far blocks are sent to clients, stated in mapblocks (16 nodes)." msgstr "" #: src/settings_translation_file.cpp -msgid "Chat log level" +msgid "Maximum forceloaded blocks" msgstr "" #: src/settings_translation_file.cpp -msgid "Minimal level of logging to be written to chat." +msgid "Maximum number of forceloaded mapblocks." msgstr "" #: src/settings_translation_file.cpp -msgid "IPv6" +msgid "Time send interval" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Enable IPv6 support (for both client and server).\n" -"Required for IPv6 connections to work at all." +msgid "Interval of sending time of day to clients, stated in seconds." msgstr "" #: src/settings_translation_file.cpp -msgid "cURL interactive timeout" +msgid "Map save interval" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Maximum time an interactive request (e.g. server list fetch) may take, " -"stated in milliseconds." +msgid "Interval of saving important changes in the world, stated in seconds." msgstr "" #: src/settings_translation_file.cpp -msgid "cURL parallel limit" +msgid "Unload unused server data" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Limits number of parallel HTTP requests. Affects:\n" -"- Media fetch if server uses remote_media setting.\n" -"- Serverlist download and server announcement.\n" -"- Downloads performed by main menu (e.g. mod manager).\n" -"Only has an effect if compiled with cURL." +"How long the server will wait before unloading unused mapblocks, stated in " +"seconds.\n" +"Higher value is smoother, but will use more RAM." msgstr "" #: src/settings_translation_file.cpp -msgid "cURL file download timeout" +msgid "Maximum objects per block" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Maximum time a file download (e.g. a mod download) may take, stated in " -"milliseconds." +msgid "Maximum number of statically stored objects in a block." msgstr "" #: src/settings_translation_file.cpp -msgid "Main menu script" +msgid "Active block management interval" msgstr "" #: src/settings_translation_file.cpp -msgid "Replaces the default main menu with a custom one." +msgid "" +"Length of time between active block management cycles, stated in seconds." msgstr "" #: src/settings_translation_file.cpp -msgid "Engine profiling data print interval" +msgid "ABM interval" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Print the engine's profiling data in regular intervals (in seconds).\n" -"0 = disable. Useful for developers." +"Length of time between Active Block Modifier (ABM) execution cycles, stated " +"in seconds." msgstr "" #: src/settings_translation_file.cpp -msgid "Mapgen name" +msgid "ABM time budget" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Name of map generator to be used when creating a new world.\n" -"Creating a world in the main menu will override this.\n" -"Current mapgens in a highly unstable state:\n" -"- The optional floatlands of v7 (disabled by default)." +"The time budget allowed for ABMs to execute on each step\n" +"(as a fraction of the ABM Interval)" msgstr "" #: src/settings_translation_file.cpp -msgid "Water level" +msgid "NodeTimer interval" msgstr "" #: src/settings_translation_file.cpp -msgid "Water surface level of the world." +msgid "Length of time between NodeTimer execution cycles, stated in seconds." msgstr "" #: src/settings_translation_file.cpp -msgid "Max block generate distance" +msgid "Liquid loop max" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"From how far blocks are generated for clients, stated in mapblocks (16 " -"nodes)." +msgid "Max liquids processed per step." msgstr "" #: src/settings_translation_file.cpp -msgid "Map generation limit" +msgid "Liquid queue purge time" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).\n" -"Only mapchunks completely within the mapgen limit are generated.\n" -"Value is stored per-world." +"The time (in seconds) that the liquids queue may grow beyond processing\n" +"capacity until an attempt is made to decrease its size by dumping old queue\n" +"items. A value of 0 disables the functionality." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Global map generation attributes.\n" -"In Mapgen v6 the 'decorations' flag controls all decorations except trees\n" -"and jungle grass, in all other mapgens this flag controls all decorations." +msgid "Liquid update tick" msgstr "" #: src/settings_translation_file.cpp -msgid "Biome API temperature and humidity noise parameters" +msgid "Liquid update interval in seconds." msgstr "" #: src/settings_translation_file.cpp -msgid "Heat noise" +msgid "Block send optimize distance" msgstr "" #: src/settings_translation_file.cpp -msgid "Temperature variation for biomes." +msgid "" +"At this distance the server will aggressively optimize which blocks are sent " +"to\n" +"clients.\n" +"Small values potentially improve performance a lot, at the expense of " +"visible\n" +"rendering glitches (some blocks will not be rendered under water and in " +"caves,\n" +"as well as sometimes on land).\n" +"Setting this to a value greater than max_block_send_distance disables this\n" +"optimization.