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authorupdatepo.sh <script@mt>2022-07-20 21:36:33 +0200
committersfan5 <sfan5@live.de>2022-07-20 21:44:00 +0200
commit2cf52642fa89a9497b0200f5a4637a25a82f9c3d (patch)
tree8a9b2ead66b684396ba923fca8fda15cbe60038f /po/minetest.pot
parenteea2a9747561d389ccabc3249d4f87481cb6e5db (diff)
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Update translation files
strings from #12131 and #7629 included prematurely for sake of the release
Diffstat (limited to 'po/minetest.pot')
-rw-r--r--po/minetest.pot3585
1 files changed, 1893 insertions, 1692 deletions
diff --git a/po/minetest.pot b/po/minetest.pot
index 0cddb4abf..084a5ff30 100644
--- a/po/minetest.pot
+++ b/po/minetest.pot
@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: minetest\n"
"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2022-01-25 23:19+0100\n"
+"POT-Creation-Date: 2022-07-20 21:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -134,6 +134,34 @@ msgstr ""
msgid "Protocol version mismatch. "
msgstr ""
+#: builtin/mainmenu/common.lua
+msgid "Client Mods"
+msgstr ""
+
+#: builtin/mainmenu/common.lua
+msgid "A new $1 version is available"
+msgstr ""
+
+#: builtin/mainmenu/common.lua
+msgid ""
+"Installed version: $1\n"
+"New version: $2\n"
+"Visit $3 to find out how to get the newest version and stay up to date with "
+"features and bugfixes."
+msgstr ""
+
+#: builtin/mainmenu/common.lua
+msgid "Visit website"
+msgstr ""
+
+#: builtin/mainmenu/common.lua
+msgid "Later"
+msgstr ""
+
+#: builtin/mainmenu/common.lua
+msgid "Never"
+msgstr ""
+
#: builtin/mainmenu/dlg_config_world.lua
msgid "World:"
msgstr ""
@@ -147,6 +175,14 @@ msgid "No game description provided."
msgstr ""
#: builtin/mainmenu/dlg_config_world.lua
+msgid "(Unsatisfied)"
+msgstr ""
+
+#: builtin/mainmenu/dlg_config_world.lua
+msgid "(Enabled, has error)"
+msgstr ""
+
+#: builtin/mainmenu/dlg_config_world.lua
msgid "Mod:"
msgstr ""
@@ -179,11 +215,10 @@ msgstr ""
#: builtin/mainmenu/dlg_config_world.lua builtin/mainmenu/dlg_contentstore.lua
#: builtin/mainmenu/dlg_create_world.lua
#: builtin/mainmenu/dlg_delete_content.lua
-#: builtin/mainmenu/dlg_delete_world.lua
+#: builtin/mainmenu/dlg_delete_world.lua builtin/mainmenu/dlg_register.lua
#: builtin/mainmenu/dlg_rename_modpack.lua
#: builtin/mainmenu/dlg_settings_advanced.lua src/client/keycode.cpp
-#: src/gui/guiConfirmRegistration.cpp src/gui/guiKeyChangeMenu.cpp
-#: src/gui/guiPasswordChange.cpp
+#: src/gui/guiKeyChangeMenu.cpp src/gui/guiPasswordChange.cpp
msgid "Cancel"
msgstr ""
@@ -226,12 +261,10 @@ msgid "All packages"
msgstr ""
#: builtin/mainmenu/dlg_contentstore.lua
-#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Games"
msgstr ""
#: builtin/mainmenu/dlg_contentstore.lua
-#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Mods"
msgstr ""
@@ -458,7 +491,7 @@ msgid "You have no games installed."
msgstr ""
#: builtin/mainmenu/dlg_create_world.lua
-msgid "Download one from minetest.net"
+msgid "Install a game"
msgstr ""
#: builtin/mainmenu/dlg_create_world.lua
@@ -508,14 +541,6 @@ msgid "Mapgen-specific flags"
msgstr ""
#: builtin/mainmenu/dlg_create_world.lua
-msgid "Warning: The Development Test is meant for developers."
-msgstr ""
-
-#: builtin/mainmenu/dlg_create_world.lua
-msgid "Download a game, such as Minetest Game, from minetest.net"
-msgstr ""
-
-#: builtin/mainmenu/dlg_create_world.lua
msgid "World name"
msgstr ""
@@ -528,8 +553,12 @@ msgstr ""
msgid "Mapgen"
msgstr ""
-#: builtin/mainmenu/dlg_create_world.lua src/settings_translation_file.cpp
-msgid "Game"
+#: builtin/mainmenu/dlg_create_world.lua
+msgid "Development Test is meant for developers."
+msgstr ""
+
+#: builtin/mainmenu/dlg_create_world.lua
+msgid "Install another game"
msgstr ""
#: builtin/mainmenu/dlg_create_world.lua
@@ -566,6 +595,36 @@ msgstr ""
msgid "Delete World \"$1\"?"
msgstr ""
+#: builtin/mainmenu/dlg_register.lua
+msgid "Joining $1"
+msgstr ""
+
+#: builtin/mainmenu/dlg_register.lua builtin/mainmenu/tab_local.lua
+#: builtin/mainmenu/tab_online.lua
+msgid "Name"
+msgstr ""
+
+#: builtin/mainmenu/dlg_register.lua builtin/mainmenu/tab_local.lua
+#: builtin/mainmenu/tab_online.lua
+msgid "Password"
+msgstr ""
+
+#: builtin/mainmenu/dlg_register.lua src/gui/guiPasswordChange.cpp
+msgid "Confirm Password"
+msgstr ""
+
+#: builtin/mainmenu/dlg_register.lua builtin/mainmenu/tab_online.lua
+msgid "Register"
+msgstr ""
+
+#: builtin/mainmenu/dlg_register.lua
+msgid "Missing name"
+msgstr ""
+
+#: builtin/mainmenu/dlg_register.lua
+msgid "Passwords do not match"
+msgstr ""
+
#: builtin/mainmenu/dlg_rename_modpack.lua
msgid "Accept"
msgstr ""
@@ -580,6 +639,14 @@ msgstr ""
msgid "Rename Modpack:"
msgstr ""
+#: builtin/mainmenu/dlg_settings_advanced.lua
+msgid "Content: Games"
+msgstr ""
+
+#: builtin/mainmenu/dlg_settings_advanced.lua
+msgid "Content: Mods"
+msgstr ""
+
#: builtin/mainmenu/dlg_settings_advanced.lua builtin/mainmenu/tab_settings.lua
msgid "Disabled"
msgstr ""
@@ -707,7 +774,7 @@ msgstr ""
msgid "Restore Default"
msgstr ""
-#: builtin/mainmenu/dlg_settings_advanced.lua
+#: builtin/mainmenu/dlg_settings_advanced.lua src/settings_translation_file.cpp
msgid "Show technical names"
msgstr ""
@@ -788,6 +855,10 @@ msgid "Active renderer:"
msgstr ""
#: builtin/mainmenu/tab_about.lua
+msgid "Share debug log"
+msgstr ""
+
+#: builtin/mainmenu/tab_about.lua
msgid ""
"Opens the directory that contains user-provided worlds, games, mods,\n"
"and texture packs in a file manager / explorer."
@@ -873,14 +944,6 @@ msgstr ""
msgid "Announce Server"
msgstr ""
-#: builtin/mainmenu/tab_local.lua builtin/mainmenu/tab_online.lua
-msgid "Name"
-msgstr ""
-
-#: builtin/mainmenu/tab_local.lua builtin/mainmenu/tab_online.lua
-msgid "Password"
-msgstr ""
-
#: builtin/mainmenu/tab_local.lua
msgid "Bind Address"
msgstr ""
@@ -922,11 +985,11 @@ msgid "Server Description"
msgstr ""
#: builtin/mainmenu/tab_online.lua
-msgid "Connect"
+msgid "Login"
msgstr ""
#: builtin/mainmenu/tab_online.lua
-msgid "Del. Favorite"
+msgid "Remove favorite"
msgstr ""
#: builtin/mainmenu/tab_online.lua
@@ -1035,7 +1098,7 @@ msgid "High"
msgstr ""
#: builtin/mainmenu/tab_settings.lua
-msgid "Ultra High"
+msgid "Very High"
msgstr ""
#: builtin/mainmenu/tab_settings.lua
@@ -1066,14 +1129,6 @@ msgstr ""
msgid "Antialiasing:"
msgstr ""
-#: builtin/mainmenu/tab_settings.lua
-msgid "Screen:"
-msgstr ""
-
-#: builtin/mainmenu/tab_settings.lua
-msgid "Autosave Screen Size"
-msgstr ""
-
#: builtin/mainmenu/tab_settings.lua src/settings_translation_file.cpp
msgid "Shaders"
msgstr ""
@@ -1095,7 +1150,15 @@ msgid "All Settings"
msgstr ""
#: builtin/mainmenu/tab_settings.lua
-msgid "Touchthreshold: (px)"
+msgid "Touch threshold (px):"
+msgstr ""
+
+#: builtin/mainmenu/tab_settings.lua
+msgid "Screen:"
+msgstr ""
+
+#: builtin/mainmenu/tab_settings.lua
+msgid "Autosave Screen Size"
msgstr ""
#: builtin/mainmenu/tab_settings.lua src/settings_translation_file.cpp
@@ -1115,7 +1178,11 @@ msgid "Waving Plants"
msgstr ""
#: builtin/mainmenu/tab_settings.lua
-msgid "Dynamic shadows: "
+msgid "Dynamic shadows:"
+msgstr ""
+
+#: builtin/mainmenu/tab_settings.lua
+msgid "(game support required)"
msgstr ""
#: builtin/mainmenu/tab_settings.lua src/settings_translation_file.cpp
@@ -1131,6 +1198,10 @@ msgid "Connection timed out."
msgstr ""
#: src/client/client.cpp
+msgid "Connection aborted (protocol error?)."
+msgstr ""
+
+#: src/client/client.cpp
msgid "Loading textures..."
msgstr ""
@@ -1231,6 +1302,11 @@ msgstr ""
#: src/client/game.cpp
#, c-format
+msgid "Error creating client: %s"
+msgstr ""
+
+#: src/client/game.cpp
+#, c-format
msgid "Access denied. Reason: %s"
msgstr ""
@@ -1344,6 +1420,10 @@ msgid "Cinematic mode disabled"
msgstr ""
#: src/client/game.cpp
+msgid "Can't show block bounds (disabled by mod or game)"
+msgstr ""
+
+#: src/client/game.cpp
msgid "Block bounds hidden"
msgstr ""
@@ -1360,10 +1440,6 @@ msgid "Block bounds shown for all blocks"
msgstr ""
#: src/client/game.cpp
-msgid "Can't show block bounds (need 'basic_debug' privilege)"
-msgstr ""
-
-#: src/client/game.cpp
msgid "Automatic forward enabled"
msgstr ""
@@ -1867,30 +1943,12 @@ msgstr ""
msgid "Failed to open webpage"
msgstr ""
-#: src/gui/guiConfirmRegistration.cpp
-#, c-format
-msgid ""
-"You are about to join this server with the name \"%s\" for the first time.\n"
-"If you proceed, a new account using your credentials will be created on this "
-"server.\n"
-"Please retype your password and click 'Register and Join' to confirm account "
-"creation, or click 'Cancel' to abort."
-msgstr ""
-
-#: src/gui/guiConfirmRegistration.cpp
-msgid "Register and Join"
-msgstr ""
-
-#: src/gui/guiConfirmRegistration.cpp src/gui/guiPasswordChange.cpp
-msgid "Passwords do not match!"
-msgstr ""
-
#: src/gui/guiFormSpecMenu.cpp
msgid "Proceed"
msgstr ""
#: src/gui/guiKeyChangeMenu.cpp
-msgid "Keybindings. (If this menu screws up, remove stuff from minetest.conf)"
+msgid "Keybindings."
msgstr ""
#: src/gui/guiKeyChangeMenu.cpp
@@ -1989,7 +2047,7 @@ msgstr ""
msgid "Autoforward"
msgstr ""
-#: src/gui/guiKeyChangeMenu.cpp
+#: src/gui/guiKeyChangeMenu.cpp src/settings_translation_file.cpp
msgid "Chat"
msgstr ""
@@ -2046,11 +2104,11 @@ msgid "New Password"
msgstr ""
#: src/gui/guiPasswordChange.cpp
-msgid "Confirm Password"
+msgid "Change"
msgstr ""
#: src/gui/guiPasswordChange.cpp
-msgid "Change"
+msgid "Passwords do not match!"
msgstr ""
#: src/gui/guiVolumeChange.cpp
@@ -2066,10 +2124,13 @@ msgstr ""
msgid "Muted"
msgstr ""
-#. ~ Imperative, as in "Enter/type in text".
-#. Don't forget the space.
-#: src/gui/modalMenu.cpp
-msgid "Enter "
+#: src/network/clientpackethandler.cpp
+msgid ""
+"Name is not registered. To create an account on this server, click 'Register'"
+msgstr ""
+
+#: src/network/clientpackethandler.cpp
+msgid "Name is taken. Please choose another name"
msgstr ""
#. ~ DO NOT TRANSLATE THIS LITERALLY!
@@ -2084,6 +2145,10 @@ msgid "Controls"
msgstr ""
#: src/settings_translation_file.cpp
+msgid "General"
+msgstr ""
+
+#: src/settings_translation_file.cpp
msgid "Build inside player"
msgstr ""
@@ -2095,47 +2160,6 @@ msgid ""
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Flying"
-msgstr ""
-
-#: src/settings_translation_file.cpp
-msgid ""
-"Player is able to fly without being affected by gravity.\n"
-"This requires the \"fly\" privilege on the server."
-msgstr ""
-
-#: src/settings_translation_file.cpp
-msgid "Pitch move mode"
-msgstr ""
-
-#: src/settings_translation_file.cpp
-msgid ""
-"If enabled, makes move directions relative to the player's pitch when flying "
-"or swimming."
-msgstr ""
-
-#: src/settings_translation_file.cpp
-msgid "Fast movement"
-msgstr ""
-
-#: src/settings_translation_file.cpp
-msgid ""
-"Fast movement (via the \"Aux1\" key).\n"
-"This requires the \"fast\" privilege on the server."
-msgstr ""
-
-#: src/settings_translation_file.cpp
-msgid "Noclip"
-msgstr ""
-
-#: src/settings_translation_file.cpp
-msgid ""
-"If enabled together with fly mode, player is able to fly through solid "
-"nodes.\n"
-"This requires the \"noclip\" privilege on the server."
-msgstr ""
-
-#: src/settings_translation_file.cpp
msgid "Cinematic mode"
msgstr ""
@@ -2162,22 +2186,6 @@ msgid "Smooths rotation of camera in cinematic mode. 0 to disable."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Invert mouse"
-msgstr ""
-
-#: src/settings_translation_file.cpp
-msgid "Invert vertical mouse movement."
-msgstr ""
-
-#: src/settings_translation_file.cpp
-msgid "Mouse sensitivity"
-msgstr ""
-
-#: src/settings_translation_file.cpp
-msgid "Mouse sensitivity multiplier."
-msgstr ""
-
-#: src/settings_translation_file.cpp
msgid "Aux1 key for climbing/descending"
msgstr ""
@@ -2197,7 +2205,7 @@ msgid "Double-tapping the jump key toggles fly mode."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Always fly and fast"
+msgid "Always fly fast"
msgstr ""
#: src/settings_translation_file.cpp
@@ -2231,21 +2239,27 @@ msgid ""
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Random input"
+msgid "Keyboard and Mouse"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Enable random user input (only used for testing)."
+msgid "Invert mouse"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Continuous forward"
+msgid "Invert vertical mouse movement."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Continuous forward movement, toggled by autoforward key.\n"
-"Press the autoforward key again or the backwards movement to disable."
