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authorJordan Snelling <jordach.snelling@gmail.com>2020-10-04 14:10:34 +0100
committerGitHub <noreply@github.com>2020-10-04 15:10:34 +0200
commit3068853e8a58ccc7370a5ce977c08223601c497a (patch)
tree07463fe9e41197a743bac3a4cea5d63c22402297 /src/activeobject.h
parent0f98b54aa4b2361575002d92b29fe222703ba557 (diff)
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Add First Person Attachments (#10360)
Fixes some other third person camera specific attachments. Implements a single new flag for entities to be forced visible in first person mode. Old mods do not need to be updated to use the new flag and are fully backwards compatible.
Diffstat (limited to 'src/activeobject.h')
-rw-r--r--src/activeobject.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/activeobject.h b/src/activeobject.h
index 85e160d10..0829858ad 100644
--- a/src/activeobject.h
+++ b/src/activeobject.h
@@ -120,9 +120,9 @@ public:
virtual void setAttachment(int parent_id, const std::string &bone, v3f position,
- v3f rotation) {}
+ v3f rotation, bool force_visible) {}
virtual void getAttachment(int *parent_id, std::string *bone, v3f *position,
- v3f *rotation) const {}
+ v3f *rotation, bool *force_visible) const {}
virtual void clearChildAttachments() {}
virtual void clearParentAttachment() {}
virtual void addAttachmentChild(int child_id) {}