\n" +"Stated in mapblocks (16 nodes)." msgstr "" #: src/settings_translation_file.cpp -msgid "Heat blend noise" +msgid "Server side occlusion culling" msgstr "" #: src/settings_translation_file.cpp -msgid "Small-scale temperature variation for blending biomes on borders." +msgid "" +"If enabled the server will perform map block occlusion culling based on\n" +"on the eye position of the player. This can reduce the number of blocks\n" +"sent to the client 50-80%. The client will not longer receive most " +"invisible\n" +"so that the utility of noclip mode is reduced." msgstr "" #: src/settings_translation_file.cpp -msgid "Humidity noise" +msgid "Chunk size" msgstr "" #: src/settings_translation_file.cpp -msgid "Humidity variation for biomes." +msgid "" +"Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).\n" +"WARNING!: There is no benefit, and there are several dangers, in\n" +"increasing this value above 5.\n" +"Reducing this value increases cave and dungeon density.\n" +"Altering this value is for special usage, leaving it unchanged is\n" +"recommended." msgstr "" #: src/settings_translation_file.cpp -msgid "Humidity blend noise" +msgid "Mapgen debug" msgstr "" #: src/settings_translation_file.cpp -msgid "Small-scale humidity variation for blending biomes on borders." +msgid "Dump the mapgen debug information." msgstr "" #: src/settings_translation_file.cpp -msgid "Mapgen V5" +msgid "Absolute limit of queued blocks to emerge" msgstr "" #: src/settings_translation_file.cpp -msgid "Mapgen V5 specific flags" +msgid "Maximum number of blocks that can be queued for loading." msgstr "" #: src/settings_translation_file.cpp -msgid "Map generation attributes specific to Mapgen v5." +msgid "Per-player limit of queued blocks load from disk" msgstr "" #: src/settings_translation_file.cpp -msgid "Cave width" +msgid "" +"Maximum number of blocks to be queued that are to be loaded from file.\n" +"This limit is enforced per player." msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Controls width of tunnels, a smaller value creates wider tunnels.\n" -"Value >= 10.0 completely disables generation of tunnels and avoids the\n" -"intensive noise calculations." +msgid "Per-player limit of queued blocks to generate" msgstr "" #: src/settings_translation_file.cpp -msgid "Large cave depth" +msgid "" +"Maximum number of blocks to be queued that are to be generated.\n" +"This limit is enforced per player." msgstr "" #: src/settings_translation_file.cpp -msgid "Y of upper limit of large caves." +msgid "Number of emerge threads" msgstr "" #: src/settings_translation_file.cpp -msgid "Small cave minimum number" +msgid "" +"Number of emerge threads to use.\n" +"Value 0:\n" +"- Automatic selection. The number of emerge threads will be\n" +"- 'number of processors - 2', with a lower limit of 1.\n" +"Any other value:\n" +"- Specifies the number of emerge threads, with a lower limit of 1.\n" +"WARNING: Increasing the number of emerge threads increases engine mapgen\n" +"speed, but this may harm game performance by interfering with other\n" +"processes, especially in singleplayer and/or when running Lua code in\n" +"'on_generated'. For many users the optimum setting may be '1'." msgstr "" #: src/settings_translation_file.cpp -msgid "Minimum limit of random number of small caves per mapchunk." +msgid "cURL" msgstr "" #: src/settings_translation_file.cpp -msgid "Small cave maximum number" +msgid "cURL interactive timeout" msgstr "" #: src/settings_translation_file.cpp -msgid "Maximum limit of random number of small caves per mapchunk." +msgid "" +"Maximum time an interactive request (e.g. server list fetch) may take, " +"stated in milliseconds." msgstr "" #: src/settings_translation_file.cpp -msgid "Large cave minimum number" +msgid "cURL parallel limit" msgstr "" #: src/settings_translation_file.cpp -msgid "Minimum limit of random number of large caves per mapchunk." +msgid "" +"Limits number of parallel HTTP requests. Affects:\n" +"- Media fetch if server uses remote_media setting.\n" +"- Serverlist download and server announcement.\n" +"- Downloads performed by main menu (e.g. mod manager).\n" +"Only has an effect if compiled with cURL." msgstr "" #: src/settings_translation_file.cpp -msgid "Large cave maximum number" +msgid "cURL file download timeout" msgstr "" #: src/settings_translation_file.cpp -msgid "Maximum limit of random number of large caves per mapchunk." +msgid "" +"Maximum time a file download (e.g. a mod download) may take, stated in " +"milliseconds." msgstr "" #: src/settings_translation_file.cpp -msgid "Large cave proportion flooded" +msgid "Misc" msgstr "" #: src/settings_translation_file.cpp -msgid "Proportion of large caves that contain liquid." +msgid "DPI" msgstr "" #: src/settings_translation_file.cpp -msgid "Cavern limit" +msgid "" +"Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k " +"screens." msgstr "" #: src/settings_translation_file.cpp -msgid "Y-level of cavern upper limit." +msgid "Display Density Scaling Factor" msgstr "" #: src/settings_translation_file.cpp -msgid "Cavern taper" +msgid "Adjust the detected display density, used for scaling UI elements." msgstr "" #: src/settings_translation_file.cpp -msgid "Y-distance over which caverns expand to full size." +msgid "Enable console window" msgstr "" #: src/settings_translation_file.cpp -msgid "Cavern threshold" +msgid "" +"Windows systems only: Start Minetest with the command line window in the " +"background.\n" +"Contains the same information as the file debug.txt (default name)." msgstr "" #: src/settings_translation_file.cpp -msgid "Defines full size of caverns, smaller values create larger caverns." +msgid "Max. clearobjects extra blocks" msgstr "" #: src/settings_translation_file.cpp -msgid "Dungeon minimum Y" +msgid "" +"Number of extra blocks that can be loaded by /clearobjects at once.