+msgid "Mouse sensitivity"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mouse sensitivity multiplier."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Touchscreen"
msgstr ""
#: src/settings_translation_file.cpp
@@ -2278,839 +2292,838 @@ msgid ""
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Enable joysticks"
+msgid "Graphics and Audio"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Joystick ID"
+msgid "Graphics"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "The identifier of the joystick to use"
+msgid "Screen"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Joystick type"
+msgid "Screen width"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "The type of joystick"
+msgid "Width component of the initial window size. Ignored in fullscreen mode."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Joystick button repetition interval"
+msgid "Screen height"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"The time in seconds it takes between repeated events\n"
-"when holding down a joystick button combination."
+"Height component of the initial window size. Ignored in fullscreen mode."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Joystick dead zone"
+msgid "Autosave screen size"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "The dead zone of the joystick"
+msgid "Save window size automatically when modified."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Joystick frustum sensitivity"
+msgid "Full screen"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"The sensitivity of the joystick axes for moving the\n"
-"in-game view frustum around."
+msgid "Fullscreen mode."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Forward key"
+msgid "Pause on lost window focus"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for moving the player forward.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Open the pause menu when the window's focus is lost. Does not pause if a "
+"formspec is\n"
+"open."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Backward key"
+msgid "FPS"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Maximum FPS"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for moving the player backward.\n"
-"Will also disable autoforward, when active.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"If FPS would go higher than this, limit it by sleeping\n"
+"to not waste CPU power for no benefit."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Left key"
+msgid "VSync"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Key for moving the player left.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgid "Vertical screen synchronization."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Right key"
+msgid "FPS when unfocused or paused"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Key for moving the player right.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgid "Maximum FPS when the window is not focused, or when the game is paused."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Jump key"
+msgid "Viewing range"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Key for jumping.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgid "View distance in nodes."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Sneak key"
+msgid "Undersampling"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for sneaking.\n"
-"Also used for climbing down and descending in water if aux1_descends is "
-"disabled.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Undersampling is similar to using a lower screen resolution, but it applies\n"
+"to the game world only, keeping the GUI intact.\n"
+"It should give a significant performance boost at the cost of less detailed "
+"image.\n"
+"Higher values result in a less detailed image."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Dig key"
+msgid "Graphics Effects"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Key for digging.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgid "Opaque liquids"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Place key"
+msgid "Makes all liquids opaque"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Leaves style"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for placing.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Leaves style:\n"
+"- Fancy: all faces visible\n"
+"- Simple: only outer faces, if defined special_tiles are used\n"
+"- Opaque: disable transparency"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Inventory key"
+msgid "Connect glass"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Key for opening the inventory.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgid "Connects glass if supported by node."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Aux1 key"
+msgid "Smooth lighting"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for moving fast in fast mode.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Enable smooth lighting with simple ambient occlusion.\n"
+"Disable for speed or for different looks."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Chat key"
+msgid "Tradeoffs for performance"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for opening the chat window.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Enables tradeoffs that reduce CPU load or increase rendering performance\n"
+"at the expense of minor visual glitches that do not impact game playability."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Command key"
+msgid "Digging particles"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Key for opening the chat window to type commands.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgid "Adds particles when digging a node."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Key for opening the chat window to type local commands.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgid "3d"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Range select key"
+msgid "3D mode"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for toggling unlimited view range.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"3D support.\n"
+"Currently supported:\n"
+"- none: no 3d output.\n"
+"- anaglyph: cyan/magenta color 3d.\n"
+"- interlaced: odd/even line based polarisation screen support.\n"
+"- topbottom: split screen top/bottom.\n"
+"- sidebyside: split screen side by side.\n"
+"- crossview: Cross-eyed 3d\n"
+"- pageflip: quadbuffer based 3d.\n"
+"Note that the interlaced mode requires shaders to be enabled."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Fly key"
+msgid "3D mode parallax strength"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Key for toggling flying.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgid "Strength of 3D mode parallax."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Pitch move key"
+msgid "Bobbing"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Arm inertia"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for toggling pitch move mode.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Arm inertia, gives a more realistic movement of\n"
+"the arm when the camera moves."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Fast key"
+msgid "View bobbing factor"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for toggling fast mode.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Enable view bobbing and amount of view bobbing.\n"
+"For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Noclip key"
+msgid "Fall bobbing factor"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for toggling noclip mode.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Multiplier for fall bobbing.\n"
+"For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hotbar next key"
+msgid "Camera"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Near plane"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for selecting the next item in the hotbar.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Camera 'near clipping plane' distance in nodes, between 0 and 0.25\n"
+"Only works on GLES platforms. Most users will not need to change this.\n"
+"Increasing can reduce artifacting on weaker GPUs.\n"
+"0.1 = Default, 0.25 = Good value for weaker tablets."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hotbar previous key"
+msgid "Field of view"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Key for selecting the previous item in the hotbar.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgid "Field of view in degrees."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Mute key"
+msgid "Light curve gamma"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for muting the game.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Alters the light curve by applying 'gamma correction' to it.\n"
+"Higher values make middle and lower light levels brighter.\n"
+"Value '1.0' leaves the light curve unaltered.\n"
+"This only has significant effect on daylight and artificial\n"
+"light, it has very little effect on natural night light."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Inc. volume key"
+msgid "Ambient occlusion gamma"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for increasing the volume.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"The strength (darkness) of node ambient-occlusion shading.\n"
+"Lower is darker, Higher is lighter. The valid range of values for this\n"
+"setting is 0.25 to 4.0 inclusive. If the value is out of range it will be\n"
+"set to the nearest valid value."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Dec. volume key"
+msgid "Screenshots"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Screenshot folder"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for decreasing the volume.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Path to save screenshots at. Can be an absolute or relative path.\n"
+"The folder will be created if it doesn't already exist."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Automatic forward key"
+msgid "Screenshot format"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Key for toggling autoforward.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgid "Format of screenshots."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Cinematic mode key"
+msgid "Screenshot quality"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for toggling cinematic mode.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Screenshot quality. Only used for JPEG format.\n"
+"1 means worst quality; 100 means best quality.\n"
+"Use 0 for default quality."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Minimap key"
+msgid "Node and Entity Highlighting"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Key for toggling display of minimap.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgid "Node highlighting"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Key for taking screenshots.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgid "Method used to highlight selected object."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Drop item key"
+msgid "Show entity selection boxes"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for dropping the currently selected item.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Show entity selection boxes\n"
+"A restart is required after changing this."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "View zoom key"
+msgid "Selection box color"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Key to use view zoom when possible.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgid "Selection box border color (R,G,B)."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hotbar slot 1 key"
+msgid "Selection box width"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Key for selecting the first hotbar slot.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgid "Width of the selection box lines around nodes."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hotbar slot 2 key"
+msgid "Crosshair color"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for selecting the second hotbar slot.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Crosshair color (R,G,B).\n"
+"Also controls the object crosshair color"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hotbar slot 3 key"
+msgid "Crosshair alpha"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for selecting the third hotbar slot.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Crosshair alpha (opaqueness, between 0 and 255).\n"
+"This also applies to the object crosshair."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hotbar slot 4 key"
+msgid "Fog"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Key for selecting the fourth hotbar slot.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgid "Whether to fog out the end of the visible area."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hotbar slot 5 key"
+msgid "Colored fog"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for selecting the fifth hotbar slot.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Make fog and sky colors depend on daytime (dawn/sunset) and view direction."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hotbar slot 6 key"
+msgid "Fog start"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Key for selecting the sixth hotbar slot.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgid "Fraction of the visible distance at which fog starts to be rendered"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hotbar slot 7 key"
+msgid "Clouds"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Key for selecting the seventh hotbar slot.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgid "Clouds are a client side effect."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hotbar slot 8 key"
+msgid "3D clouds"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Key for selecting the eighth hotbar slot.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgid "Use 3D cloud look instead of flat."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hotbar slot 9 key"
+msgid "Filtering and Antialiasing"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mipmapping"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for selecting the ninth hotbar slot.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Use mipmapping to scale textures. May slightly increase performance,\n"
+"especially when using a high resolution texture pack.\n"
+"Gamma correct downscaling is not supported."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hotbar slot 10 key"
+msgid "Anisotropic filtering"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Key for selecting the tenth hotbar slot.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgid "Use anisotropic filtering when viewing at textures from an angle."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hotbar slot 11 key"
+msgid "Bilinear filtering"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Key for selecting the 11th hotbar slot.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgid "Use bilinear filtering when scaling textures."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hotbar slot 12 key"
+msgid "Trilinear filtering"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Key for selecting the 12th hotbar slot.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgid "Use trilinear filtering when scaling textures."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hotbar slot 13 key"
+msgid "Clean transparent textures"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for selecting the 13th hotbar slot.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Filtered textures can blend RGB values with fully-transparent neighbors,\n"
+"which PNG optimizers usually discard, often resulting in dark or\n"
+"light edges to transparent textures. Apply a filter to clean that up\n"
+"at texture load time. This is automatically enabled if mipmapping is enabled."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hotbar slot 14 key"
+msgid "Minimum texture size"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for selecting the 14th hotbar slot.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"When using bilinear/trilinear/anisotropic filters, low-resolution textures\n"
+"can be blurred, so automatically upscale them with nearest-neighbor\n"
+"interpolation to preserve crisp pixels. This sets the minimum texture size\n"
+"for the upscaled textures; higher values look sharper, but require more\n"
+"memory. Powers of 2 are recommended. This setting is ONLY applied if\n"
+"bilinear/trilinear/anisotropic filtering is enabled.\n"
+"This is also used as the base node texture size for world-aligned\n"
+"texture autoscaling."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hotbar slot 15 key"
+msgid "FSAA"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for selecting the 15th hotbar slot.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Use multi-sample antialiasing (MSAA) to smooth out block edges.\n"
+"This algorithm smooths out the 3D viewport while keeping the image sharp,\n"
+"but it doesn't affect the insides of textures\n"
+"(which is especially noticeable with transparent textures).\n"
+"Visible spaces appear between nodes when shaders are disabled.\n"
+"If set to 0, MSAA is disabled.\n"
+"A restart is required after changing this option."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hotbar slot 16 key"
+msgid ""
+"Shaders allow advanced visual effects and may increase performance on some "
+"video\n"
+"cards.\n"
+"This only works with the OpenGL video backend."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Filmic tone mapping"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for selecting the 16th hotbar slot.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Enables Hable's 'Uncharted 2' filmic tone mapping.\n"
+"Simulates the tone curve of photographic film and how this approximates the\n"
+"appearance of high dynamic range images. Mid-range contrast is slightly\n"
+"enhanced, highlights and shadows are gradually compressed."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hotbar slot 17 key"
+msgid "Waving Nodes"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Waving leaves"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for selecting the 17th hotbar slot.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Set to true to enable waving leaves.\n"
+"Requires shaders to be enabled."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hotbar slot 18 key"
+msgid "Waving plants"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for selecting the 18th hotbar slot.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Set to true to enable waving plants.\n"
+"Requires shaders to be enabled."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hotbar slot 19 key"
+msgid "Waving liquids"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for selecting the 19th hotbar slot.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Set to true to enable waving liquids (like water).\n"
+"Requires shaders to be enabled."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hotbar slot 20 key"
+msgid "Waving liquids wave height"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for selecting the 20th hotbar slot.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"The maximum height of the surface of waving liquids.\n"
+"4.0 = Wave height is two nodes.\n"
+"0.0 = Wave doesn't move at all.\n"
+"Default is 1.0 (1/2 node).\n"
+"Requires waving liquids to be enabled."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hotbar slot 21 key"
+msgid "Waving liquids wavelength"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for selecting the 21st hotbar slot.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Length of liquid waves.\n"
+"Requires waving liquids to be enabled."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hotbar slot 22 key"
+msgid "Waving liquids wave speed"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for selecting the 22nd hotbar slot.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"How fast liquid waves will move. Higher = faster.\n"
+"If negative, liquid waves will move backwards.\n"
+"Requires waving liquids to be enabled."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hotbar slot 23 key"
+msgid ""
+"Set to true to enable Shadow Mapping.\n"
+"Requires shaders to be enabled."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Shadow strength gamma"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for selecting the 23rd hotbar slot.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Set the shadow strength gamma.\n"
+"Adjusts the intensity of in-game dynamic shadows.\n"
+"Lower value means lighter shadows, higher value means darker shadows."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hotbar slot 24 key"
+msgid "Shadow map max distance in nodes to render shadows"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Key for selecting the 24th hotbar slot.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgid "Maximum distance to render shadows."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hotbar slot 25 key"
+msgid "Shadow map texture size"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for selecting the 25th hotbar slot.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Texture size to render the shadow map on.\n"
+"This must be a power of two.\n"
+"Bigger numbers create better shadows but it is also more expensive."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hotbar slot 26 key"
+msgid "Shadow map texture in 32 bits"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for selecting the 26th hotbar slot.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Sets shadow texture quality to 32 bits.\n"
+"On false, 16 bits texture will be used.\n"
+"This can cause much more artifacts in the shadow."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hotbar slot 27 key"
+msgid "Poisson filtering"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for selecting the 27th hotbar slot.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Enable Poisson disk filtering.\n"
+"On true uses Poisson disk to make \"soft shadows\". Otherwise uses PCF "
+"filtering."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hotbar slot 28 key"
+msgid "Shadow filter quality"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for selecting the 28th hotbar slot.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Define shadow filtering quality.\n"
+"This simulates the soft shadows effect by applying a PCF or Poisson disk\n"
+"but also uses more resources."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hotbar slot 29 key"
+msgid "Colored shadows"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for selecting the 29th hotbar slot.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Enable colored shadows.\n"
+"On true translucent nodes cast colored shadows. This is expensive."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hotbar slot 30 key"
+msgid "Map shadows update frames"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for selecting the 30th hotbar slot.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Spread a complete update of shadow map over given amount of frames.\n"
+"Higher values might make shadows laggy, lower values\n"
+"will consume more resources.\n"
+"Minimum value: 1; maximum value: 16"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hotbar slot 31 key"
+msgid "Soft shadow radius"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for selecting the 31st hotbar slot.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Set the soft shadow radius size.\n"
+"Lower values mean sharper shadows, bigger values mean softer shadows.\n"
+"Minimum value: 1.0; maximum value: 15.0"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hotbar slot 32 key"
+msgid "Sky Body Orbit Tilt"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for selecting the 32nd hotbar slot.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Set the tilt of Sun/Moon orbit in degrees.\n"
+"Value of 0 means no tilt / vertical orbit.\n"
+"Minimum value: 0.0; maximum value: 60.0"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "HUD toggle key"
+msgid "Audio"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Volume"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for toggling the display of the HUD.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Volume of all sounds.\n"
+"Requires the sound system to be enabled."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Chat toggle key"
+msgid "Mute sound"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for toggling the display of chat.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Whether to mute sounds. You can unmute sounds at any time, unless the\n"
+"sound system is disabled (enable_sound=false).\n"
+"In-game, you can toggle the mute state with the mute key or by using the\n"
+"pause menu."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Large chat console key"
+msgid "User Interfaces"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Language"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for toggling the display of the large chat console.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Set the language. Leave empty to use the system language.\n"
+"A restart is required after changing this."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Fog toggle key"
+msgid "GUIs"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "GUI scaling"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for toggling the display of fog.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"Scale GUI by a user specified value.\n"
+"Use a nearest-neighbor-anti-alias filter to scale the GUI.\n"
+"This will smooth over some of the rough edges, and blend\n"
+"pixels when scaling down, at the cost of blurring some\n"
+"edge pixels when images are scaled by non-integer sizes."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Camera update toggle key"
+msgid "Inventory items animations"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Key for toggling the camera update. Only used for development\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgid "Enables animation of inventory items."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Debug info toggle key"
+msgid "Formspec Full-Screen Background Opacity"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Key for toggling the display of debug info.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgid "Formspec full-screen background opacity (between 0 and 255)."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Profiler toggle key"
+msgid "Formspec Full-Screen Background Color"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Key for toggling the display of the profiler. Used for development.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgid "Formspec full-screen background color (R,G,B)."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Toggle camera mode key"
+msgid "GUI scaling filter"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for switching between first- and third-person camera.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"When gui_scaling_filter is true, all GUI images need to be\n"
+"filtered in software, but some images are generated directly\n"
+"to hardware (e.g. render-to-texture for nodes in inventory)."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "View range increase key"
+msgid "GUI scaling filter txr2img"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Key for increasing the viewing range.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+"When gui_scaling_filter_txr2img is true, copy those images\n"
+"from hardware to software for scaling. When false, fall back\n"
+"to the old scaling method, for video drivers that don't\n"
+"properly support downloading textures back from hardware."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "View range decrease key"
+msgid "Tooltip delay"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Key for decreasing the viewing range.\n"
-"See http://irrlicht.sourceforge.net/docu/namespaceirr."
