summaryrefslogtreecommitdiff
path: root/src/camera.cpp
diff options
context:
space:
mode:
authorLoic Blot <loic.blot@unix-experience.fr>2015-07-20 23:30:43 +0200
committerLoic Blot <loic.blot@unix-experience.fr>2015-07-21 08:10:43 +0200
commitfa7fe510d9b77c0a7802604a5697de4e52cddba3 (patch)
tree6e65917fc32db32940cdcd954c5eb54b0285a1dc /src/camera.cpp
parent5ebb4237e204bfa760313f6f2a46a09dceb9cce0 (diff)
downloadminetest-fa7fe510d9b77c0a7802604a5697de4e52cddba3.tar.gz
minetest-fa7fe510d9b77c0a7802604a5697de4e52cddba3.tar.bz2
minetest-fa7fe510d9b77c0a7802604a5697de4e52cddba3.zip
Remove profiler.h include where it's not needed. Remove some unreachable and very old code
Diffstat (limited to 'src/camera.cpp')
-rw-r--r--src/camera.cpp42
1 files changed, 12 insertions, 30 deletions
diff --git a/src/camera.cpp b/src/camera.cpp
index ca28555d2..46df0575c 100644
--- a/src/camera.cpp
+++ b/src/camera.cpp
@@ -162,55 +162,37 @@ void Camera::step(f32 dtime)
{
//f32 offset = dtime * m_view_bobbing_speed * 0.035;
f32 offset = dtime * m_view_bobbing_speed * 0.030;
- if (m_view_bobbing_state == 2)
- {
-#if 0
+ if (m_view_bobbing_state == 2) {
// Animation is getting turned off
- if (m_view_bobbing_anim < 0.5)
+ if (m_view_bobbing_anim < 0.25) {
m_view_bobbing_anim -= offset;
- else
+ } else if (m_view_bobbing_anim > 0.75) {
m_view_bobbing_anim += offset;
- if (m_view_bobbing_anim <= 0 || m_view_bobbing_anim >= 1)
- {
- m_view_bobbing_anim = 0;
- m_view_bobbing_state = 0;
}
-#endif
-#if 1
- // Animation is getting turned off
- if(m_view_bobbing_anim < 0.25)
- {
- m_view_bobbing_anim -= offset;
- } else if(m_view_bobbing_anim > 0.75) {
- m_view_bobbing_anim += offset;
- }
- if(m_view_bobbing_anim < 0.5)
- {
+
+ if (m_view_bobbing_anim < 0.5) {
m_view_bobbing_anim += offset;
- if(m_view_bobbing_anim > 0.5)
+ if (m_view_bobbing_anim > 0.5)
m_view_bobbing_anim = 0.5;
} else {
m_view_bobbing_anim -= offset;
- if(m_view_bobbing_anim < 0.5)
+ if (m_view_bobbing_anim < 0.5)
m_view_bobbing_anim = 0.5;
}
- if(m_view_bobbing_anim <= 0 || m_view_bobbing_anim >= 1 ||
- fabs(m_view_bobbing_anim - 0.5) < 0.01)
- {
+
+ if (m_view_bobbing_anim <= 0 || m_view_bobbing_anim >= 1 ||
+ fabs(m_view_bobbing_anim - 0.5) < 0.01) {
m_view_bobbing_anim = 0;
m_view_bobbing_state = 0;
}
-#endif
}
- else
- {
+ else {
float was = m_view_bobbing_anim;
m_view_bobbing_anim = my_modf(m_view_bobbing_anim + offset);
bool step = (was == 0 ||
(was < 0.5f && m_view_bobbing_anim >= 0.5f) ||
(was > 0.5f && m_view_bobbing_anim <= 0.5f));
- if(step)
- {
+ if(step) {
MtEvent *e = new SimpleTriggerEvent("ViewBobbingStep");
m_gamedef->event()->put(e);
}