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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-07-02 20:29:58 +0200
committerGitHub <noreply@github.com>2017-07-02 20:29:58 +0200
commit94c294bfdcfb7caa84c88649f3630605ed90e884 (patch)
tree94fdecef9a4f1204effb95e800f7c2cb39126a67 /src/camera.h
parent51104d9cd445da21adc731fb820bbb7d82b45d64 (diff)
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Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
* Irrlicht cleanup: cleanup various object to use RenderingEngine * CAO doesn't need scenemanager in addToScene * Camera doesn't need VideoDriver pointer or SceneManager in constructor * Hud doesn't need driver & scene manager in constructor * Hud doesn't need scenemanager pointer * Tile.h doesn't need IrrlichtDevice header (just SMaterial) * WieldMeshSceneNode: only take scene, we always use scene root node as parent
Diffstat (limited to 'src/camera.h')
-rw-r--r--src/camera.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/camera.h b/src/camera.h
index f88f1cc94..51918be79 100644
--- a/src/camera.h
+++ b/src/camera.h
@@ -60,8 +60,7 @@ enum CameraMode {CAMERA_MODE_FIRST, CAMERA_MODE_THIRD, CAMERA_MODE_THIRD_FRONT};
class Camera
{
public:
- Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
- Client *client);
+ Camera(MapDrawControl &draw_control, Client *client);
~Camera();
// Get camera scene node.
@@ -181,7 +180,6 @@ private:
MapDrawControl& m_draw_control;
Client *m_client;
- video::IVideoDriver *m_driver;
// Absolute camera position
v3f m_camera_position;