-"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgid "Delay showing tooltips, stated in milliseconds."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Graphics"
+msgid "Append item name"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "In-Game"
+msgid "Append item name to tooltip."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Basic"
+msgid "Clouds in menu"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Use a cloud animation for the main menu background."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "HUD"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "HUD scaling"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Modifies the size of the HUD elements."
msgstr ""
#: src/settings_translation_file.cpp
@@ -3124,3516 +3137,3704 @@ msgid ""
msgstr ""
#: src/settings_translation_file.cpp
-msgid "VBO"
+msgid "Recent Chat Messages"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Enable vertex buffer objects.\n"
-"This should greatly improve graphics performance."
+msgid "Maximum number of recent chat messages to show"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Fog"
+msgid "Console height"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Whether to fog out the end of the visible area."
+msgid "In-game chat console height, between 0.1 (10%) and 1.0 (100%)."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Leaves style"
+msgid "Console color"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Leaves style:\n"
-"- Fancy: all faces visible\n"
-"- Simple: only outer faces, if defined special_tiles are used\n"
-"- Opaque: disable transparency"
+msgid "In-game chat console background color (R,G,B)."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Connect glass"
+msgid "Console alpha"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Connects glass if supported by node."
+msgid "In-game chat console background alpha (opaqueness, between 0 and 255)."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Smooth lighting"
+msgid "Maximum hotbar width"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Enable smooth lighting with simple ambient occlusion.\n"
-"Disable for speed or for different looks."
+"Maximum proportion of current window to be used for hotbar.\n"
+"Useful if there's something to be displayed right or left of hotbar."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Tradeoffs for performance"
+msgid "Chat weblinks"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Enables tradeoffs that reduce CPU load or increase rendering performance\n"
-"at the expense of minor visual glitches that do not impact game playability."
+"Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console "
+"output."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Clouds"
+msgid "Weblink color"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Clouds are a client side effect."
+msgid "Optional override for chat weblink color."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "3D clouds"
+msgid "Chat font size"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Use 3D cloud look instead of flat."
+msgid ""
+"Font size of the recent chat text and chat prompt in point (pt).\n"
+"Value 0 will use the default font size."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Node highlighting"
+msgid "Content Repository"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Method used to highlight selected object."
+msgid "ContentDB URL"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Digging particles"
+msgid "The URL for the content repository"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Adds particles when digging a node."
+msgid "ContentDB Flag Blacklist"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Filtering"
+msgid ""
+"Comma-separated list of flags to hide in the content repository.\n"
+"\"nonfree\" can be used to hide packages which do not qualify as 'free "
+"software',\n"
+"as defined by the Free Software Foundation.\n"
+"You can also specify content ratings.\n"
+"These flags are independent from Minetest versions,\n"
+"so see a full list at https://content.minetest.net/help/content_flags/"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Mipmapping"
+msgid "ContentDB Max Concurrent Downloads"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Use mipmapping to scale textures. May slightly increase performance,\n"
-"especially when using a high resolution texture pack.\n"
-"Gamma correct downscaling is not supported."
+"Maximum number of concurrent downloads. Downloads exceeding this limit will "
+"be queued.\n"
+"This should be lower than curl_parallel_limit."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Anisotropic filtering"
+msgid "Client and Server"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Use anisotropic filtering when viewing at textures from an angle."
+msgid "Client"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Bilinear filtering"
+msgid "Saving map received from server"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Use bilinear filtering when scaling textures."
+msgid "Save the map received by the client on disk."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Trilinear filtering"
+msgid "Serverlist URL"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Use trilinear filtering when scaling textures."
+msgid "URL to the server list displayed in the Multiplayer Tab."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Clean transparent textures"
+msgid "Enable split login/register"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Filtered textures can blend RGB values with fully-transparent neighbors,\n"
-"which PNG optimizers usually discard, often resulting in dark or\n"
-"light edges to transparent textures. Apply a filter to clean that up\n"
-"at texture load time. This is automatically enabled if mipmapping is enabled."
+"If enabled, account registration is separate from login in the UI.\n"
+"If disabled, new accounts will be registered automatically when logging in."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Minimum texture size"
+msgid "Server"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Admin name"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"When using bilinear/trilinear/anisotropic filters, low-resolution textures\n"
-"can be blurred, so automatically upscale them with nearest-neighbor\n"
-"interpolation to preserve crisp pixels. This sets the minimum texture size\n"
-"for the upscaled textures; higher values look sharper, but require more\n"
-"memory. Powers of 2 are recommended. This setting is ONLY applied if\n"
-"bilinear/trilinear/anisotropic filtering is enabled.\n"
-"This is also used as the base node texture size for world-aligned\n"
-"texture autoscaling."
+"Name of the player.\n"
+"When running a server, clients connecting with this name are admins.\n"
+"When starting from the main menu, this is overridden."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "FSAA"
+msgid "Serverlist and MOTD"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Server name"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Use multi-sample antialiasing (MSAA) to smooth out block edges.\n"
-"This algorithm smooths out the 3D viewport while keeping the image sharp,\n"
-"but it doesn't affect the insides of textures\n"
-"(which is especially noticeable with transparent textures).\n"
-"Visible spaces appear between nodes when shaders are disabled.\n"
-"If set to 0, MSAA is disabled.\n"
-"A restart is required after changing this option."
+"Name of the server, to be displayed when players join and in the serverlist."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Undersampling"
+msgid "Server description"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Undersampling is similar to using a lower screen resolution, but it applies\n"
-"to the game world only, keeping the GUI intact.\n"
-"It should give a significant performance boost at the cost of less detailed "
-"image.\n"
-"Higher values result in a less detailed image."
+"Description of server, to be displayed when players join and in the "
+"serverlist."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Shaders allow advanced visual effects and may increase performance on some "
-"video\n"
-"cards.\n"
-"This only works with the OpenGL video backend."
+msgid "Server address"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Shader path"
+msgid "Domain name of server, to be displayed in the serverlist."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Path to shader directory. If no path is defined, default location will be "
-"used."
+msgid "Server URL"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Filmic tone mapping"
+msgid "Homepage of server, to be displayed in the serverlist."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Enables Hable's 'Uncharted 2' filmic tone mapping.\n"
-"Simulates the tone curve of photographic film and how this approximates the\n"
-"appearance of high dynamic range images. Mid-range contrast is slightly\n"
-"enhanced, highlights and shadows are gradually compressed."
+msgid "Announce server"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Waving Nodes"
+msgid "Automatically report to the serverlist."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Waving liquids"
+msgid "Announce to this serverlist."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Set to true to enable waving liquids (like water).\n"
-"Requires shaders to be enabled."
+msgid "Message of the day"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Waving liquids wave height"
+msgid "Message of the day displayed to players connecting."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"The maximum height of the surface of waving liquids.\n"
-"4.0 = Wave height is two nodes.\n"
-"0.0 = Wave doesn't move at all.\n"
-"Default is 1.0 (1/2 node).\n"
-"Requires waving liquids to be enabled."
+msgid "Maximum users"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Waving liquids wavelength"
+msgid "Maximum number of players that can be connected simultaneously."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Length of liquid waves.\n"
-"Requires waving liquids to be enabled."
+msgid "Static spawnpoint"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Waving liquids wave speed"
+msgid "If this is set, players will always (re)spawn at the given position."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"How fast liquid waves will move. Higher = faster.\n"
-"If negative, liquid waves will move backwards.\n"
-"Requires waving liquids to be enabled."
+msgid "Networking"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Waving leaves"
+msgid "Server port"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Set to true to enable waving leaves.\n"
-"Requires shaders to be enabled."
+"Network port to listen (UDP).\n"
+"This value will be overridden when starting from the main menu."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Waving plants"
+msgid "Bind address"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "The network interface that the server listens on."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Strict protocol checking"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Set to true to enable waving plants.\n"
-"Requires shaders to be enabled."
+"Enable to disallow old clients from connecting.\n"
+"Older clients are compatible in the sense that they will not crash when "
+"connecting\n"
+"to new servers, but they may not support all new features that you are "
+"expecting."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Remote media"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Set to true to enable Shadow Mapping.\n"
-"Requires shaders to be enabled."
+"Specifies URL from which client fetches media instead of using UDP.\n"
+"$filename should be accessible from $remote_media$filename via cURL\n"
+"(obviously, remote_media should end with a slash).\n"
+"Files that are not present will be fetched the usual way."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Shadow strength"
+msgid "IPv6 server"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Set the shadow strength.\n"
-"Lower value means lighter shadows, higher value means darker shadows."
+"Enable/disable running an IPv6 server.\n"
+"Ignored if bind_address is set.\n"
+"Needs enable_ipv6 to be enabled."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Shadow map max distance in nodes to render shadows"
+msgid "Server Security"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Maximum distance to render shadows."
+msgid "Default password"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Shadow map texture size"
+msgid "New users need to input this password."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Disallow empty passwords"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Texture size to render the shadow map on.\n"
-"This must be a power of two.\n"
-"Bigger numbers create better shadows but it is also more expensive."
+"If enabled, players cannot join without a password or change theirs to an "
+"empty password."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Shadow map texture in 32 bits"
+msgid "Default privileges"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Sets shadow texture quality to 32 bits.\n"
-"On false, 16 bits texture will be used.\n"
-"This can cause much more artifacts in the shadow."
+"The privileges that new users automatically get.\n"
+"See /privs in game for a full list on your server and mod configuration."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Poisson filtering"
+msgid "Basic privileges"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Enable Poisson disk filtering.\n"
-"On true uses Poisson disk to make \"soft shadows\". Otherwise uses PCF "
-"filtering."
+msgid "Privileges that players with basic_privs can grant"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Shadow filter quality"
+msgid "Disable anticheat"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Define shadow filtering quality.\n"
-"This simulates the soft shadows effect by applying a PCF or Poisson disk\n"
-"but also uses more resources."
+msgid "If enabled, disable cheat prevention in multiplayer."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Colored shadows"
+msgid "Rollback recording"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Enable colored shadows.\n"
-"On true translucent nodes cast colored shadows. This is expensive."
+"If enabled, actions are recorded for rollback.\n"
+"This option is only read when server starts."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Map shadows update frames"
+msgid "Client-side Modding"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Client side modding restrictions"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Spread a complete update of shadow map over given amount of frames.\n"
-"Higher values might make shadows laggy, lower values\n"
-"will consume more resources.\n"
-"Minimum value: 1; maximum value: 16"
+"Restricts the access of certain client-side functions on servers.\n"
+"Combine the byteflags below to restrict client-side features, or set to 0\n"
+"for no restrictions:\n"
+"LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)\n"
+"CHAT_MESSAGES: 2 (disable send_chat_message call client-side)\n"
+"READ_ITEMDEFS: 4 (disable get_item_def call client-side)\n"
+"READ_NODEDEFS: 8 (disable get_node_def call client-side)\n"
+"LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to\n"
+"csm_restriction_noderange)\n"
+"READ_PLAYERINFO: 32 (disable get_player_names call client-side)"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Soft shadow radius"
+msgid "Client side node lookup range restriction"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Set the soft shadow radius size.\n"
-"Lower values mean sharper shadows, bigger values mean softer shadows.\n"
-"Minimum value: 1.0; maximum value: 10.0"
+"If the CSM restriction for node range is enabled, get_node calls are "
+"limited\n"
+"to this distance from the player to the node."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Sky Body Orbit Tilt"
+msgid "Strip color codes"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Set the tilt of Sun/Moon orbit in degrees.\n"
-"Value of 0 means no tilt / vertical orbit.\n"
-"Minimum value: 0.0; maximum value: 60.0"
+"Remove color codes from incoming chat messages\n"
+"Use this to stop players from being able to use color in their messages"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Advanced"
+msgid "Chat message max length"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Arm inertia"
+msgid ""
+"Set the maximum length of a chat message (in characters) sent by clients."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Arm inertia, gives a more realistic movement of\n"
-"the arm when the camera moves."
+msgid "Chat message count limit"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Maximum FPS"
+msgid "Amount of messages a player may send per 10 seconds."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"If FPS would go higher than this, limit it by sleeping\n"
-"to not waste CPU power for no benefit."
+msgid "Chat message kick threshold"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "FPS when unfocused or paused"
+msgid "Kick players who sent more than X messages per 10 seconds."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Maximum FPS when the window is not focused, or when the game is paused."
+msgid "Server Gameplay"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Pause on lost window focus"
+msgid "Time speed"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Open the pause menu when the window's focus is lost. Does not pause if a "
-"formspec is\n"
-"open."
+"Controls length of day/night cycle.\n"
+"Examples:\n"
+"72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Viewing range"
+msgid "World start time"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "View distance in nodes."
+msgid "Time of day when a new world is started, in millihours (0-23999)."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Near plane"
+msgid "Item entity TTL"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Camera 'near clipping plane' distance in nodes, between 0 and 0.25\n"
-"Only works on GLES platforms. Most users will not need to change this.\n"
-"Increasing can reduce artifacting on weaker GPUs.\n"
-"0.1 = Default, 0.25 = Good value for weaker tablets."
+"Time in seconds for item entity (dropped items) to live.\n"
+"Setting it to -1 disables the feature."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Screen width"
+msgid "Default stack size"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Width component of the initial window size. Ignored in fullscreen mode."
+msgid ""
+"Specifies the default stack size of nodes, items and tools.\n"
+"Note that mods or games may explicitly set a stack for certain (or all) "
+"items."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Screen height"
+msgid "Physics"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Default acceleration"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Height component of the initial window size. Ignored in fullscreen mode."
+"Horizontal and vertical acceleration on ground or when climbing,\n"
+"in nodes per second per second."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Autosave screen size"
+msgid "Acceleration in air"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Save window size automatically when modified."
+msgid ""
+"Horizontal acceleration in air when jumping or falling,\n"
+"in nodes per second per second."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Full screen"
+msgid "Fast mode acceleration"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Fullscreen mode."
+msgid ""
+"Horizontal and vertical acceleration in fast mode,\n"
+"in nodes per second per second."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "VSync"
+msgid "Walking speed"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Vertical screen synchronization."
+msgid "Walking and flying speed, in nodes per second."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Field of view"
+msgid "Sneaking speed"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Field of view in degrees."
+msgid "Sneaking speed, in nodes per second."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Light curve gamma"
+msgid "Fast mode speed"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Alters the light curve by applying 'gamma correction' to it.\n"
-"Higher values make middle and lower light levels brighter.\n"
-"Value '1.0' leaves the light curve unaltered.\n"
-"This only has significant effect on daylight and artificial\n"
-"light, it has very little effect on natural night light."
+msgid "Walking, flying and climbing speed in fast mode, in nodes per second."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Light curve low gradient"
+msgid "Climbing speed"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Gradient of light curve at minimum light level.\n"
-"Controls the contrast of the lowest light levels."
+msgid "Vertical climbing speed, in nodes per second."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Light curve high gradient"
+msgid "Jumping speed"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Gradient of light curve at maximum light level.\n"
-"Controls the contrast of the highest light levels."
+msgid "Initial vertical speed when jumping, in nodes per second."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Light curve boost"
+msgid "Liquid fluidity"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Strength of light curve boost.\n"
-"The 3 'boost' parameters define a range of the light\n"
-"curve that is boosted in brightness."
+"How much you are slowed down when moving inside a liquid.\n"
+"Decrease this to increase liquid resistance to movement."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Light curve boost center"
+msgid "Liquid fluidity smoothing"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Center of light curve boost range.\n"
-"Where 0.0 is minimum light level, 1.0 is maximum light level."
+"Maximum liquid resistance. Controls deceleration when entering liquid at\n"
+"high speed."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Light curve boost spread"
+msgid "Liquid sinking"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Spread of light curve boost range.\n"
-"Controls the width of the range to be boosted.\n"
-"Standard deviation of the light curve boost Gaussian."
