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authorCraig Robbins <kde.psych@gmail.com>2014-12-07 00:37:37 +1000
committerCraig Robbins <kde.psych@gmail.com>2014-12-07 00:51:01 +1000
commit2b119e1e192ead701e69e261fe94ccb7382dbee7 (patch)
tree19613c0e9baae43b281861ceaa1ecc08b907dba6 /src/camera.h
parent2fd14e1bd53918b3c4fcdfbc81294ff8b7afe1fa (diff)
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Performance of main client loop up to 2x faster In places, up to 3 times faster
NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released
Diffstat (limited to 'src/camera.h')
-rw-r--r--src/camera.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/camera.h b/src/camera.h
index 996be79b2..a0de13d2a 100644
--- a/src/camera.h
+++ b/src/camera.h
@@ -209,6 +209,14 @@ private:
ItemStack m_wield_item_next;
CameraMode m_camera_mode;
+
+ f32 m_cache_fall_bobbing_amount;
+ f32 m_cache_view_bobbing_amount;
+ f32 m_cache_viewing_range_min;
+ f32 m_cache_viewing_range_max;
+ f32 m_cache_wanted_fps;
+ f32 m_cache_fov;
+ bool m_cache_view_bobbing;
};
#endif