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authorKahrl <kahrl@gmx.net>2012-01-12 06:10:39 +0100
committerKahrl <kahrl@gmx.net>2012-01-12 06:10:39 +0100
commit6a76c226e10e92c3e3339096f07f8ab065e2098b (patch)
tree396d9083f5f76ebb5ba96df113ba68046c2487df /src/camera.h
parent569156b01302ea4ba45d11ff5524b62dbc6a9aa0 (diff)
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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
Diffstat (limited to 'src/camera.h')
-rw-r--r--src/camera.h54
1 files changed, 5 insertions, 49 deletions
diff --git a/src/camera.h b/src/camera.h
index d5789d807..56c99d101 100644
--- a/src/camera.h
+++ b/src/camera.h
@@ -26,12 +26,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "tile.h"
#include "utility.h"
#include <ICameraSceneNode.h>
-#include <IMeshCache.h>
-#include <IAnimatedMesh.h>
class LocalPlayer;
struct MapDrawControl;
-class ExtrudedSpriteSceneNode;
class IGameDef;
/*
@@ -116,13 +113,13 @@ public:
// Update settings from g_settings
void updateSettings();
- // Replace the wielded item mesh
- void wield(const InventoryItem* item, IGameDef *gamedef);
-
// Start digging animation
// Pass 0 for left click, 1 for right click
void setDigging(s32 button);
+ // Replace the wielded item mesh
+ void wield(const ItemStack &item, IGameDef *gamedef);
+
// Draw the wielded tool.
// This has to happen *after* the main scene is drawn.
// Warning: This clears the Z buffer.
@@ -136,7 +133,8 @@ private:
scene::ICameraSceneNode* m_cameranode;
scene::ISceneManager* m_wieldmgr;
- ExtrudedSpriteSceneNode* m_wieldnode;
+ scene::IMeshSceneNode* m_wieldnode;
+ u8 m_wieldlight;
// draw control
MapDrawControl& m_draw_control;
@@ -182,46 +180,4 @@ private:
s32 m_digging_button;
};
-
-/*
- A scene node that displays a 2D mesh extruded into the third dimension,
- to add an illusion of depth.
-
- Since this class was created to display the wielded tool of the local
- player, and only tools and items are rendered like this (but not solid
- content like stone and mud, which are shown as cubes), the option to
- draw a textured cube instead is provided.
- */
-class ExtrudedSpriteSceneNode: public scene::ISceneNode
-{
-public:
- ExtrudedSpriteSceneNode(
- scene::ISceneNode* parent,
- scene::ISceneManager* mgr,
- s32 id = -1,
- const v3f& position = v3f(0,0,0),
- const v3f& rotation = v3f(0,0,0),
- const v3f& scale = v3f(1,1,1));
- ~ExtrudedSpriteSceneNode();
-
- void setSprite(video::ITexture* texture);
- void setCube(const TileSpec tiles[6]);
-
- void updateLight(u8 light);
-
- void removeSpriteFromCache(video::ITexture* texture);
-
- virtual const core::aabbox3d<f32>& getBoundingBox() const;
- virtual void OnRegisterSceneNode();
- virtual void render();
-
-private:
- scene::IMeshSceneNode* m_meshnode;
- scene::IMesh* m_cubemesh;
- bool m_is_cube;
- u8 m_light;
-
- io::path getExtrudedName(video::ITexture* texture);
-};
-
#endif