+"Controls sinking speed in liquid when idling. Negative values will cause\n"
+"you to rise instead."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Texture path"
+msgid "Gravity"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Path to texture directory. All textures are first searched from here."
+msgid "Acceleration of gravity, in nodes per second per second."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Video driver"
+msgid "Fixed map seed"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"The rendering back-end.\n"
-"A restart is required after changing this.\n"
-"Note: On Android, stick with OGLES1 if unsure! App may fail to start "
-"otherwise.\n"
-"On other platforms, OpenGL is recommended.\n"
-"Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)"
+"A chosen map seed for a new map, leave empty for random.\n"
+"Will be overridden when creating a new world in the main menu."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Cloud radius"
+msgid "Mapgen name"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Radius of cloud area stated in number of 64 node cloud squares.\n"
-"Values larger than 26 will start to produce sharp cutoffs at cloud area "
-"corners."
+"Name of map generator to be used when creating a new world.\n"
+"Creating a world in the main menu will override this.\n"
+"Current mapgens in a highly unstable state:\n"
+"- The optional floatlands of v7 (disabled by default)."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "View bobbing factor"
+msgid "Water level"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Enable view bobbing and amount of view bobbing.\n"
-"For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double."
+msgid "Water surface level of the world."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Fall bobbing factor"
+msgid "Max block generate distance"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Multiplier for fall bobbing.\n"
-"For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double."
+"From how far blocks are generated for clients, stated in mapblocks (16 "
+"nodes)."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "3D mode"
+msgid "Map generation limit"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"3D support.\n"
-"Currently supported:\n"
-"- none: no 3d output.\n"
-"- anaglyph: cyan/magenta color 3d.\n"
-"- interlaced: odd/even line based polarisation screen support.\n"
-"- topbottom: split screen top/bottom.\n"
-"- sidebyside: split screen side by side.\n"
-"- crossview: Cross-eyed 3d\n"
-"- pageflip: quadbuffer based 3d.\n"
-"Note that the interlaced mode requires shaders to be enabled."
+"Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).\n"
+"Only mapchunks completely within the mapgen limit are generated.\n"
+"Value is stored per-world."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "3D mode parallax strength"
+msgid ""
+"Global map generation attributes.\n"
+"In Mapgen v6 the 'decorations' flag controls all decorations except trees\n"
+"and jungle grass, in all other mapgens this flag controls all decorations."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Strength of 3D mode parallax."
+msgid "Biome API noise parameters"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Console height"
+msgid "Heat noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "In-game chat console height, between 0.1 (10%) and 1.0 (100%)."
+msgid "Temperature variation for biomes."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Console color"
+msgid "Heat blend noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "In-game chat console background color (R,G,B)."
+msgid "Small-scale temperature variation for blending biomes on borders."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Console alpha"
+msgid "Humidity noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "In-game chat console background alpha (opaqueness, between 0 and 255)."
+msgid "Humidity variation for biomes."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Formspec Full-Screen Background Opacity"
+msgid "Humidity blend noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Formspec full-screen background opacity (between 0 and 255)."
+msgid "Small-scale humidity variation for blending biomes on borders."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Formspec Full-Screen Background Color"
+msgid "Mapgen V5"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Formspec full-screen background color (R,G,B)."
+msgid "Mapgen V5 specific flags"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Formspec Default Background Opacity"
+msgid "Map generation attributes specific to Mapgen v5."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Formspec default background opacity (between 0 and 255)."
+msgid "Cave width"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Formspec Default Background Color"
+msgid ""
+"Controls width of tunnels, a smaller value creates wider tunnels.\n"
+"Value >= 10.0 completely disables generation of tunnels and avoids the\n"
+"intensive noise calculations."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Formspec default background color (R,G,B)."
+msgid "Large cave depth"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Selection box color"
+msgid "Y of upper limit of large caves."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Selection box border color (R,G,B)."
+msgid "Small cave minimum number"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Selection box width"
+msgid "Minimum limit of random number of small caves per mapchunk."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Width of the selection box lines around nodes."
+msgid "Small cave maximum number"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Crosshair color"
+msgid "Maximum limit of random number of small caves per mapchunk."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Crosshair color (R,G,B).\n"
-"Also controls the object crosshair color"
+msgid "Large cave minimum number"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Crosshair alpha"
+msgid "Minimum limit of random number of large caves per mapchunk."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Crosshair alpha (opaqueness, between 0 and 255).\n"
-"This also applies to the object crosshair."
+msgid "Large cave maximum number"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Recent Chat Messages"
+msgid "Maximum limit of random number of large caves per mapchunk."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Maximum number of recent chat messages to show"
+msgid "Large cave proportion flooded"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Desynchronize block animation"
+msgid "Proportion of large caves that contain liquid."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Whether node texture animations should be desynchronized per mapblock."
+msgid "Cavern limit"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Maximum hotbar width"
+msgid "Y-level of cavern upper limit."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Maximum proportion of current window to be used for hotbar.\n"
-"Useful if there's something to be displayed right or left of hotbar."
+msgid "Cavern taper"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "HUD scale factor"
+msgid "Y-distance over which caverns expand to full size."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Modifies the size of the HUD elements."
+msgid "Cavern threshold"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Mesh cache"
+msgid "Defines full size of caverns, smaller values create larger caverns."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Enables caching of facedir rotated meshes."
+msgid "Dungeon minimum Y"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Mapblock mesh generation delay"
+msgid "Lower Y limit of dungeons."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Delay between mesh updates on the client in ms. Increasing this will slow\n"
-"down the rate of mesh updates, thus reducing jitter on slower clients."
+msgid "Dungeon maximum Y"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Mapblock mesh generator's MapBlock cache size in MB"
+msgid "Upper Y limit of dungeons."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Size of the MapBlock cache of the mesh generator. Increasing this will\n"
-"increase the cache hit %, reducing the data being copied from the main\n"
-"thread, thus reducing jitter."
+msgid "Noises"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Minimap"
+msgid "Filler depth noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Enables minimap."
+msgid "Variation of biome filler depth."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Round minimap"
+msgid "Factor noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Shape of the minimap. Enabled = round, disabled = square."
+msgid ""
+"Variation of terrain vertical scale.\n"
+"When noise is < -0.55 terrain is near-flat."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Minimap scan height"
+msgid "Height noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"True = 256\n"
-"False = 128\n"
-"Usable to make minimap smoother on slower machines."
+msgid "Y-level of average terrain surface."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Colored fog"
+msgid "Cave1 noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Make fog and sky colors depend on daytime (dawn/sunset) and view direction."
+msgid "First of two 3D noises that together define tunnels."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Ambient occlusion gamma"
+msgid "Cave2 noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"The strength (darkness) of node ambient-occlusion shading.\n"
-"Lower is darker, Higher is lighter. The valid range of values for this\n"
-"setting is 0.25 to 4.0 inclusive. If the value is out of range it will be\n"
-"set to the nearest valid value."
+msgid "Second of two 3D noises that together define tunnels."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Inventory items animations"
+msgid "Cavern noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Enables animation of inventory items."
+msgid "3D noise defining giant caverns."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Fog start"
+msgid "Ground noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Fraction of the visible distance at which fog starts to be rendered"
+msgid "3D noise defining terrain."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Opaque liquids"
+msgid "Dungeon noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Makes all liquids opaque"
+msgid "3D noise that determines number of dungeons per mapchunk."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "World-aligned textures mode"
+msgid "Mapgen V6"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Textures on a node may be aligned either to the node or to the world.\n"
-"The former mode suits better things like machines, furniture, etc., while\n"
-"the latter makes stairs and microblocks fit surroundings better.\n"
-"However, as this possibility is new, thus may not be used by older servers,\n"
-"this option allows enforcing it for certain node types. Note though that\n"
-"that is considered EXPERIMENTAL and may not work properly."
+msgid "Mapgen V6 specific flags"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Autoscaling mode"
+msgid ""
+"Map generation attributes specific to Mapgen v6.\n"
+"The 'snowbiomes' flag enables the new 5 biome system.\n"
+"When the 'snowbiomes' flag is enabled jungles are automatically enabled and\n"
+"the 'jungles' flag is ignored."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"World-aligned textures may be scaled to span several nodes. However,\n"
-"the server may not send the scale you want, especially if you use\n"
-"a specially-designed texture pack; with this option, the client tries\n"
-"to determine the scale automatically basing on the texture size.\n"
-"See also texture_min_size.\n"
-"Warning: This option is EXPERIMENTAL!"
+msgid "Desert noise threshold"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Show entity selection boxes"
+msgid ""
+"Deserts occur when np_biome exceeds this value.\n"
+"When the 'snowbiomes' flag is enabled, this is ignored."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Show entity selection boxes\n"
-"A restart is required after changing this."
+msgid "Beach noise threshold"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Menus"
+msgid "Sandy beaches occur when np_beach exceeds this value."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Clouds in menu"
+msgid "Terrain base noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Use a cloud animation for the main menu background."
+msgid "Y-level of lower terrain and seabed."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "GUI scaling"
+msgid "Terrain higher noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Scale GUI by a user specified value.\n"
-"Use a nearest-neighbor-anti-alias filter to scale the GUI.\n"
-"This will smooth over some of the rough edges, and blend\n"
-"pixels when scaling down, at the cost of blurring some\n"
-"edge pixels when images are scaled by non-integer sizes."
+msgid "Y-level of higher terrain that creates cliffs."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "GUI scaling filter"
+msgid "Steepness noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"When gui_scaling_filter is true, all GUI images need to be\n"
-"filtered in software, but some images are generated directly\n"
-"to hardware (e.g. render-to-texture for nodes in inventory)."
+msgid "Varies steepness of cliffs."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "GUI scaling filter txr2img"
+msgid "Height select noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"When gui_scaling_filter_txr2img is true, copy those images\n"
-"from hardware to software for scaling. When false, fall back\n"
-"to the old scaling method, for video drivers that don't\n"
-"properly support downloading textures back from hardware."
+msgid "Defines distribution of higher terrain."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Tooltip delay"
+msgid "Mud noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Delay showing tooltips, stated in milliseconds."
+msgid "Varies depth of biome surface nodes."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Append item name"
+msgid "Beach noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Append item name to tooltip."
+msgid "Defines areas with sandy beaches."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Font bold by default"
+msgid "Biome noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Font italic by default"
+msgid "Cave noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Font shadow"
+msgid "Variation of number of caves."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Shadow offset (in pixels) of the default font. If 0, then shadow will not be "
-"drawn."
+msgid "Trees noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Font shadow alpha"
+msgid "Defines tree areas and tree density."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Opaqueness (alpha) of the shadow behind the default font, between 0 and 255."
+msgid "Apple trees noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Font size"
+msgid "Defines areas where trees have apples."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Font size of the default font where 1 unit = 1 pixel at 96 DPI"
+msgid "Mapgen V7"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Font size divisible by"
+msgid "Mapgen V7 specific flags"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"For pixel-style fonts that do not scale well, this ensures that font sizes "
-"used\n"
-"with this font will always be divisible by this value, in pixels. For "
-"instance,\n"
-"a pixel font 16 pixels tall should have this set to 16, so it will only ever "
-"be\n"
-"sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32."
+"Map generation attributes specific to Mapgen v7.\n"
+"'ridges': Rivers.\n"
+"'floatlands': Floating land masses in the atmosphere.\n"
+"'caverns': Giant caves deep underground."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Regular font path"
+msgid "Mountain zero level"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Path to the default font. Must be a TrueType font.\n"
-"The fallback font will be used if the font cannot be loaded."
+"Y of mountain density gradient zero level. Used to shift mountains "
+"vertically."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Bold font path"
+msgid "Floatland minimum Y"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Italic font path"
+msgid "Lower Y limit of floatlands."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Bold and italic font path"
+msgid "Floatland maximum Y"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Monospace font size"
+msgid "Upper Y limit of floatlands."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Font size of the monospace font where 1 unit = 1 pixel at 96 DPI"
+msgid "Floatland tapering distance"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Monospace font size divisible by"
+msgid ""
+"Y-distance over which floatlands taper from full density to nothing.\n"
+"Tapering starts at this distance from the Y limit.\n"
+"For a solid floatland layer, this controls the height of hills/mountains.\n"
+"Must be less than or equal to half the distance between the Y limits."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Monospace font path"
+msgid "Floatland taper exponent"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Path to the monospace font. Must be a TrueType font.\n"
-"This font is used for e.g. the console and profiler screen."
+"Exponent of the floatland tapering. Alters the tapering behaviour.\n"
+"Value = 1.0 creates a uniform, linear tapering.\n"
+"Values > 1.0 create a smooth tapering suitable for the default separated\n"
+"floatlands.\n"
+"Values < 1.0 (for example 0.25) create a more defined surface level with\n"
+"flatter lowlands, suitable for a solid floatland layer."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Bold monospace font path"
+msgid "Floatland density"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Italic monospace font path"
+#, c-format
+msgid ""
+"Adjusts the density of the floatland layer.\n"
+"Increase value to increase density. Can be positive or negative.\n"
+"Value = 0.0: 50% of volume is floatland.\n"
+"Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test\n"
+"to be sure) creates a solid floatland layer."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Bold and italic monospace font path"
+msgid "Floatland water level"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Fallback font path"
+msgid ""
+"Surface level of optional water placed on a solid floatland layer.\n"
+"Water is disabled by default and will only be placed if this value is set\n"
+"to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the\n"
+"upper tapering).\n"
+"***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:\n"
+"When enabling water placement the floatlands must be configured and tested\n"
+"to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other\n"
+"required value depending on 'mgv7_np_floatland'), to avoid\n"
+"server-intensive extreme water flow and to avoid vast flooding of the\n"
+"world surface below."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Path of the fallback font. Must be a TrueType font.\n"
-"This font will be used for certain languages or if the default font is "
-"unavailable."
+msgid "Terrain alternative noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Chat font size"
+msgid "Terrain persistence noise"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Font size of the recent chat text and chat prompt in point (pt).\n"
-"Value 0 will use the default font size."
+"Varies roughness of terrain.\n"
+"Defines the 'persistence' value for terrain_base and terrain_alt noises."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Screenshot folder"
+msgid "Defines distribution of higher terrain and steepness of cliffs."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Path to save screenshots at. Can be an absolute or relative path.\n"
-"The folder will be created if it doesn't already exist."
+msgid "Mountain height noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Screenshot format"
+msgid "Variation of maximum mountain height (in nodes)."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Format of screenshots."
+msgid "Ridge underwater noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Screenshot quality"
+msgid "Defines large-scale river channel structure."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mountain noise"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Screenshot quality. Only used for JPEG format.\n"
-"1 means worst quality; 100 means best quality.\n"
-"Use 0 for default quality."
+"3D noise defining mountain structure and height.\n"
+"Also defines structure of floatland mountain terrain."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "DPI"
+msgid "Ridge noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k "
-"screens."
+msgid "3D noise defining structure of river canyon walls."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Display Density Scaling Factor"
+msgid "Floatland noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Adjust the detected display density, used for scaling UI elements."
+msgid ""
+"3D noise defining structure of floatlands.\n"
+"If altered from the default, the noise 'scale' (0.7 by default) may need\n"
+"to be adjusted, as floatland tapering functions best when this noise has\n"
+"a value range of approximately -2.0 to 2.0."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Enable console window"
+msgid "Mapgen Carpathian"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Windows systems only: Start Minetest with the command line window in the "
-"background.\n"
-"Contains the same information as the file debug.txt (default name)."
+msgid "Mapgen Carpathian specific flags"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Sound"
+msgid "Map generation attributes specific to Mapgen Carpathian."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Enables the sound system.\n"
-"If disabled, this completely disables all sounds everywhere and the in-game\n"
-"sound controls will be non-functional.\n"
-"Changing this setting requires a restart."
+msgid "Base ground level"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Volume"
+msgid "Defines the base ground level."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Volume of all sounds.\n"
-"Requires the sound system to be enabled."
+msgid "River channel width"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Mute sound"
+msgid "Defines the width of the river channel."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Whether to mute sounds. You can unmute sounds at any time, unless the\n"
-"sound system is disabled (enable_sound=false).\n"
-"In-game, you can toggle the mute state with the mute key or by using the\n"
-"pause menu."