\n" +"This is a trade-off between SQLite transaction overhead and\n" +"memory consumption (4096=100MB, as a rule of thumb)." msgstr "" #: src/settings_translation_file.cpp -msgid "Lower Y limit of dungeons." +msgid "Map directory" msgstr "" #: src/settings_translation_file.cpp -msgid "Dungeon maximum Y" +msgid "" +"World directory (everything in the world is stored here).\n" +"Not needed if starting from the main menu." msgstr "" #: src/settings_translation_file.cpp -msgid "Upper Y limit of dungeons." +msgid "Synchronous SQLite" msgstr "" #: src/settings_translation_file.cpp -msgid "Noises" +msgid "See https://www.sqlite.org/pragma.html#pragma_synchronous" msgstr "" #: src/settings_translation_file.cpp -msgid "Filler depth noise" +msgid "Map Compression Level for Disk Storage" msgstr "" #: src/settings_translation_file.cpp -msgid "Variation of biome filler depth." +msgid "" +"Compression level to use when saving mapblocks to disk.\n" +"-1 - use default compression level\n" +"0 - least compression, fastest\n" +"9 - best compression, slowest" msgstr "" #: src/settings_translation_file.cpp -msgid "Factor noise" +msgid "Connect to external media server" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Variation of terrain vertical scale.\n" -"When noise is < -0.55 terrain is near-flat." +"Enable usage of remote media server (if provided by server).\n" +"Remote servers offer a significantly faster way to download media (e.g. " +"textures)\n" +"when connecting to the server." msgstr "" #: src/settings_translation_file.cpp -msgid "Height noise" +msgid "Serverlist file" msgstr "" #: src/settings_translation_file.cpp -msgid "Y-level of average terrain surface." +msgid "" +"File in client/serverlist/ that contains your favorite servers displayed in " +"the\n" +"Multiplayer Tab." msgstr "" #: src/settings_translation_file.cpp -msgid "Cave1 noise" +msgid "Gamepads" msgstr "" #: src/settings_translation_file.cpp -msgid "First of two 3D noises that together define tunnels." +msgid "Enable joysticks" msgstr "" #: src/settings_translation_file.cpp -msgid "Cave2 noise" +msgid "Enable joysticks. Requires a restart to take effect" msgstr "" #: src/settings_translation_file.cpp -msgid "Second of two 3D noises that together define tunnels." +msgid "Joystick ID" msgstr "" #: src/settings_translation_file.cpp -msgid "Cavern noise" +msgid "The identifier of the joystick to use" msgstr "" #: src/settings_translation_file.cpp -msgid "3D noise defining giant caverns." +msgid "Joystick type" msgstr "" #: src/settings_translation_file.cpp -msgid "Ground noise" +msgid "The type of joystick" msgstr "" #: src/settings_translation_file.cpp -msgid "3D noise defining terrain." +msgid "Joystick button repetition interval" msgstr "" #: src/settings_translation_file.cpp -msgid "Dungeon noise" +msgid "" +"The time in seconds it takes between repeated events\n" +"when holding down a joystick button combination." msgstr "" #: src/settings_translation_file.cpp -msgid "3D noise that determines number of dungeons per mapchunk." +msgid "Joystick dead zone" msgstr "" #: src/settings_translation_file.cpp -msgid "Mapgen V6" +msgid "The dead zone of the joystick" msgstr "" #: src/settings_translation_file.cpp -msgid "Mapgen V6 specific flags" +msgid "Joystick frustum sensitivity" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Map generation attributes specific to Mapgen v6.\n" -"The 'snowbiomes' flag enables the new 5 biome system.\n" -"When the 'snowbiomes' flag is enabled jungles are automatically enabled and\n" -"the 'jungles' flag is ignored." +"The sensitivity of the joystick axes for moving the\n" +"in-game view frustum around." msgstr "" #: src/settings_translation_file.cpp -msgid "Desert noise threshold" +msgid "Temporary Settings" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Deserts occur when np_biome exceeds this value.\n" -"When the 'snowbiomes' flag is enabled, this is ignored." +msgid "Texture path" msgstr "" #: src/settings_translation_file.cpp -msgid "Beach noise threshold" +msgid "Path to texture directory. All textures are first searched from here." msgstr "" #: src/settings_translation_file.cpp -msgid "Sandy beaches occur when np_beach exceeds this value." +msgid "Minimap" msgstr "" #: src/settings_translation_file.cpp -msgid "Terrain base noise" +msgid "Enables minimap." msgstr "" #: src/settings_translation_file.cpp -msgid "Y-level of lower terrain and seabed." +msgid "Round minimap" msgstr "" #: src/settings_translation_file.cpp -msgid "Terrain higher noise" +msgid "Shape of the minimap. Enabled = round, disabled = square." msgstr "" #: src/settings_translation_file.cpp -msgid "Y-level of higher terrain that creates cliffs." +msgid "" +"Address to connect to.\n" +"Leave this blank to start a local server.\n" +"Note that the address field in the main menu overrides this setting." msgstr "" #: src/settings_translation_file.cpp -msgid "Steepness noise" +msgid "Remote port" msgstr "" #: src/settings_translation_file.cpp -msgid "Varies steepness of cliffs." +msgid "" +"Port to connect to (UDP).\n" +"Note that the port field in the main menu overrides this setting." msgstr "" #: src/settings_translation_file.cpp -msgid "Height select noise" +msgid "Default game" msgstr "" #: src/settings_translation_file.cpp -msgid "Defines distribution of higher terrain." +msgid "" +"Default game when creating a new world.