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authorRogier <rogier777@gmail.com>2017-01-10 04:39:45 +0900
committerNer'zhul <nerzhul@users.noreply.github.com>2017-01-11 15:53:56 +0100
commit66479394037baa941cb06d75d3afc79ff4c717a2 (patch)
treeade7d34a6c37987ebbd227df422c5643473194e8 /src/activeobject.h
parentec30d49e026af2d0cb8329eb66aec48d12e79839 (diff)
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Performance fix + SAO factorization
Original credits goes to @Rogier-5 * Merge common attributes between LuaEntitySAO & PlayerSAO to UnitSAO * Make some functions const * Improve some lists performance by returning const ref Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
Diffstat (limited to 'src/activeobject.h')
-rw-r--r--src/activeobject.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/activeobject.h b/src/activeobject.h
index 48f078d3f..fe6c08514 100644
--- a/src/activeobject.h
+++ b/src/activeobject.h
@@ -64,7 +64,7 @@ public:
m_id(id)
{
}
-
+
u16 getId()
{
return m_id;
@@ -76,8 +76,8 @@ public:
}
virtual ActiveObjectType getType() const = 0;
- virtual bool getCollisionBox(aabb3f *toset) = 0;
- virtual bool collideWithObjects() = 0;
+ virtual bool getCollisionBox(aabb3f *toset) const = 0;
+ virtual bool collideWithObjects() const = 0;
protected:
u16 m_id; // 0 is invalid, "no id"
};