+msgid "River channel depth"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Client"
+msgid "Defines the depth of the river channel."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Chat weblinks"
+msgid "River valley width"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console "
-"output."
+msgid "Defines the width of the river valley."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Weblink color"
+msgid "Hilliness1 noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Optional override for chat weblink color."
+msgid "First of 4 2D noises that together define hill/mountain range height."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Network"
+msgid "Hilliness2 noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Server address"
+msgid "Second of 4 2D noises that together define hill/mountain range height."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Address to connect to.\n"
-"Leave this blank to start a local server.\n"
-"Note that the address field in the main menu overrides this setting."
+msgid "Hilliness3 noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Remote port"
+msgid "Third of 4 2D noises that together define hill/mountain range height."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Port to connect to (UDP).\n"
-"Note that the port field in the main menu overrides this setting."
+msgid "Hilliness4 noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Prometheus listener address"
+msgid "Fourth of 4 2D noises that together define hill/mountain range height."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Prometheus listener address.\n"
-"If Minetest is compiled with ENABLE_PROMETHEUS option enabled,\n"
-"enable metrics listener for Prometheus on that address.\n"
-"Metrics can be fetched on http://127.0.0.1:30000/metrics"
+msgid "Rolling hills spread noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Saving map received from server"
+msgid "2D noise that controls the size/occurrence of rolling hills."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Save the map received by the client on disk."
+msgid "Ridge mountain spread noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Connect to external media server"
+msgid "2D noise that controls the size/occurrence of ridged mountain ranges."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Enable usage of remote media server (if provided by server).\n"
-"Remote servers offer a significantly faster way to download media (e.g. "
-"textures)\n"
-"when connecting to the server."
+msgid "Step mountain spread noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Client modding"
+msgid "2D noise that controls the size/occurrence of step mountain ranges."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Enable Lua modding support on client.\n"
-"This support is experimental and API can change."
+msgid "Rolling hill size noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Serverlist URL"
+msgid "2D noise that controls the shape/size of rolling hills."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "URL to the server list displayed in the Multiplayer Tab."
+msgid "Ridged mountain size noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Serverlist file"
+msgid "2D noise that controls the shape/size of ridged mountains."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"File in client/serverlist/ that contains your favorite servers displayed in "
-"the\n"
-"Multiplayer Tab."
+msgid "Step mountain size noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Maximum size of the out chat queue"
+msgid "2D noise that controls the shape/size of step mountains."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Maximum size of the out chat queue.\n"
-"0 to disable queueing and -1 to make the queue size unlimited."
+msgid "River noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Enable register confirmation"
+msgid "2D noise that locates the river valleys and channels."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Enable register confirmation when connecting to server.\n"
-"If disabled, new account will be registered automatically."
+msgid "Mountain variation noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Mapblock unload timeout"
+msgid "3D noise for mountain overhangs, cliffs, etc. Usually small variations."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Timeout for client to remove unused map data from memory."
+msgid "Mapgen Flat"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Mapblock limit"
+msgid "Mapgen Flat specific flags"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Maximum number of mapblocks for client to be kept in memory.\n"
-"Set to -1 for unlimited amount."
+"Map generation attributes specific to Mapgen Flat.\n"
+"Occasional lakes and hills can be added to the flat world."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Show debug info"
+msgid "Ground level"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Whether to show the client debug info (has the same effect as hitting F5)."
+msgid "Y of flat ground."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Server / Singleplayer"
+msgid "Lake threshold"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Server name"
+msgid ""
+"Terrain noise threshold for lakes.\n"
+"Controls proportion of world area covered by lakes.\n"
+"Adjust towards 0.0 for a larger proportion."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Name of the server, to be displayed when players join and in the serverlist."
+msgid "Lake steepness"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Server description"
+msgid "Controls steepness/depth of lake depressions."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Description of server, to be displayed when players join and in the "
-"serverlist."
+msgid "Hill threshold"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Domain name of server, to be displayed in the serverlist."
+msgid ""
+"Terrain noise threshold for hills.\n"
+"Controls proportion of world area covered by hills.\n"
+"Adjust towards 0.0 for a larger proportion."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Server URL"
+msgid "Hill steepness"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Homepage of server, to be displayed in the serverlist."
+msgid "Controls steepness/height of hills."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Announce server"
+msgid "Terrain noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Automatically report to the serverlist."
+msgid "Defines location and terrain of optional hills and lakes."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Announce to this serverlist."
+msgid "Mapgen Fractal"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Strip color codes"
+msgid "Mapgen Fractal specific flags"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Remove color codes from incoming chat messages\n"
-"Use this to stop players from being able to use color in their messages"
+"Map generation attributes specific to Mapgen Fractal.\n"
+"'terrain' enables the generation of non-fractal terrain:\n"
+"ocean, islands and underground."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Server port"
+msgid "Fractal type"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Network port to listen (UDP).\n"
-"This value will be overridden when starting from the main menu."
+"Selects one of 18 fractal types.\n"
+"1 = 4D \"Roundy\" Mandelbrot set.\n"
+"2 = 4D \"Roundy\" Julia set.\n"
+"3 = 4D \"Squarry\" Mandelbrot set.\n"
+"4 = 4D \"Squarry\" Julia set.\n"
+"5 = 4D \"Mandy Cousin\" Mandelbrot set.\n"
+"6 = 4D \"Mandy Cousin\" Julia set.\n"
+"7 = 4D \"Variation\" Mandelbrot set.\n"
+"8 = 4D \"Variation\" Julia set.\n"
+"9 = 3D \"Mandelbrot/Mandelbar\" Mandelbrot set.\n"
+"10 = 3D \"Mandelbrot/Mandelbar\" Julia set.\n"
+"11 = 3D \"Christmas Tree\" Mandelbrot set.\n"
+"12 = 3D \"Christmas Tree\" Julia set.\n"
+"13 = 3D \"Mandelbulb\" Mandelbrot set.\n"
+"14 = 3D \"Mandelbulb\" Julia set.\n"
+"15 = 3D \"Cosine Mandelbulb\" Mandelbrot set.\n"
+"16 = 3D \"Cosine Mandelbulb\" Julia set.\n"
+"17 = 4D \"Mandelbulb\" Mandelbrot set.\n"
+"18 = 4D \"Mandelbulb\" Julia set."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Bind address"
+msgid "Iterations"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "The network interface that the server listens on."
+msgid ""
+"Iterations of the recursive function.\n"
+"Increasing this increases the amount of fine detail, but also\n"
+"increases processing load.\n"
+"At iterations = 20 this mapgen has a similar load to mapgen V7."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Strict protocol checking"
+msgid ""
+"(X,Y,Z) scale of fractal in nodes.\n"
+"Actual fractal size will be 2 to 3 times larger.\n"
+"These numbers can be made very large, the fractal does\n"
+"not have to fit inside the world.\n"
+"Increase these to 'zoom' into the detail of the fractal.\n"
+"Default is for a vertically-squashed shape suitable for\n"
+"an island, set all 3 numbers equal for the raw shape."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Enable to disallow old clients from connecting.\n"
-"Older clients are compatible in the sense that they will not crash when "
-"connecting\n"
-"to new servers, but they may not support all new features that you are "
-"expecting."
+"(X,Y,Z) offset of fractal from world center in units of 'scale'.\n"
+"Can be used to move a desired point to (0, 0) to create a\n"
+"suitable spawn point, or to allow 'zooming in' on a desired\n"
+"point by increasing 'scale'.\n"
+"The default is tuned for a suitable spawn point for Mandelbrot\n"
+"sets with default parameters, it may need altering in other\n"
+"situations.\n"
+"Range roughly -2 to 2. Multiply by 'scale' for offset in nodes."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Remote media"
+msgid "Slice w"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Specifies URL from which client fetches media instead of using UDP.\n"
-"$filename should be accessible from $remote_media$filename via cURL\n"
-"(obviously, remote_media should end with a slash).\n"
-"Files that are not present will be fetched the usual way."
+"W coordinate of the generated 3D slice of a 4D fractal.\n"
+"Determines which 3D slice of the 4D shape is generated.\n"
+"Alters the shape of the fractal.\n"
+"Has no effect on 3D fractals.\n"
+"Range roughly -2 to 2."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "IPv6 server"
+msgid "Julia x"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Enable/disable running an IPv6 server.\n"
-"Ignored if bind_address is set.\n"
-"Needs enable_ipv6 to be enabled."
+"Julia set only.\n"
+"X component of hypercomplex constant.\n"
+"Alters the shape of the fractal.\n"
+"Range roughly -2 to 2."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Maximum simultaneous block sends per client"
+msgid "Julia y"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Maximum number of blocks that are simultaneously sent per client.\n"
-"The maximum total count is calculated dynamically:\n"
-"max_total = ceil((#clients + max_users) * per_client / 4)"
+"Julia set only.\n"
+"Y component of hypercomplex constant.\n"
+"Alters the shape of the fractal.\n"
+"Range roughly -2 to 2."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Delay in sending blocks after building"
+msgid "Julia z"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"To reduce lag, block transfers are slowed down when a player is building "
-"something.\n"
-"This determines how long they are slowed down after placing or removing a "
-"node."
+"Julia set only.\n"
+"Z component of hypercomplex constant.\n"
+"Alters the shape of the fractal.\n"
+"Range roughly -2 to 2."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Max. packets per iteration"
+msgid "Julia w"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Maximum number of packets sent per send step, if you have a slow connection\n"
-"try reducing it, but don't reduce it to a number below double of targeted\n"
-"client number."
+"Julia set only.\n"
+"W component of hypercomplex constant.\n"
+"Alters the shape of the fractal.\n"
+"Has no effect on 3D fractals.\n"
+"Range roughly -2 to 2."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Map Compression Level for Network Transfer"
+msgid "Seabed noise"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Compression level to use when sending mapblocks to the client.\n"
-"-1 - use default compression level\n"
-"0 - least compression, fastest\n"
-"9 - best compression, slowest"
+msgid "Y-level of seabed."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Default game"
+msgid "Mapgen Valleys"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen Valleys specific flags"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Default game when creating a new world.\n"
-"This will be overridden when creating a world from the main menu."
+"Map generation attributes specific to Mapgen Valleys.\n"
+"'altitude_chill': Reduces heat with altitude.\n"
+"'humid_rivers': Increases humidity around rivers.\n"
+"'vary_river_depth': If enabled, low humidity and high heat causes rivers\n"
+"to become shallower and occasionally dry.\n"
+"'altitude_dry': Reduces humidity with altitude."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Message of the day"
+msgid ""
+"The vertical distance over which heat drops by 20 if 'altitude_chill' is\n"
+"enabled. Also the vertical distance over which humidity drops by 10 if\n"
+"'altitude_dry' is enabled."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Message of the day displayed to players connecting."
+msgid "Depth below which you'll find large caves."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Maximum users"
+msgid "Cavern upper limit"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Maximum number of players that can be connected simultaneously."
+msgid "Depth below which you'll find giant caverns."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Map directory"
+msgid "River depth"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"World directory (everything in the world is stored here).\n"
-"Not needed if starting from the main menu."
+msgid "How deep to make rivers."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Item entity TTL"
+msgid "River size"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Time in seconds for item entity (dropped items) to live.\n"
-"Setting it to -1 disables the feature."
+msgid "How wide to make rivers."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Default stack size"
+msgid "Cave noise #1"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Specifies the default stack size of nodes, items and tools.\n"
-"Note that mods or games may explicitly set a stack for certain (or all) "
-"items."
+msgid "Cave noise #2"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Damage"
+msgid "Filler depth"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Enable players getting damage and dying."
+msgid "The depth of dirt or other biome filler node."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Creative"
+msgid "Terrain height"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Enable creative mode for all players"
+msgid "Base terrain height."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Fixed map seed"
+msgid "Valley depth"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"A chosen map seed for a new map, leave empty for random.\n"
-"Will be overridden when creating a new world in the main menu."
+msgid "Raises terrain to make valleys around the rivers."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Default password"
+msgid "Valley fill"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "New users need to input this password."
+msgid "Slope and fill work together to modify the heights."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Default privileges"
+msgid "Valley profile"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"The privileges that new users automatically get.\n"
-"See /privs in game for a full list on your server and mod configuration."
+msgid "Amplifies the valleys."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Basic privileges"
+msgid "Valley slope"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Privileges that players with basic_privs can grant"
+msgid "Advanced"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Unlimited player transfer distance"
+msgid "Developer Options"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Client modding"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Whether players are shown to clients without any range limit.\n"
-"Deprecated, use the setting player_transfer_distance instead."
+"Enable Lua modding support on client.\n"
+"This support is experimental and API can change."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Player transfer distance"
+msgid "Main menu script"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Defines the maximal player transfer distance in blocks (0 = unlimited)."
+msgid "Replaces the default main menu with a custom one."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Player versus player"
+msgid "Mod Security"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Whether to allow players to damage and kill each other."
+msgid "Enable mod security"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Mod channels"
+msgid "Prevent mods from doing insecure things like running shell commands."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Enable mod channels support."
+msgid "Trusted mods"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Static spawnpoint"
+msgid ""
+"Comma-separated list of trusted mods that are allowed to access insecure\n"
+"functions even when mod security is on (via request_insecure_environment())."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "If this is set, players will always (re)spawn at the given position."
+msgid "HTTP mods"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Disallow empty passwords"
+msgid ""
+"Comma-separated list of mods that are allowed to access HTTP APIs, which\n"
+"allow them to upload and download data to/from the internet."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "If enabled, new players cannot join with an empty password."
+msgid "Debugging"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Disable anticheat"
+msgid "Debug log level"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "If enabled, disable cheat prevention in multiplayer."
+msgid ""
+"Level of logging to be written to debug.txt:\n"
+"- <nothing> (no logging)\n"
+"- none (messages with no level)\n"
+"- error\n"
+"- warning\n"
+"- action\n"
+"- info\n"
+"- verbose\n"
+"- trace"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Rollback recording"
+msgid "Debug log file size threshold"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"If enabled, actions are recorded for rollback.\n"
-"This option is only read when server starts."
+"If the file size of debug.txt exceeds the number of megabytes specified in\n"
+"this setting when it is opened, the file is moved to debug.txt.1,\n"
+"deleting an older debug.txt.1 if it exists.\n"
+"debug.txt is only moved if this setting is positive."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Chat message format"
+msgid "Chat log level"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Format of player chat messages. The following strings are valid "
-"placeholders:\n"
-"@name, @message, @timestamp (optional)"
+msgid "Minimal level of logging to be written to chat."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Chat command time message threshold"
+msgid "Deprecated Lua API handling"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"If the execution of a chat command takes longer than this specified time in\n"
-"seconds, add the time information to the chat command message"
+"Handling for deprecated Lua API calls:\n"
+"- none: Do not log deprecated calls\n"
+"- log: mimic and log backtrace of deprecated call (default).\n"
+"- error: abort on usage of deprecated call (suggested for mod developers)."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Shutdown message"
+msgid "Random input"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "A message to be displayed to all clients when the server shuts down."
+msgid "Enable random user input (only used for testing)."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Crash message"
+msgid "Mod channels"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "A message to be displayed to all clients when the server crashes."
+msgid "Enable mod channels support."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Ask to reconnect after crash"
+msgid "Mod Profiler"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Load the game profiler"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Whether to ask clients to reconnect after a (Lua) crash.\n"
-"Set this to true if your server is set up to restart automatically."
+"Load the game profiler to collect game profiling data.\n"
+"Provides a /profiler command to access the compiled profile.\n"
+"Useful for mod developers and server operators."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Active object send range"
+msgid "Default report format"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"From how far clients know about objects, stated in mapblocks (16 nodes).\n"
-"\n"
-"Setting this larger than active_block_range will also cause the server\n"
-"to maintain active objects up to this distance in the direction the\n"
-"player is looking. (This can avoid mobs suddenly disappearing from view)"
+"The default format in which profiles are being saved,\n"
+"when calling `/profiler save [format]` without format."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Active block range"
+msgid "Report path"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"The radius of the volume of blocks around every player that is subject to "
-"the\n"
-"active block stuff, stated in mapblocks (16 nodes).\n"
-"In active blocks objects are loaded and ABMs run.\n"
-"This is also the minimum range in which active objects (mobs) are "
-"maintained.\n"
-"This should be configured together with active_object_send_range_blocks."