\n" +"This will be overridden when creating a world from the main menu." msgstr "" #: src/settings_translation_file.cpp -msgid "Mud noise" +msgid "Damage" msgstr "" #: src/settings_translation_file.cpp -msgid "Varies depth of biome surface nodes." +msgid "Enable players getting damage and dying." msgstr "" #: src/settings_translation_file.cpp -msgid "Beach noise" +msgid "Creative" msgstr "" #: src/settings_translation_file.cpp -msgid "Defines areas with sandy beaches." +msgid "Enable creative mode for all players" msgstr "" #: src/settings_translation_file.cpp -msgid "Biome noise" +msgid "Player versus player" msgstr "" #: src/settings_translation_file.cpp -msgid "Cave noise" +msgid "Whether to allow players to damage and kill each other." msgstr "" #: src/settings_translation_file.cpp -msgid "Variation of number of caves." +msgid "Flying" msgstr "" #: src/settings_translation_file.cpp -msgid "Trees noise" +msgid "" +"Player is able to fly without being affected by gravity.\n" +"This requires the \"fly\" privilege on the server." msgstr "" #: src/settings_translation_file.cpp -msgid "Defines tree areas and tree density." +msgid "Pitch move mode" msgstr "" #: src/settings_translation_file.cpp -msgid "Apple trees noise" +msgid "" +"If enabled, makes move directions relative to the player's pitch when flying " +"or swimming." msgstr "" #: src/settings_translation_file.cpp -msgid "Defines areas where trees have apples." +msgid "Fast movement" msgstr "" #: src/settings_translation_file.cpp -msgid "Mapgen V7" +msgid "" +"Fast movement (via the \"Aux1\" key).\n" +"This requires the \"fast\" privilege on the server." msgstr "" #: src/settings_translation_file.cpp -msgid "Mapgen V7 specific flags" +msgid "Noclip" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Map generation attributes specific to Mapgen v7.\n" -"'ridges': Rivers.\n" -"'floatlands': Floating land masses in the atmosphere.\n" -"'caverns': Giant caves deep underground." +"If enabled together with fly mode, player is able to fly through solid " +"nodes.\n" +"This requires the \"noclip\" privilege on the server." msgstr "" #: src/settings_translation_file.cpp -msgid "Mountain zero level" +msgid "Continuous forward" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Y of mountain density gradient zero level. Used to shift mountains " -"vertically." +"Continuous forward movement, toggled by autoforward key.\n" +"Press the autoforward key again or the backwards movement to disable." msgstr "" #: src/settings_translation_file.cpp -msgid "Floatland minimum Y" +msgid "Formspec Default Background Opacity" msgstr "" #: src/settings_translation_file.cpp -msgid "Lower Y limit of floatlands." +msgid "Formspec default background opacity (between 0 and 255)." msgstr "" #: src/settings_translation_file.cpp -msgid "Floatland maximum Y" +msgid "Formspec Default Background Color" msgstr "" #: src/settings_translation_file.cpp -msgid "Upper Y limit of floatlands." +msgid "Formspec default background color (R,G,B)." msgstr "" #: src/settings_translation_file.cpp -msgid "Floatland tapering distance" +msgid "" +"Whether to show technical names.\n" +"Affects mods and texture packs in the Content and Select Mods menus, as well " +"as\n" +"setting names in All Settings.\n" +"Controlled by the checkbox in the \"All settings\" menu." +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Sound" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Y-distance over which floatlands taper from full density to nothing.\n" -"Tapering starts at this distance from the Y limit.\n" -"For a solid floatland layer, this controls the height of hills/mountains.\n" -"Must be less than or equal to half the distance between the Y limits." +"Enables the sound system.\n" +"If disabled, this completely disables all sounds everywhere and the in-game\n" +"sound controls will be non-functional.\n" +"Changing this setting requires a restart." msgstr "" #: src/settings_translation_file.cpp -msgid "Floatland taper exponent" +msgid "Forward key" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Exponent of the floatland tapering. Alters the tapering behaviour.\n" -"Value = 1.0 creates a uniform, linear tapering.\n" -"Values > 1.0 create a smooth tapering suitable for the default separated\n" -"floatlands.\n" -"Values < 1.0 (for example 0.25) create a more defined surface level with\n" -"flatter lowlands, suitable for a solid floatland layer." +"Key for moving the player forward.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Floatland density" +msgid "Backward key" msgstr "" #: src/settings_translation_file.cpp -#, c-format msgid "" -"Adjusts the density of the floatland layer.\n" -"Increase value to increase density. Can be positive or negative.\n" -"Value = 0.0: 50% of volume is floatland.\n" -"Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test\n" -"to be sure) creates a solid floatland layer." +"Key for moving the player backward.\n" +"Will also disable autoforward, when active.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Floatland water level" +msgid "Left key" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Surface level of optional water placed on a solid floatland layer.\n" -"Water is disabled by default and will only be placed if this value is set\n" -"to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the\n" -"upper tapering).