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authorDániel Juhász <juhdanad@gmail.com>2017-03-10 18:25:58 +0100
committerAuke Kok <sofar@foo-projects.org>2017-04-08 18:39:15 -0700
commit58d83a7bb2f992194c3df304b1dcbb81f98f78c0 (patch)
tree4beedb69ac8b9b74352ef52c3a1d27004e77bc1d /src/camera.cpp
parentd4e9dd4643607192f5adebeecda86f25074f02cd (diff)
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Hardware coloring for itemstacks
Adds the possibility to colorize item stacks based on their metadata. In the item/node definition you can specify palette (an image file) and color (fallback color if the item has no palette or metadata). Then you can add palette_index to the metadata. Dropped itemstacks with different colors do not merge.
Diffstat (limited to 'src/camera.cpp')
-rw-r--r--src/camera.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/camera.cpp b/src/camera.cpp
index d5c337fe8..7e83dadeb 100644
--- a/src/camera.cpp
+++ b/src/camera.cpp
@@ -501,7 +501,8 @@ void Camera::setDigging(s32 button)
void Camera::wield(const ItemStack &item)
{
- if (item.name != m_wield_item_next.name) {
+ if (item.name != m_wield_item_next.name ||
+ item.metadata != m_wield_item_next.metadata) {
m_wield_item_next = item;
if (m_wield_change_timer > 0)
m_wield_change_timer = -m_wield_change_timer;