+"The file path relative to your worldpath in which profiles will be saved to."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Max block send distance"
+msgid "Entity methods"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Instrument the methods of entities on registration."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Active Block Modifiers"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"From how far blocks are sent to clients, stated in mapblocks (16 nodes)."
+"Instrument the action function of Active Block Modifiers on registration."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Maximum forceloaded blocks"
+msgid "Loading Block Modifiers"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Maximum number of forceloaded mapblocks."
+msgid ""
+"Instrument the action function of Loading Block Modifiers on registration."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Time send interval"
+msgid "Chat commands"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Interval of sending time of day to clients."
+msgid "Instrument chat commands on registration."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Time speed"
+msgid "Global callbacks"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Controls length of day/night cycle.\n"
-"Examples:\n"
-"72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged."
+"Instrument global callback functions on registration.\n"
+"(anything you pass to a minetest.register_*() function)"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "World start time"
+msgid "Builtin"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Time of day when a new world is started, in millihours (0-23999)."
+msgid ""
+"Instrument builtin.\n"
+"This is usually only needed by core/builtin contributors"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Map save interval"
+msgid "Profiler"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Interval of saving important changes in the world, stated in seconds."
+msgid ""
+"Have the profiler instrument itself:\n"
+"* Instrument an empty function.\n"
+"This estimates the overhead, that instrumentation is adding (+1 function "
+"call).\n"
+"* Instrument the sampler being used to update the statistics."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Chat message max length"
+msgid "Engine profiler"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Set the maximum character length of a chat message sent by clients."
+msgid "Engine profiling data print interval"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Chat message count limit"
+msgid ""
+"Print the engine's profiling data in regular intervals (in seconds).\n"
+"0 = disable. Useful for developers."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Amount of messages a player may send per 10 seconds."
+msgid "IPv6"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Chat message kick threshold"
+msgid ""
+"Enable IPv6 support (for both client and server).\n"
+"Required for IPv6 connections to work at all."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Kick players who sent more than X messages per 10 seconds."
+msgid "Ignore world errors"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Physics"
+msgid ""
+"If enabled, invalid world data won't cause the server to shut down.\n"
+"Only enable this if you know what you are doing."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Default acceleration"
+msgid "Shader path"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Horizontal and vertical acceleration on ground or when climbing,\n"
-"in nodes per second per second."
+"Path to shader directory. If no path is defined, default location will be "
+"used."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Acceleration in air"
+msgid "Video driver"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Horizontal acceleration in air when jumping or falling,\n"
-"in nodes per second per second."
+"The rendering back-end.\n"
+"A restart is required after changing this.\n"
+"Note: On Android, stick with OGLES1 if unsure! App may fail to start "
+"otherwise.\n"
+"On other platforms, OpenGL is recommended.\n"
+"Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Fast mode acceleration"
+msgid "Transparency Sorting Distance"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Horizontal and vertical acceleration in fast mode,\n"
-"in nodes per second per second."
+"Distance in nodes at which transparency depth sorting is enabled\n"
+"Use this to limit the performance impact of transparency depth sorting"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Walking speed"
+msgid "VBO"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Walking and flying speed, in nodes per second."
+msgid ""
+"Enable vertex buffer objects.\n"
+"This should greatly improve graphics performance."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Sneaking speed"
+msgid "Cloud radius"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Sneaking speed, in nodes per second."
+msgid ""
+"Radius of cloud area stated in number of 64 node cloud squares.\n"
+"Values larger than 26 will start to produce sharp cutoffs at cloud area "
+"corners."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Fast mode speed"
+msgid "Desynchronize block animation"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Walking, flying and climbing speed in fast mode, in nodes per second."
+msgid "Whether node texture animations should be desynchronized per mapblock."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Climbing speed"
+msgid "Mesh cache"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Vertical climbing speed, in nodes per second."
+msgid "Enables caching of facedir rotated meshes."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Jumping speed"
+msgid "Mapblock mesh generation delay"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Initial vertical speed when jumping, in nodes per second."
+msgid ""
+"Delay between mesh updates on the client in ms. Increasing this will slow\n"
+"down the rate of mesh updates, thus reducing jitter on slower clients."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Liquid fluidity"
+msgid "Mapblock mesh generator's MapBlock cache size in MB"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Decrease this to increase liquid resistance to movement."
+msgid ""
+"Size of the MapBlock cache of the mesh generator. Increasing this will\n"
+"increase the cache hit %, reducing the data being copied from the main\n"
+"thread, thus reducing jitter."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Liquid fluidity smoothing"
+msgid "Minimap scan height"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Maximum liquid resistance. Controls deceleration when entering liquid at\n"
-"high speed."
+"True = 256\n"
+"False = 128\n"
+"Usable to make minimap smoother on slower machines."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Liquid sinking"
+msgid "World-aligned textures mode"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Controls sinking speed in liquid."
+msgid ""
+"Textures on a node may be aligned either to the node or to the world.\n"
+"The former mode suits better things like machines, furniture, etc., while\n"
+"the latter makes stairs and microblocks fit surroundings better.\n"
+"However, as this possibility is new, thus may not be used by older servers,\n"
+"this option allows enforcing it for certain node types. Note though that\n"
+"that is considered EXPERIMENTAL and may not work properly."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Gravity"
+msgid "Autoscaling mode"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Acceleration of gravity, in nodes per second per second."
+msgid ""
+"World-aligned textures may be scaled to span several nodes. However,\n"
+"the server may not send the scale you want, especially if you use\n"
+"a specially-designed texture pack; with this option, the client tries\n"
+"to determine the scale automatically basing on the texture size.\n"
+"See also texture_min_size.\n"
+"Warning: This option is EXPERIMENTAL!"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Deprecated Lua API handling"
+msgid "Font"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Handling for deprecated Lua API calls:\n"
-"- none: Do not log deprecated calls\n"
-"- log: mimic and log backtrace of deprecated call (default).\n"
-"- error: abort on usage of deprecated call (suggested for mod developers)."
+msgid "Font bold by default"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Max. clearobjects extra blocks"
+msgid "Font italic by default"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Font shadow"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Number of extra blocks that can be loaded by /clearobjects at once.\n"
-"This is a trade-off between SQLite transaction overhead and\n"
-"memory consumption (4096=100MB, as a rule of thumb)."
+"Shadow offset (in pixels) of the default font. If 0, then shadow will not be "
+"drawn."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Unload unused server data"
+msgid "Font shadow alpha"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"How much the server will wait before unloading unused mapblocks.\n"
-"Higher value is smoother, but will use more RAM."
+"Opaqueness (alpha) of the shadow behind the default font, between 0 and 255."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Maximum objects per block"
+msgid "Font size"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Maximum number of statically stored objects in a block."
+msgid "Font size of the default font where 1 unit = 1 pixel at 96 DPI"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Synchronous SQLite"
+msgid "Font size divisible by"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "See https://www.sqlite.org/pragma.html#pragma_synchronous"
+msgid ""
+"For pixel-style fonts that do not scale well, this ensures that font sizes "
+"used\n"
+"with this font will always be divisible by this value, in pixels. For "
+"instance,\n"
+"a pixel font 16 pixels tall should have this set to 16, so it will only ever "
+"be\n"
+"sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Map Compression Level for Disk Storage"
+msgid "Regular font path"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Compression level to use when saving mapblocks to disk.\n"
-"-1 - use default compression level\n"
-"0 - least compression, fastest\n"
-"9 - best compression, slowest"
+"Path to the default font. Must be a TrueType font.\n"
+"The fallback font will be used if the font cannot be loaded."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Dedicated server step"
+msgid "Bold font path"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Length of a server tick and the interval at which objects are generally "
-"updated over\n"
-"network."
+msgid "Italic font path"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Active block management interval"
+msgid "Bold and italic font path"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Length of time between active block management cycles"
+msgid "Monospace font size"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "ABM interval"
+msgid "Font size of the monospace font where 1 unit = 1 pixel at 96 DPI"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Length of time between Active Block Modifier (ABM) execution cycles"
+msgid "Monospace font size divisible by"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "ABM time budget"
+msgid "Monospace font path"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"The time budget allowed for ABMs to execute on each step\n"
-"(as a fraction of the ABM Interval)"
+"Path to the monospace font. Must be a TrueType font.\n"
+"This font is used for e.g. the console and profiler screen."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "NodeTimer interval"
+msgid "Bold monospace font path"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Length of time between NodeTimer execution cycles"
+msgid "Italic monospace font path"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Ignore world errors"
+msgid "Bold and italic monospace font path"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"If enabled, invalid world data won't cause the server to shut down.\n"
-"Only enable this if you know what you are doing."
+msgid "Fallback font path"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Liquid loop max"
+msgid ""
+"Path of the fallback font. Must be a TrueType font.\n"
+"This font will be used for certain languages or if the default font is "
+"unavailable."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Max liquids processed per step."
+msgid "Lighting"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Liquid queue purge time"
+msgid "Light curve low gradient"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"The time (in seconds) that the liquids queue may grow beyond processing\n"
-"capacity until an attempt is made to decrease its size by dumping old queue\n"
-"items. A value of 0 disables the functionality."
+"Gradient of light curve at minimum light level.\n"
+"Controls the contrast of the lowest light levels."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Liquid update tick"
+msgid "Light curve high gradient"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Liquid update interval in seconds."
+msgid ""
+"Gradient of light curve at maximum light level.\n"
+"Controls the contrast of the highest light levels."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Block send optimize distance"
+msgid "Light curve boost"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"At this distance the server will aggressively optimize which blocks are sent "
-"to\n"
-"clients.\n"
-"Small values potentially improve performance a lot, at the expense of "
-"visible\n"
-"rendering glitches (some blocks will not be rendered under water and in "
-"caves,\n"
-"as well as sometimes on land).\n"
-"Setting this to a value greater than max_block_send_distance disables this\n"
-"optimization.\n"
-"Stated in mapblocks (16 nodes)."
+"Strength of light curve boost.\n"
+"The 3 'boost' parameters define a range of the light\n"
+"curve that is boosted in brightness."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Server side occlusion culling"
+msgid "Light curve boost center"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"If enabled the server will perform map block occlusion culling based on\n"
-"on the eye position of the player. This can reduce the number of blocks\n"
-"sent to the client 50-80%. The client will not longer receive most "
-"invisible\n"
-"so that the utility of noclip mode is reduced."
+"Center of light curve boost range.\n"
+"Where 0.0 is minimum light level, 1.0 is maximum light level."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Client side modding restrictions"
+msgid "Light curve boost spread"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Restricts the access of certain client-side functions on servers.\n"
-"Combine the byteflags below to restrict client-side features, or set to 0\n"
-"for no restrictions:\n"
-"LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)\n"
-"CHAT_MESSAGES: 2 (disable send_chat_message call client-side)\n"
-"READ_ITEMDEFS: 4 (disable get_item_def call client-side)\n"
-"READ_NODEDEFS: 8 (disable get_node_def call client-side)\n"
-"LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to\n"
-"csm_restriction_noderange)\n"
-"READ_PLAYERINFO: 32 (disable get_player_names call client-side)"
+"Spread of light curve boost range.\n"
+"Controls the width of the range to be boosted.\n"
+"Standard deviation of the light curve boost Gaussian."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Client side node lookup range restriction"
+msgid "Prometheus listener address"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"If the CSM restriction for node range is enabled, get_node calls are "
-"limited\n"
-"to this distance from the player to the node."
+"Prometheus listener address.\n"
+"If Minetest is compiled with ENABLE_PROMETHEUS option enabled,\n"
+"enable metrics listener for Prometheus on that address.\n"
+"Metrics can be fetched on http://127.0.0.1:30000/metrics"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Security"
+msgid "Maximum size of the out chat queue"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Enable mod security"
+msgid ""
+"Maximum size of the out chat queue.\n"
+"0 to disable queueing and -1 to make the queue size unlimited."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Prevent mods from doing insecure things like running shell commands."
+msgid "Mapblock unload timeout"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Trusted mods"
+msgid "Timeout for client to remove unused map data from memory, in seconds."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Comma-separated list of trusted mods that are allowed to access insecure\n"
-"functions even when mod security is on (via request_insecure_environment())."
+msgid "Mapblock limit"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "HTTP mods"
+msgid ""
+"Maximum number of mapblocks for client to be kept in memory.\n"
+"Set to -1 for unlimited amount."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Comma-separated list of mods that are allowed to access HTTP APIs, which\n"
-"allow them to upload and download data to/from the internet."
+msgid "Show debug info"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Profiling"
+msgid ""
+"Whether to show the client debug info (has the same effect as hitting F5)."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Load the game profiler"
+msgid "Maximum simultaneous block sends per client"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Load the game profiler to collect game profiling data.\n"
-"Provides a /profiler command to access the compiled profile.\n"
-"Useful for mod developers and server operators."
+"Maximum number of blocks that are simultaneously sent per client.\n"
+"The maximum total count is calculated dynamically:\n"
+"max_total = ceil((#clients + max_users) * per_client / 4)"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Default report format"
+msgid "Delay in sending blocks after building"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"The default format in which profiles are being saved,\n"
-"when calling `/profiler save [format]` without format."
+"To reduce lag, block transfers are slowed down when a player is building "
+"something.\n"
+"This determines how long they are slowed down after placing or removing a "
+"node."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Report path"
+msgid "Max. packets per iteration"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"The file path relative to your worldpath in which profiles will be saved to."
+"Maximum number of packets sent per send step, if you have a slow connection\n"
+"try reducing it, but don't reduce it to a number below double of targeted\n"
+"client number."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Instrumentation"
+msgid "Map Compression Level for Network Transfer"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Entity methods"
+msgid ""
+"Compression level to use when sending mapblocks to the client.\n"
+"-1 - use default compression level\n"
+"0 - least compression, fastest\n"
+"9 - best compression, slowest"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Instrument the methods of entities on registration."
+msgid "Chat message format"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Active Block Modifiers"
+msgid ""
+"Format of player chat messages. The following strings are valid "
+"placeholders:\n"
+"@name, @message, @timestamp (optional)"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Chat command time message threshold"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Instrument the action function of Active Block Modifiers on registration."
+"If the execution of a chat command takes longer than this specified time in\n"
+"seconds, add the time information to the chat command message"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Loading Block Modifiers"
+msgid "Shutdown message"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Instrument the action function of Loading Block Modifiers on registration."
+msgid "A message to be displayed to all clients when the server shuts down."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Chat commands"
+msgid "Crash message"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Instrument chat commands on registration."
+msgid "A message to be displayed to all clients when the server crashes."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Global callbacks"
+msgid "Ask to reconnect after crash"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Instrument global callback functions on registration.\n"
-"(anything you pass to a minetest.register_*() function)"
+"Whether to ask clients to reconnect after a (Lua) crash.\n"
+"Set this to true if your server is set up to restart automatically."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Builtin"
+msgid "Server/Env Performance"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Instrument builtin.\n"
-"This is usually only needed by core/builtin contributors"
+msgid "Dedicated server step"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Profiler"
+msgid ""
+"Length of a server tick and the interval at which objects are generally "
+"updated over\n"
+"network, stated in seconds."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Have the profiler instrument itself:\n"
-"* Instrument an empty function.\n"
-"This estimates the overhead, that instrumentation is adding (+1 function "
-"call).\n"
-"* Instrument the sampler being used to update the statistics."
+msgid "Unlimited player transfer distance"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Client and Server"
+msgid ""
+"Whether players are shown to clients without any range limit.\n"
+"Deprecated, use the setting player_transfer_distance instead."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Player name"
+msgid "Player transfer distance"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Name of the player.\n"
-"When running a server, clients connecting with this name are admins.\n"
-"When starting from the main menu, this is overridden."
+msgid "Defines the maximal player transfer distance in blocks (0 = unlimited)."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Language"
+msgid "Active object send range"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Set the language. Leave empty to use the system language.\n"
-"A restart is required after changing this."