\n" -"***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:\n" -"When enabling water placement the floatlands must be configured and tested\n" -"to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other\n" -"required value depending on 'mgv7_np_floatland'), to avoid\n" -"server-intensive extreme water flow and to avoid vast flooding of the\n" -"world surface below." +"Key for moving the player left.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Terrain alternative noise" +msgid "Right key" msgstr "" #: src/settings_translation_file.cpp -msgid "Terrain persistence noise" +msgid "" +"Key for moving the player right.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "" -"Varies roughness of terrain.\n" -"Defines the 'persistence' value for terrain_base and terrain_alt noises." +msgid "Jump key" msgstr "" #: src/settings_translation_file.cpp -msgid "Defines distribution of higher terrain and steepness of cliffs." +msgid "" +"Key for jumping.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Mountain height noise" +msgid "Sneak key" msgstr "" #: src/settings_translation_file.cpp -msgid "Variation of maximum mountain height (in nodes)." +msgid "" +"Key for sneaking.\n" +"Also used for climbing down and descending in water if aux1_descends is " +"disabled.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Ridge underwater noise" +msgid "Dig key" msgstr "" #: src/settings_translation_file.cpp -msgid "Defines large-scale river channel structure." +msgid "" +"Key for digging.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Mountain noise" +msgid "Place key" msgstr "" #: src/settings_translation_file.cpp msgid "" -"3D noise defining mountain structure and height.\n" -"Also defines structure of floatland mountain terrain." +"Key for placing.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Ridge noise" +msgid "Inventory key" msgstr "" #: src/settings_translation_file.cpp -msgid "3D noise defining structure of river canyon walls." +msgid "" +"Key for opening the inventory.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Floatland noise" +msgid "Aux1 key" msgstr "" #: src/settings_translation_file.cpp msgid "" -"3D noise defining structure of floatlands.\n" -"If altered from the default, the noise 'scale' (0.7 by default) may need\n" -"to be adjusted, as floatland tapering functions best when this noise has\n" -"a value range of approximately -2.0 to 2.0." +"Key for moving fast in fast mode.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Mapgen Carpathian" +msgid "Chat key" msgstr "" #: src/settings_translation_file.cpp -msgid "Mapgen Carpathian specific flags" +msgid "" +"Key for opening the chat window.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Map generation attributes specific to Mapgen Carpathian." +msgid "Command key" msgstr "" #: src/settings_translation_file.cpp -msgid "Base ground level" +msgid "" +"Key for opening the chat window to type commands.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Defines the base ground level." +msgid "" +"Key for opening the chat window to type local commands.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "River channel width" +msgid "Range select key" msgstr "" #: src/settings_translation_file.cpp -msgid "Defines the width of the river channel." +msgid "" +"Key for toggling unlimited view range.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "River channel depth" +msgid "Fly key" msgstr "" #: src/settings_translation_file.cpp -msgid "Defines the depth of the river channel." +msgid "" +"Key for toggling flying.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "River valley width" +msgid "Pitch move key" msgstr "" #: src/settings_translation_file.cpp -msgid "Defines the width of the river valley." +msgid "" +"Key for toggling pitch move mode.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Hilliness1 noise" +msgid "Fast key" msgstr "" #: src/settings_translation_file.cpp -msgid "First of 4 2D noises that together define hill/mountain range height." +msgid "" +"Key for toggling fast mode.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Hilliness2 noise" +msgid "Noclip key" msgstr "" #: src/settings_translation_file.cpp -msgid "Second of 4 2D noises that together define hill/mountain range height." +msgid "" +"Key for toggling noclip mode.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Hilliness3 noise" +msgid "Hotbar next key" msgstr "" #: src/settings_translation_file.cpp -msgid "Third of 4 2D noises that together define hill/mountain range height." +msgid "" +"Key for selecting the next item in the hotbar.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Hilliness4 noise" +msgid "Hotbar previous key" msgstr "" #: src/settings_translation_file.cpp -msgid "Fourth of 4 2D noises that together define hill/mountain range height." +msgid "" +"Key for selecting the previous item in the hotbar.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Rolling hills spread noise" +msgid "Mute key" msgstr "" #: src/settings_translation_file.cpp -msgid "2D noise that controls the size/occurrence of rolling hills." +msgid "" +"Key for muting the game.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Ridge mountain spread noise" +msgid "Inc. volume key" msgstr "" #: src/settings_translation_file.cpp -msgid "2D noise that controls the size/occurrence of ridged mountain ranges." +msgid "" +"Key for increasing the volume.