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authorNer'zhul <nerzhul@users.noreply.github.com>2017-01-09 20:39:22 +0100
committerGitHub <noreply@github.com>2017-01-09 20:39:22 +0100
commit8e7449e09253e138716d8dbad6a2ab5c6e089e28 (patch)
treeca6895fb557229445b04639efe7fc57b3e33157b /src/camera.h
parent11df7e886a674e280e3ec6f895c11fc1e70eb7b3 (diff)
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Environment & IGameDef code refactoring (#4985)
* Environment code refactoring * Cleanup includes & class declarations in client & server environment to improve build speed * ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts. * Cleanup IGameDef * Move ITextureSource* IGameDef::getTextureSource() to Client only. * Also move ITextureSource *IGameDef::tsrc() helper * drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call * drop unused emerge() call * cleanup server unused functions (mentionned before) * Drop one unused parameter from ContentFeatures::updateTextures * move checkLocalPrivilege to Client * Remove some unnecessary casts * create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it * Fix some comments * Change required IGameDef to Server/Client pointers * Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects * Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu * drop ClientMap::sectorWasDrawn which is unused
Diffstat (limited to 'src/camera.h')
-rw-r--r--src/camera.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/camera.h b/src/camera.h
index cb0e9686d..b5be26718 100644
--- a/src/camera.h
+++ b/src/camera.h
@@ -33,7 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class LocalPlayer;
struct MapDrawControl;
-class IGameDef;
+class Client;
class WieldMeshSceneNode;
struct Nametag {
@@ -61,7 +61,7 @@ class Camera
{
public:
Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
- IGameDef *gamedef);
+ Client *client);
~Camera();
// Get player scene node.
@@ -189,7 +189,7 @@ private:
// draw control
MapDrawControl& m_draw_control;
- IGameDef *m_gamedef;
+ Client *m_client;
video::IVideoDriver *m_driver;
// Absolute camera position