+"From how far clients know about objects, stated in mapblocks (16 nodes).\n"
+"\n"
+"Setting this larger than active_block_range will also cause the server\n"
+"to maintain active objects up to this distance in the direction the\n"
+"player is looking. (This can avoid mobs suddenly disappearing from view)"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Debug log level"
+msgid "Active block range"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Level of logging to be written to debug.txt:\n"
-"- <nothing> (no logging)\n"
-"- none (messages with no level)\n"
-"- error\n"
-"- warning\n"
-"- action\n"
-"- info\n"
-"- verbose"
+"The radius of the volume of blocks around every player that is subject to "
+"the\n"
+"active block stuff, stated in mapblocks (16 nodes).\n"
+"In active blocks objects are loaded and ABMs run.\n"
+"This is also the minimum range in which active objects (mobs) are "
+"maintained.\n"
+"This should be configured together with active_object_send_range_blocks."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Debug log file size threshold"
+msgid "Max block send distance"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"If the file size of debug.txt exceeds the number of megabytes specified in\n"
-"this setting when it is opened, the file is moved to debug.txt.1,\n"
-"deleting an older debug.txt.1 if it exists.\n"
-"debug.txt is only moved if this setting is positive."
+"From how far blocks are sent to clients, stated in mapblocks (16 nodes)."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Chat log level"
+msgid "Maximum forceloaded blocks"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Minimal level of logging to be written to chat."
+msgid "Maximum number of forceloaded mapblocks."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "IPv6"
+msgid "Time send interval"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Enable IPv6 support (for both client and server).\n"
-"Required for IPv6 connections to work at all."
+msgid "Interval of sending time of day to clients, stated in seconds."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "cURL interactive timeout"
+msgid "Map save interval"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Maximum time an interactive request (e.g. server list fetch) may take, "
-"stated in milliseconds."
+msgid "Interval of saving important changes in the world, stated in seconds."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "cURL parallel limit"
+msgid "Unload unused server data"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Limits number of parallel HTTP requests. Affects:\n"
-"- Media fetch if server uses remote_media setting.\n"
-"- Serverlist download and server announcement.\n"
-"- Downloads performed by main menu (e.g. mod manager).\n"
-"Only has an effect if compiled with cURL."
+"How long the server will wait before unloading unused mapblocks, stated in "
+"seconds.\n"
+"Higher value is smoother, but will use more RAM."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "cURL file download timeout"
+msgid "Maximum objects per block"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Maximum time a file download (e.g. a mod download) may take, stated in "
-"milliseconds."
+msgid "Maximum number of statically stored objects in a block."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Main menu script"
+msgid "Active block management interval"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Replaces the default main menu with a custom one."
+msgid ""
+"Length of time between active block management cycles, stated in seconds."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Engine profiling data print interval"
+msgid "ABM interval"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Print the engine's profiling data in regular intervals (in seconds).\n"
-"0 = disable. Useful for developers."
+"Length of time between Active Block Modifier (ABM) execution cycles, stated "
+"in seconds."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Mapgen name"
+msgid "ABM time budget"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Name of map generator to be used when creating a new world.\n"
-"Creating a world in the main menu will override this.\n"
-"Current mapgens in a highly unstable state:\n"
-"- The optional floatlands of v7 (disabled by default)."
+"The time budget allowed for ABMs to execute on each step\n"
+"(as a fraction of the ABM Interval)"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Water level"
+msgid "NodeTimer interval"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Water surface level of the world."
+msgid "Length of time between NodeTimer execution cycles, stated in seconds."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Max block generate distance"
+msgid "Liquid loop max"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"From how far blocks are generated for clients, stated in mapblocks (16 "
-"nodes)."
+msgid "Max liquids processed per step."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Map generation limit"
+msgid "Liquid queue purge time"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).\n"
-"Only mapchunks completely within the mapgen limit are generated.\n"
-"Value is stored per-world."
+"The time (in seconds) that the liquids queue may grow beyond processing\n"
+"capacity until an attempt is made to decrease its size by dumping old queue\n"
+"items. A value of 0 disables the functionality."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Global map generation attributes.\n"
-"In Mapgen v6 the 'decorations' flag controls all decorations except trees\n"
-"and jungle grass, in all other mapgens this flag controls all decorations."
+msgid "Liquid update tick"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Biome API temperature and humidity noise parameters"
+msgid "Liquid update interval in seconds."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Heat noise"
+msgid "Block send optimize distance"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Temperature variation for biomes."
+msgid ""
+"At this distance the server will aggressively optimize which blocks are sent "
+"to\n"
+"clients.\n"
+"Small values potentially improve performance a lot, at the expense of "
+"visible\n"
+"rendering glitches (some blocks will not be rendered under water and in "
+"caves,\n"
+"as well as sometimes on land).\n"
+"Setting this to a value greater than max_block_send_distance disables this\n"
+"optimization.\n"
+"Stated in mapblocks (16 nodes)."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Heat blend noise"
+msgid "Server side occlusion culling"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Small-scale temperature variation for blending biomes on borders."
+msgid ""
+"If enabled the server will perform map block occlusion culling based on\n"
+"on the eye position of the player. This can reduce the number of blocks\n"
+"sent to the client 50-80%. The client will not longer receive most "
+"invisible\n"
+"so that the utility of noclip mode is reduced."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Humidity noise"
+msgid "Chunk size"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Humidity variation for biomes."
+msgid ""
+"Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).\n"
+"WARNING!: There is no benefit, and there are several dangers, in\n"
+"increasing this value above 5.\n"
+"Reducing this value increases cave and dungeon density.\n"
+"Altering this value is for special usage, leaving it unchanged is\n"
+"recommended."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Humidity blend noise"
+msgid "Mapgen debug"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Small-scale humidity variation for blending biomes on borders."
+msgid "Dump the mapgen debug information."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Mapgen V5"
+msgid "Absolute limit of queued blocks to emerge"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Mapgen V5 specific flags"
+msgid "Maximum number of blocks that can be queued for loading."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Map generation attributes specific to Mapgen v5."
+msgid "Per-player limit of queued blocks load from disk"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Cave width"
+msgid ""
+"Maximum number of blocks to be queued that are to be loaded from file.\n"
+"This limit is enforced per player."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Controls width of tunnels, a smaller value creates wider tunnels.\n"
-"Value >= 10.0 completely disables generation of tunnels and avoids the\n"
-"intensive noise calculations."
+msgid "Per-player limit of queued blocks to generate"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Large cave depth"
+msgid ""
+"Maximum number of blocks to be queued that are to be generated.\n"
+"This limit is enforced per player."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Y of upper limit of large caves."
+msgid "Number of emerge threads"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Small cave minimum number"
+msgid ""
+"Number of emerge threads to use.\n"
+"Value 0:\n"
+"- Automatic selection. The number of emerge threads will be\n"
+"- 'number of processors - 2', with a lower limit of 1.\n"
+"Any other value:\n"
+"- Specifies the number of emerge threads, with a lower limit of 1.\n"
+"WARNING: Increasing the number of emerge threads increases engine mapgen\n"
+"speed, but this may harm game performance by interfering with other\n"
+"processes, especially in singleplayer and/or when running Lua code in\n"
+"'on_generated'. For many users the optimum setting may be '1'."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Minimum limit of random number of small caves per mapchunk."
+msgid "cURL"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Small cave maximum number"
+msgid "cURL interactive timeout"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Maximum limit of random number of small caves per mapchunk."
+msgid ""
+"Maximum time an interactive request (e.g. server list fetch) may take, "
+"stated in milliseconds."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Large cave minimum number"
+msgid "cURL parallel limit"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Minimum limit of random number of large caves per mapchunk."
+msgid ""
+"Limits number of parallel HTTP requests. Affects:\n"
+"- Media fetch if server uses remote_media setting.\n"
+"- Serverlist download and server announcement.\n"
+"- Downloads performed by main menu (e.g. mod manager).\n"
+"Only has an effect if compiled with cURL."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Large cave maximum number"
+msgid "cURL file download timeout"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Maximum limit of random number of large caves per mapchunk."
+msgid ""
+"Maximum time a file download (e.g. a mod download) may take, stated in "
+"milliseconds."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Large cave proportion flooded"
+msgid "Misc"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Proportion of large caves that contain liquid."
+msgid "DPI"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Cavern limit"
+msgid ""
+"Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k "
+"screens."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Y-level of cavern upper limit."
+msgid "Display Density Scaling Factor"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Cavern taper"
+msgid "Adjust the detected display density, used for scaling UI elements."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Y-distance over which caverns expand to full size."
+msgid "Enable console window"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Cavern threshold"
+msgid ""
+"Windows systems only: Start Minetest with the command line window in the "
+"background.\n"
+"Contains the same information as the file debug.txt (default name)."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Defines full size of caverns, smaller values create larger caverns."
+msgid "Max. clearobjects extra blocks"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Dungeon minimum Y"
+msgid ""
+"Number of extra blocks that can be loaded by /clearobjects at once.\n"
+"This is a trade-off between SQLite transaction overhead and\n"
+"memory consumption (4096=100MB, as a rule of thumb)."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Lower Y limit of dungeons."
+msgid "Map directory"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Dungeon maximum Y"
+msgid ""
+"World directory (everything in the world is stored here).\n"
+"Not needed if starting from the main menu."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Upper Y limit of dungeons."
+msgid "Synchronous SQLite"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Noises"
+msgid "See https://www.sqlite.org/pragma.html#pragma_synchronous"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Filler depth noise"
+msgid "Map Compression Level for Disk Storage"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Variation of biome filler depth."
+msgid ""
+"Compression level to use when saving mapblocks to disk.\n"
+"-1 - use default compression level\n"
+"0 - least compression, fastest\n"
+"9 - best compression, slowest"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Factor noise"
+msgid "Connect to external media server"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Variation of terrain vertical scale.\n"
-"When noise is < -0.55 terrain is near-flat."
+"Enable usage of remote media server (if provided by server).\n"
+"Remote servers offer a significantly faster way to download media (e.g. "
+"textures)\n"
+"when connecting to the server."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Height noise"
+msgid "Serverlist file"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Y-level of average terrain surface."
+msgid ""
+"File in client/serverlist/ that contains your favorite servers displayed in "
+"the\n"
+"Multiplayer Tab."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Cave1 noise"
+msgid "Gamepads"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "First of two 3D noises that together define tunnels."
+msgid "Enable joysticks"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Cave2 noise"
+msgid "Enable joysticks. Requires a restart to take effect"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Second of two 3D noises that together define tunnels."
+msgid "Joystick ID"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Cavern noise"
+msgid "The identifier of the joystick to use"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "3D noise defining giant caverns."
+msgid "Joystick type"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Ground noise"
+msgid "The type of joystick"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "3D noise defining terrain."
+msgid "Joystick button repetition interval"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Dungeon noise"
+msgid ""
+"The time in seconds it takes between repeated events\n"
+"when holding down a joystick button combination."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "3D noise that determines number of dungeons per mapchunk."
+msgid "Joystick dead zone"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Mapgen V6"
+msgid "The dead zone of the joystick"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Mapgen V6 specific flags"
+msgid "Joystick frustum sensitivity"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Map generation attributes specific to Mapgen v6.\n"
-"The 'snowbiomes' flag enables the new 5 biome system.\n"
-"When the 'snowbiomes' flag is enabled jungles are automatically enabled and\n"
-"the 'jungles' flag is ignored."
+"The sensitivity of the joystick axes for moving the\n"
+"in-game view frustum around."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Desert noise threshold"
+msgid "Temporary Settings"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Deserts occur when np_biome exceeds this value.\n"
-"When the 'snowbiomes' flag is enabled, this is ignored."
+msgid "Texture path"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Beach noise threshold"
+msgid "Path to texture directory. All textures are first searched from here."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Sandy beaches occur when np_beach exceeds this value."
+msgid "Minimap"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Terrain base noise"
+msgid "Enables minimap."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Y-level of lower terrain and seabed."
+msgid "Round minimap"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Terrain higher noise"
+msgid "Shape of the minimap. Enabled = round, disabled = square."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Y-level of higher terrain that creates cliffs."
+msgid ""
+"Address to connect to.\n"
+"Leave this blank to start a local server.\n"
+"Note that the address field in the main menu overrides this setting."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Steepness noise"
+msgid "Remote port"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Varies steepness of cliffs."
+msgid ""
+"Port to connect to (UDP).\n"
+"Note that the port field in the main menu overrides this setting."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Height select noise"
+msgid "Default game"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Defines distribution of higher terrain."
+msgid ""
+"Default game when creating a new world.\n"
+"This will be overridden when creating a world from the main menu."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Mud noise"
+msgid "Damage"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Varies depth of biome surface nodes."
+msgid "Enable players getting damage and dying."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Beach noise"
+msgid "Creative"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Defines areas with sandy beaches."
+msgid "Enable creative mode for all players"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Biome noise"
+msgid "Player versus player"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Cave noise"
+msgid "Whether to allow players to damage and kill each other."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Variation of number of caves."
+msgid "Flying"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Trees noise"
+msgid ""
+"Player is able to fly without being affected by gravity.\n"
+"This requires the \"fly\" privilege on the server."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Defines tree areas and tree density."
+msgid "Pitch move mode"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Apple trees noise"
+msgid ""
+"If enabled, makes move directions relative to the player's pitch when flying "
+"or swimming."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Defines areas where trees have apples."
+msgid "Fast movement"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Mapgen V7"
+msgid ""
+"Fast movement (via the \"Aux1\" key).\n"
+"This requires the \"fast\" privilege on the server."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Mapgen V7 specific flags"
+msgid "Noclip"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Map generation attributes specific to Mapgen v7.\n"
-"'ridges': Rivers.\n"
-"'floatlands': Floating land masses in the atmosphere.\n"
-"'caverns': Giant caves deep underground."
+"If enabled together with fly mode, player is able to fly through solid "
+"nodes.\n"
+"This requires the \"noclip\" privilege on the server."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Mountain zero level"
+msgid "Continuous forward"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Y of mountain density gradient zero level. Used to shift mountains "
-"vertically."
+"Continuous forward movement, toggled by autoforward key.\n"
+"Press the autoforward key again or the backwards movement to disable."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Floatland minimum Y"
+msgid "Formspec Default Background Opacity"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Lower Y limit of floatlands."
+msgid "Formspec default background opacity (between 0 and 255)."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Floatland maximum Y"
+msgid "Formspec Default Background Color"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Upper Y limit of floatlands."
+msgid "Formspec default background color (R,G,B)."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Floatland tapering distance"
+msgid ""
+"Whether to show technical names.\n"
+"Affects mods and texture packs in the Content and Select Mods menus, as well "
+"as\n"
+"setting names in All Settings.\n"
+"Controlled by the checkbox in the \"All settings\" menu."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Sound"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Y-distance over which floatlands taper from full density to nothing.\n"
-"Tapering starts at this distance from the Y limit.\n"
-"For a solid floatland layer, this controls the height of hills/mountains.\n"
-"Must be less than or equal to half the distance between the Y limits."
+"Enables the sound system.\n"
+"If disabled, this completely disables all sounds everywhere and the in-game\n"
+"sound controls will be non-functional.\n"
+"Changing this setting requires a restart."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Floatland taper exponent"
+msgid "Forward key"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Exponent of the floatland tapering. Alters the tapering behaviour.\n"
-"Value = 1.0 creates a uniform, linear tapering.\n"
-"Values > 1.0 create a smooth tapering suitable for the default separated\n"
-"floatlands.\n"
-"Values < 1.0 (for example 0.25) create a more defined surface level with\n"
-"flatter lowlands, suitable for a solid floatland layer."
+"Key for moving the player forward.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Floatland density"
+msgid "Backward key"
msgstr ""
#: src/settings_translation_file.cpp
-#, c-format
msgid ""
-"Adjusts the density of the floatland layer.\n"
-"Increase value to increase density. Can be positive or negative.\n"
-"Value = 0.0: 50% of volume is floatland.\n"
-"Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test\n"
-"to be sure) creates a solid floatland layer."