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Step mountain spread noise" +msgid "Dec. volume key" msgstr "" #: src/settings_translation_file.cpp -msgid "2D noise that controls the size/occurrence of step mountain ranges." +msgid "" +"Key for decreasing the volume.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Rolling hill size noise" +msgid "Automatic forward key" msgstr "" #: src/settings_translation_file.cpp -msgid "2D noise that controls the shape/size of rolling hills." +msgid "" +"Key for toggling autoforward.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Ridged mountain size noise" +msgid "Cinematic mode key" msgstr "" #: src/settings_translation_file.cpp -msgid "2D noise that controls the shape/size of ridged mountains." +msgid "" +"Key for toggling cinematic mode.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Step mountain size noise" +msgid "Minimap key" msgstr "" #: src/settings_translation_file.cpp -msgid "2D noise that controls the shape/size of step mountains." +msgid "" +"Key for toggling display of minimap.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "River noise" +msgid "" +"Key for taking screenshots.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "2D noise that locates the river valleys and channels." +msgid "Drop item key" msgstr "" #: src/settings_translation_file.cpp -msgid "Mountain variation noise" +msgid "" +"Key for dropping the currently selected item.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "3D noise for mountain overhangs, cliffs, etc. Usually small variations." +msgid "View zoom key" msgstr "" #: src/settings_translation_file.cpp -msgid "Mapgen Flat" +msgid "" +"Key to use view zoom when possible.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Mapgen Flat specific flags" +msgid "Hotbar slot 1 key" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Map generation attributes specific to Mapgen Flat.\n" -"Occasional lakes and hills can be added to the flat world." +"Key for selecting the first hotbar slot.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Ground level" +msgid "Hotbar slot 2 key" msgstr "" #: src/settings_translation_file.cpp -msgid "Y of flat ground." +msgid "" +"Key for selecting the second hotbar slot.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Lake threshold" +msgid "Hotbar slot 3 key" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Terrain noise threshold for lakes.\n" -"Controls proportion of world area covered by lakes.\n" -"Adjust towards 0.0 for a larger proportion." +"Key for selecting the third hotbar slot.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Lake steepness" +msgid "Hotbar slot 4 key" msgstr "" #: src/settings_translation_file.cpp -msgid "Controls steepness/depth of lake depressions." +msgid "" +"Key for selecting the fourth hotbar slot.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Hill threshold" +msgid "Hotbar slot 5 key" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Terrain noise threshold for hills.\n" -"Controls proportion of world area covered by hills.\n" -"Adjust towards 0.0 for a larger proportion." +"Key for selecting the fifth hotbar slot.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Hill steepness" +msgid "Hotbar slot 6 key" msgstr "" #: src/settings_translation_file.cpp -msgid "Controls steepness/height of hills." +msgid "" +"Key for selecting the sixth hotbar slot.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Terrain noise" +msgid "Hotbar slot 7 key" msgstr "" #: src/settings_translation_file.cpp -msgid "Defines location and terrain of optional hills and lakes." +msgid "" +"Key for selecting the seventh hotbar slot.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Mapgen Fractal" +msgid "Hotbar slot 8 key" msgstr "" #: src/settings_translation_file.cpp -msgid "Mapgen Fractal specific flags" +msgid "" +"Key for selecting the eighth hotbar slot.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Hotbar slot 9 key" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Map generation attributes specific to Mapgen Fractal.\n" -"'terrain' enables the generation of non-fractal terrain:\n" -"ocean, islands and underground." +"Key for selecting the ninth hotbar slot.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Fractal type" +msgid "Hotbar slot 10 key" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Selects one of 18 fractal types.\n" -"1 = 4D \"Roundy\" Mandelbrot set.\n" -"2 = 4D \"Roundy\" Julia set.\n" -"3 = 4D \"Squarry\" Mandelbrot set.\n" -"4 = 4D \"Squarry\" Julia set.\n" -"5 = 4D \"Mandy Cousin\" Mandelbrot set.\n" -"6 = 4D \"Mandy Cousin\" Julia set.\n" -"7 = 4D \"Variation\" Mandelbrot set.\n" -"8 = 4D \"Variation\" Julia set.\n" -"9 = 3D \"Mandelbrot/Mandelbar\" Mandelbrot set.\n" -"10 = 3D \"Mandelbrot/Mandelbar\" Julia set.\n" -"11 = 3D \"Christmas Tree\" Mandelbrot set.\n" -"12 = 3D \"Christmas Tree\" Julia set.\n" -"13 = 3D \"Mandelbulb\" Mandelbrot set.\n" -"14 = 3D \"Mandelbulb\" Julia set.\n" -"15 = 3D \"Cosine Mandelbulb\" Mandelbrot set.\n" -"16 = 3D \"Cosine Mandelbulb\" Julia set.\n" -"17 = 4D \"Mandelbulb\" Mandelbrot set.\n" -"18 = 4D \"Mandelbulb\" Julia set." +"Key for selecting the tenth hotbar slot.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Iterations" +msgid "Hotbar slot 11 key" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Iterations of the recursive function.\n" -"Increasing this increases the amount of fine detail, but also\n" -"increases processing load.\n" -"At iterations = 20 this mapgen has a similar load to mapgen V7." +"Key for selecting the 11th hotbar slot.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Hotbar slot 12 key" msgstr "" #: src/settings_translation_file.cpp msgid "" -"(X,Y,Z) scale of fractal in nodes.\n" -"Actual fractal size will be 2 to 3 times larger.\n" -"These numbers can be made very large, the fractal does\n" -"not have to fit inside the world.\n" -"Increase these to 'zoom' into the detail of the fractal.\n" -"Default is for a vertically-squashed shape suitable for\n" -"an island, set all 3 numbers equal for the raw shape." +"Key for selecting the 12th hotbar slot.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Hotbar slot 13 key" msgstr "" #: src/settings_translation_file.cpp msgid "" -"(X,Y,Z) offset of fractal from world center in units of 'scale'.\n" -"Can be used to move a desired point to (0, 0) to create a\n" -"suitable spawn point, or to allow 'zooming in' on a desired\n" -"point by increasing 'scale'.\n" -"The default is tuned for a suitable spawn point for Mandelbrot\n" -"sets with default parameters, it may need altering in other\n" -"situations.\n" -"Range roughly -2 to 2. Multiply by 'scale' for offset in nodes." +"Key for selecting the 13th hotbar slot.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Slice w" +msgid "Hotbar slot 14 key" msgstr "" #: src/settings_translation_file.cpp msgid "" -"W coordinate of the generated 3D slice of a 4D fractal.\n" -"Determines which 3D slice of the 4D shape is generated.\n" -"Alters the shape of the fractal.\n" -"Has no effect on 3D fractals.\n" -"Range roughly -2 to 2." +"Key for selecting the 14th hotbar slot.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Julia x" +msgid "Hotbar slot 15 key" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Julia set only.\n" -"X component of hypercomplex constant.\n" -"Alters the shape of the fractal.\n" -"Range roughly -2 to 2." +"Key for selecting the 15th hotbar slot.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Julia y" +msgid "Hotbar slot 16 key" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Julia set only.\n" -"Y component of hypercomplex constant.\n" -"Alters the shape of the fractal.\n" -"Range roughly -2 to 2." +"Key for selecting the 16th hotbar slot.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Julia z" +msgid "Hotbar slot 17 key" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Julia set only.\n" -"Z component of hypercomplex constant.\n" -"Alters the shape of the fractal.\n" -"Range roughly -2 to 2." +"Key for selecting the 17th hotbar slot.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Julia w" +msgid "Hotbar slot 18 key" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Julia set only.\n" -"W component of hypercomplex constant.\n" -"Alters the shape of the fractal.\n" -"Has no effect on 3D fractals.\n" -"Range roughly -2 to 2." +"Key for selecting the 18th hotbar slot.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Seabed noise" +msgid "Hotbar slot 19 key" msgstr "" #: src/settings_translation_file.cpp -msgid "Y-level of seabed." +msgid "" +"Key for selecting the 19th hotbar slot.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Mapgen Valleys" +msgid "Hotbar slot 20 key" msgstr "" #: src/settings_translation_file.cpp -msgid "Mapgen Valleys specific flags" +msgid "" +"Key for selecting the 20th hotbar slot.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Hotbar slot 21 key" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Map generation attributes specific to Mapgen Valleys.\n" -"'altitude_chill': Reduces heat with altitude.\n" -"'humid_rivers': Increases humidity around rivers.\n" -"'vary_river_depth': If enabled, low humidity and high heat causes rivers\n" -"to become shallower and occasionally dry.\n" -"'altitude_dry': Reduces humidity with altitude." +"Key for selecting the 21st hotbar slot.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" +msgstr "" + +#: src/settings_translation_file.cpp +msgid "Hotbar slot 22 key" msgstr "" #: src/settings_translation_file.cpp msgid "" -"The vertical distance over which heat drops by 20 if 'altitude_chill' is\n" -"enabled. Also the vertical distance over which humidity drops by 10 if\n" -"'altitude_dry' is enabled." +"Key for selecting the 22nd hotbar slot.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Depth below which you'll find large caves." +msgid "Hotbar slot 23 key" msgstr "" #: src/settings_translation_file.cpp -msgid "Cavern upper limit" +msgid "" +"Key for selecting the 23rd hotbar slot.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Depth below which you'll find giant caverns." +msgid "Hotbar slot 24 key" msgstr "" #: src/settings_translation_file.cpp -msgid "River depth" +msgid "" +"Key for selecting the 24th hotbar slot.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "How deep to make rivers." +msgid "Hotbar slot 25 key" msgstr "" #: src/settings_translation_file.cpp -msgid "River size" +msgid "" +"Key for selecting the 25th hotbar slot.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "How wide to make rivers." +msgid "Hotbar slot 26 key" msgstr "" #: src/settings_translation_file.cpp -msgid "Cave noise #1" +msgid "" +"Key for selecting the 26th hotbar slot.