+"Key for moving the player backward.\n"
+"Will also disable autoforward, when active.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Floatland water level"
+msgid "Left key"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Surface level of optional water placed on a solid floatland layer.\n"
-"Water is disabled by default and will only be placed if this value is set\n"
-"to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the\n"
-"upper tapering).\n"
-"***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:\n"
-"When enabling water placement the floatlands must be configured and tested\n"
-"to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other\n"
-"required value depending on 'mgv7_np_floatland'), to avoid\n"
-"server-intensive extreme water flow and to avoid vast flooding of the\n"
-"world surface below."
+"Key for moving the player left.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Terrain alternative noise"
+msgid "Right key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Terrain persistence noise"
+msgid ""
+"Key for moving the player right.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Varies roughness of terrain.\n"
-"Defines the 'persistence' value for terrain_base and terrain_alt noises."
+msgid "Jump key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Defines distribution of higher terrain and steepness of cliffs."
+msgid ""
+"Key for jumping.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Mountain height noise"
+msgid "Sneak key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Variation of maximum mountain height (in nodes)."
+msgid ""
+"Key for sneaking.\n"
+"Also used for climbing down and descending in water if aux1_descends is "
+"disabled.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Ridge underwater noise"
+msgid "Dig key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Defines large-scale river channel structure."
+msgid ""
+"Key for digging.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Mountain noise"
+msgid "Place key"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"3D noise defining mountain structure and height.\n"
-"Also defines structure of floatland mountain terrain."
+"Key for placing.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Ridge noise"
+msgid "Inventory key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "3D noise defining structure of river canyon walls."
+msgid ""
+"Key for opening the inventory.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Floatland noise"
+msgid "Aux1 key"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"3D noise defining structure of floatlands.\n"
-"If altered from the default, the noise 'scale' (0.7 by default) may need\n"
-"to be adjusted, as floatland tapering functions best when this noise has\n"
-"a value range of approximately -2.0 to 2.0."
+"Key for moving fast in fast mode.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Mapgen Carpathian"
+msgid "Chat key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Mapgen Carpathian specific flags"
+msgid ""
+"Key for opening the chat window.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Map generation attributes specific to Mapgen Carpathian."
+msgid "Command key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Base ground level"
+msgid ""
+"Key for opening the chat window to type commands.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Defines the base ground level."
+msgid ""
+"Key for opening the chat window to type local commands.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "River channel width"
+msgid "Range select key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Defines the width of the river channel."
+msgid ""
+"Key for toggling unlimited view range.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "River channel depth"
+msgid "Fly key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Defines the depth of the river channel."
+msgid ""
+"Key for toggling flying.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "River valley width"
+msgid "Pitch move key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Defines the width of the river valley."
+msgid ""
+"Key for toggling pitch move mode.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hilliness1 noise"
+msgid "Fast key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "First of 4 2D noises that together define hill/mountain range height."
+msgid ""
+"Key for toggling fast mode.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hilliness2 noise"
+msgid "Noclip key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Second of 4 2D noises that together define hill/mountain range height."
+msgid ""
+"Key for toggling noclip mode.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hilliness3 noise"
+msgid "Hotbar next key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Third of 4 2D noises that together define hill/mountain range height."
+msgid ""
+"Key for selecting the next item in the hotbar.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hilliness4 noise"
+msgid "Hotbar previous key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Fourth of 4 2D noises that together define hill/mountain range height."
+msgid ""
+"Key for selecting the previous item in the hotbar.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Rolling hills spread noise"
+msgid "Mute key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "2D noise that controls the size/occurrence of rolling hills."
+msgid ""
+"Key for muting the game.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Ridge mountain spread noise"
+msgid "Inc. volume key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "2D noise that controls the size/occurrence of ridged mountain ranges."
+msgid ""
+"Key for increasing the volume.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Step mountain spread noise"
+msgid "Dec. volume key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "2D noise that controls the size/occurrence of step mountain ranges."
+msgid ""
+"Key for decreasing the volume.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Rolling hill size noise"
+msgid "Automatic forward key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "2D noise that controls the shape/size of rolling hills."
+msgid ""
+"Key for toggling autoforward.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Ridged mountain size noise"
+msgid "Cinematic mode key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "2D noise that controls the shape/size of ridged mountains."
+msgid ""
+"Key for toggling cinematic mode.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Step mountain size noise"
+msgid "Minimap key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "2D noise that controls the shape/size of step mountains."
+msgid ""
+"Key for toggling display of minimap.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "River noise"
+msgid ""
+"Key for taking screenshots.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "2D noise that locates the river valleys and channels."
+msgid "Drop item key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Mountain variation noise"
+msgid ""
+"Key for dropping the currently selected item.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "3D noise for mountain overhangs, cliffs, etc. Usually small variations."
+msgid "View zoom key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Mapgen Flat"
+msgid ""
+"Key to use view zoom when possible.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Mapgen Flat specific flags"
+msgid "Hotbar slot 1 key"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Map generation attributes specific to Mapgen Flat.\n"
-"Occasional lakes and hills can be added to the flat world."
+"Key for selecting the first hotbar slot.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Ground level"
+msgid "Hotbar slot 2 key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Y of flat ground."
+msgid ""
+"Key for selecting the second hotbar slot.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Lake threshold"
+msgid "Hotbar slot 3 key"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Terrain noise threshold for lakes.\n"
-"Controls proportion of world area covered by lakes.\n"
-"Adjust towards 0.0 for a larger proportion."
+"Key for selecting the third hotbar slot.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Lake steepness"
+msgid "Hotbar slot 4 key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Controls steepness/depth of lake depressions."
+msgid ""
+"Key for selecting the fourth hotbar slot.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hill threshold"
+msgid "Hotbar slot 5 key"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Terrain noise threshold for hills.\n"
-"Controls proportion of world area covered by hills.\n"
-"Adjust towards 0.0 for a larger proportion."
+"Key for selecting the fifth hotbar slot.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Hill steepness"
+msgid "Hotbar slot 6 key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Controls steepness/height of hills."
+msgid ""
+"Key for selecting the sixth hotbar slot.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Terrain noise"
+msgid "Hotbar slot 7 key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Defines location and terrain of optional hills and lakes."
+msgid ""
+"Key for selecting the seventh hotbar slot.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Mapgen Fractal"
+msgid "Hotbar slot 8 key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Mapgen Fractal specific flags"
+msgid ""
+"Key for selecting the eighth hotbar slot.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Hotbar slot 9 key"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Map generation attributes specific to Mapgen Fractal.\n"
-"'terrain' enables the generation of non-fractal terrain:\n"
-"ocean, islands and underground."
+"Key for selecting the ninth hotbar slot.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Fractal type"
+msgid "Hotbar slot 10 key"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Selects one of 18 fractal types.\n"
-"1 = 4D \"Roundy\" Mandelbrot set.\n"
-"2 = 4D \"Roundy\" Julia set.\n"
-"3 = 4D \"Squarry\" Mandelbrot set.\n"
-"4 = 4D \"Squarry\" Julia set.\n"
-"5 = 4D \"Mandy Cousin\" Mandelbrot set.\n"
-"6 = 4D \"Mandy Cousin\" Julia set.\n"
-"7 = 4D \"Variation\" Mandelbrot set.\n"
-"8 = 4D \"Variation\" Julia set.\n"
-"9 = 3D \"Mandelbrot/Mandelbar\" Mandelbrot set.\n"
-"10 = 3D \"Mandelbrot/Mandelbar\" Julia set.\n"
-"11 = 3D \"Christmas Tree\" Mandelbrot set.\n"
-"12 = 3D \"Christmas Tree\" Julia set.\n"
-"13 = 3D \"Mandelbulb\" Mandelbrot set.\n"
-"14 = 3D \"Mandelbulb\" Julia set.\n"
-"15 = 3D \"Cosine Mandelbulb\" Mandelbrot set.\n"
-"16 = 3D \"Cosine Mandelbulb\" Julia set.\n"
-"17 = 4D \"Mandelbulb\" Mandelbrot set.\n"
-"18 = 4D \"Mandelbulb\" Julia set."
+"Key for selecting the tenth hotbar slot.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Iterations"
+msgid "Hotbar slot 11 key"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Iterations of the recursive function.\n"
-"Increasing this increases the amount of fine detail, but also\n"
-"increases processing load.\n"
-"At iterations = 20 this mapgen has a similar load to mapgen V7."
+"Key for selecting the 11th hotbar slot.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Hotbar slot 12 key"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"(X,Y,Z) scale of fractal in nodes.\n"
-"Actual fractal size will be 2 to 3 times larger.\n"
-"These numbers can be made very large, the fractal does\n"
-"not have to fit inside the world.\n"
-"Increase these to 'zoom' into the detail of the fractal.\n"
-"Default is for a vertically-squashed shape suitable for\n"
-"an island, set all 3 numbers equal for the raw shape."
+"Key for selecting the 12th hotbar slot.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Hotbar slot 13 key"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"(X,Y,Z) offset of fractal from world center in units of 'scale'.\n"
-"Can be used to move a desired point to (0, 0) to create a\n"
-"suitable spawn point, or to allow 'zooming in' on a desired\n"
-"point by increasing 'scale'.\n"
-"The default is tuned for a suitable spawn point for Mandelbrot\n"
-"sets with default parameters, it may need altering in other\n"
-"situations.\n"
-"Range roughly -2 to 2. Multiply by 'scale' for offset in nodes."
+"Key for selecting the 13th hotbar slot.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Slice w"
+msgid "Hotbar slot 14 key"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"W coordinate of the generated 3D slice of a 4D fractal.\n"
-"Determines which 3D slice of the 4D shape is generated.\n"
-"Alters the shape of the fractal.\n"
-"Has no effect on 3D fractals.\n"
-"Range roughly -2 to 2."
+"Key for selecting the 14th hotbar slot.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Julia x"
+msgid "Hotbar slot 15 key"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Julia set only.\n"
-"X component of hypercomplex constant.\n"
-"Alters the shape of the fractal.\n"
-"Range roughly -2 to 2."
+"Key for selecting the 15th hotbar slot.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Julia y"
+msgid "Hotbar slot 16 key"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Julia set only.\n"
-"Y component of hypercomplex constant.\n"
-"Alters the shape of the fractal.\n"
-"Range roughly -2 to 2."
+"Key for selecting the 16th hotbar slot.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Julia z"
+msgid "Hotbar slot 17 key"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Julia set only.\n"
-"Z component of hypercomplex constant.\n"
-"Alters the shape of the fractal.\n"
-"Range roughly -2 to 2."
+"Key for selecting the 17th hotbar slot.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Julia w"
+msgid "Hotbar slot 18 key"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Julia set only.\n"
-"W component of hypercomplex constant.\n"
-"Alters the shape of the fractal.\n"
-"Has no effect on 3D fractals.\n"
-"Range roughly -2 to 2."
+"Key for selecting the 18th hotbar slot.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Seabed noise"
+msgid "Hotbar slot 19 key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Y-level of seabed."
+msgid ""
+"Key for selecting the 19th hotbar slot.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Mapgen Valleys"
+msgid "Hotbar slot 20 key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Mapgen Valleys specific flags"
+msgid ""
+"Key for selecting the 20th hotbar slot.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Hotbar slot 21 key"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Map generation attributes specific to Mapgen Valleys.\n"
-"'altitude_chill': Reduces heat with altitude.\n"
-"'humid_rivers': Increases humidity around rivers.\n"
-"'vary_river_depth': If enabled, low humidity and high heat causes rivers\n"
-"to become shallower and occasionally dry.\n"
-"'altitude_dry': Reduces humidity with altitude."
+"Key for selecting the 21st hotbar slot.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Hotbar slot 22 key"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"The vertical distance over which heat drops by 20 if 'altitude_chill' is\n"
-"enabled. Also the vertical distance over which humidity drops by 10 if\n"
-"'altitude_dry' is enabled."
+"Key for selecting the 22nd hotbar slot.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Depth below which you'll find large caves."
+msgid "Hotbar slot 23 key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Cavern upper limit"
+msgid ""
+"Key for selecting the 23rd hotbar slot.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Depth below which you'll find giant caverns."
+msgid "Hotbar slot 24 key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "River depth"
+msgid ""
+"Key for selecting the 24th hotbar slot.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "How deep to make rivers."
+msgid "Hotbar slot 25 key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "River size"
+msgid ""
+"Key for selecting the 25th hotbar slot.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "How wide to make rivers."
+msgid "Hotbar slot 26 key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Cave noise #1"
+msgid ""
+"Key for selecting the 26th hotbar slot.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Cave noise #2"
+msgid "Hotbar slot 27 key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Filler depth"
+msgid ""
+"Key for selecting the 27th hotbar slot.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "The depth of dirt or other biome filler node."
+msgid "Hotbar slot 28 key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Terrain height"
+msgid ""
+"Key for selecting the 28th hotbar slot.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Base terrain height."
+msgid "Hotbar slot 29 key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Valley depth"
+msgid ""
+"Key for selecting the 29th hotbar slot.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Raises terrain to make valleys around the rivers."
+msgid "Hotbar slot 30 key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Valley fill"
+msgid ""
+"Key for selecting the 30th hotbar slot.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Slope and fill work together to modify the heights."
+msgid "Hotbar slot 31 key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Valley profile"
+msgid ""
+"Key for selecting the 31st hotbar slot.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Amplifies the valleys."
+msgid "Hotbar slot 32 key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Valley slope"
+msgid ""
+"Key for selecting the 32nd hotbar slot.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Chunk size"
+msgid "HUD toggle key"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).\n"
-"WARNING!: There is no benefit, and there are several dangers, in\n"
-"increasing this value above 5.\n"
-"Reducing this value increases cave and dungeon density.\n"
-"Altering this value is for special usage, leaving it unchanged is\n"
-"recommended."
+"Key for toggling the display of the HUD.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Mapgen debug"
+msgid "Chat toggle key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Dump the mapgen debug information."
+msgid ""
+"Key for toggling the display of chat.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Absolute limit of queued blocks to emerge"
+msgid "Large chat console key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Maximum number of blocks that can be queued for loading."
+msgid ""
+"Key for toggling the display of the large chat console.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Per-player limit of queued blocks load from disk"
+msgid "Fog toggle key"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Maximum number of blocks to be queued that are to be loaded from file.\n"
-"This limit is enforced per player."
+"Key for toggling the display of fog.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Per-player limit of queued blocks to generate"
+msgid "Camera update toggle key"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Maximum number of blocks to be queued that are to be generated.\n"
-"This limit is enforced per player."
+"Key for toggling the camera update. Only used for development\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Number of emerge threads"
+msgid "Debug info toggle key"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Number of emerge threads to use.\n"
-"Value 0:\n"
-"- Automatic selection. The number of emerge threads will be\n"
-"- 'number of processors - 2', with a lower limit of 1.\n"
-"Any other value:\n"
-"- Specifies the number of emerge threads, with a lower limit of 1.\n"
-"WARNING: Increasing the number of emerge threads increases engine mapgen\n"
-"speed, but this may harm game performance by interfering with other\n"
-"processes, especially in singleplayer and/or when running Lua code in\n"
-"'on_generated'. For many users the optimum setting may be '1'."
+"Key for toggling the display of debug info.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Online Content Repository"
+msgid "Profiler toggle key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "ContentDB URL"
+msgid ""
+"Key for toggling the display of the profiler. Used for development.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "The URL for the content repository"
+msgid "Toggle camera mode key"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "ContentDB Flag Blacklist"
+msgid ""
+"Key for switching between first- and third-person camera.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "View range increase key"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Comma-separated list of flags to hide in the content repository.\n"
-"\"nonfree\" can be used to hide packages which do not qualify as 'free "
-"software',\n"
-"as defined by the Free Software Foundation.\n"
-"You can also specify content ratings.\n"
-"These flags are independent from Minetest versions,\n"
-"so see a full list at https://content.minetest.net/help/content_flags/"
+"Key for increasing the viewing range.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "ContentDB Max Concurrent Downloads"
+msgid "View range decrease key"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Maximum number of concurrent downloads. Downloads exceeding this limit will "
-"be queued.\n"
-"This should be lower than curl_parallel_limit."
+"Key for decreasing the viewing range.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""