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Cave noise #2" +msgid "Hotbar slot 27 key" msgstr "" #: src/settings_translation_file.cpp -msgid "Filler depth" +msgid "" +"Key for selecting the 27th hotbar slot.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "The depth of dirt or other biome filler node." +msgid "Hotbar slot 28 key" msgstr "" #: src/settings_translation_file.cpp -msgid "Terrain height" +msgid "" +"Key for selecting the 28th hotbar slot.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Base terrain height." +msgid "Hotbar slot 29 key" msgstr "" #: src/settings_translation_file.cpp -msgid "Valley depth" +msgid "" +"Key for selecting the 29th hotbar slot.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Raises terrain to make valleys around the rivers." +msgid "Hotbar slot 30 key" msgstr "" #: src/settings_translation_file.cpp -msgid "Valley fill" +msgid "" +"Key for selecting the 30th hotbar slot.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Slope and fill work together to modify the heights." +msgid "Hotbar slot 31 key" msgstr "" #: src/settings_translation_file.cpp -msgid "Valley profile" +msgid "" +"Key for selecting the 31st hotbar slot.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Amplifies the valleys." +msgid "Hotbar slot 32 key" msgstr "" #: src/settings_translation_file.cpp -msgid "Valley slope" +msgid "" +"Key for selecting the 32nd hotbar slot.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Chunk size" +msgid "HUD toggle key" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).\n" -"WARNING!: There is no benefit, and there are several dangers, in\n" -"increasing this value above 5.\n" -"Reducing this value increases cave and dungeon density.\n" -"Altering this value is for special usage, leaving it unchanged is\n" -"recommended." +"Key for toggling the display of the HUD.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Mapgen debug" +msgid "Chat toggle key" msgstr "" #: src/settings_translation_file.cpp -msgid "Dump the mapgen debug information." +msgid "" +"Key for toggling the display of chat.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Absolute limit of queued blocks to emerge" +msgid "Large chat console key" msgstr "" #: src/settings_translation_file.cpp -msgid "Maximum number of blocks that can be queued for loading." +msgid "" +"Key for toggling the display of the large chat console.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Per-player limit of queued blocks load from disk" +msgid "Fog toggle key" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Maximum number of blocks to be queued that are to be loaded from file.\n" -"This limit is enforced per player." +"Key for toggling the display of fog.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Per-player limit of queued blocks to generate" +msgid "Camera update toggle key" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Maximum number of blocks to be queued that are to be generated.\n" -"This limit is enforced per player." +"Key for toggling the camera update. Only used for development\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Number of emerge threads" +msgid "Debug info toggle key" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Number of emerge threads to use.\n" -"Value 0:\n" -"- Automatic selection. The number of emerge threads will be\n" -"- 'number of processors - 2', with a lower limit of 1.\n" -"Any other value:\n" -"- Specifies the number of emerge threads, with a lower limit of 1.\n" -"WARNING: Increasing the number of emerge threads increases engine mapgen\n" -"speed, but this may harm game performance by interfering with other\n" -"processes, especially in singleplayer and/or when running Lua code in\n" -"'on_generated'. For many users the optimum setting may be '1'." +"Key for toggling the display of debug info.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "Online Content Repository" +msgid "Profiler toggle key" msgstr "" #: src/settings_translation_file.cpp -msgid "ContentDB URL" +msgid "" +"Key for toggling the display of the profiler. Used for development.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "The URL for the content repository" +msgid "Toggle camera mode key" msgstr "" #: src/settings_translation_file.cpp -msgid "ContentDB Flag Blacklist" +msgid "" +"Key for switching between first- and third-person camera.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" +msgstr "" + +#: src/settings_translation_file.cpp +msgid "View range increase key" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Comma-separated list of flags to hide in the content repository.\n" -"\"nonfree\" can be used to hide packages which do not qualify as 'free " -"software',\n" -"as defined by the Free Software Foundation.\n" -"You can also specify content ratings.\n" -"These flags are independent from Minetest versions,\n" -"so see a full list at https://content.minetest.net/help/content_flags/" +"Key for increasing the viewing range.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" #: src/settings_translation_file.cpp -msgid "ContentDB Max Concurrent Downloads" +msgid "View range decrease key" msgstr "" #: src/settings_translation_file.cpp msgid "" -"Maximum number of concurrent downloads. Downloads exceeding this limit will " -"be queued.\n" -"This should be lower than curl_parallel_limit." +"Key for decreasing the viewing range.\n" +"See http://irrlicht.sourceforge.net/docu/namespaceirr." +"html#a54da2a0e231901735e3da1b0edf72eb3" msgstr "" |